Alan Wake (Windows)
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Are you a bad enough dude to
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The game's data/videos folder has a couple of unused .bik video clips.
A placeholder for the ingame tv movies found throughout the game.
The Microsoft Game Studios logo was carried over from the Xbox 360 version. The PC release was published by Remedy.
A surround sound test for the loading screen videos.
There's more. A lot more.
A placeholder texture, presumably used with some sort of debug cube to indicate models which hadn't been finished yet. Found in the debug folder.
There's more files for the museum, such as higher quality textures, the model itself in Bright Falls and various unused props.
A LOD texture for the museum. The building itself remains in Bright Falls, although unseen.
Bunch of textures from a cut race track. Back when Alan Wake used to be open world, this racetrack used to house a minigame.
Check for more unused audio.
The game files have some unused tracks.
This unused track was audible in the E3 2009 demo, after Alan finds the manuscript page on the back of a car. The cutscene, and this following moodpiece were both removed from the final game.
As of version 1.05, if the game detects that it was installed in a not quite legal form, a few minor aesthetic changes are made to the game in response: Alan Wake wears a pirate eyepatch for the entire game (Barry, on the other hand, wears two!) and the messages shown during loading screens are replaced with a message politely encouraging the player to buy the game if they like it. There has been a survey in 2012 on if there should be a command line to get this legally, such as "-legaleyepatch". It is not noted in patch notes if this was added or not.
Free Camera Mode
Capture the random misplacements. Cut buildings can be seen in Bright Falls, such as the museum and a bank.
Patch version 1.04 added a "-freecamera" debug command-line function that replaces the camera side toggling when clicking in the right stick with toggling a free camera mode. This lets you move the camera around the entire map.
- In one of the New York episodes, it's possible to find a floating cottage and a piece of powerline over a nearby forest. It is also possible to see that the house Alan lives in reuses textures from Max Payne 2.
- Every field in the game has crop circles.