Aspetra
Aspetra |
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Developer: Zonarware This game has unused areas. |
Aspetra was a "Final Fantasy style RPG"[1] for the DOS PC. It was released in 1996 under the company name Zonarware. A shareware demo version was widely distributed.
Contents
Unused Maps
Many unused maps appear in the game's files.
CASTLE9.MAP (left) is an unfinished version of CASTLE8.MAP (right). |
CAVE1T.MAP (left) is an unused variation of CAVE1.MAP (right) employing a different color scheme. |
CISDE16.MAP (left) is an unfinished version of CSIDE16.MAP (right) with a spelling error in its filename. |
CSIDE21.MAP (left) is an unfinished version of DRAGONIL.MAP (right) with fewer small islands. |
DFOREST.MAP (left) is an unfinished version of DFOREST1.MAP (right) with rougher tree edges. |
MINE.MAP (left) is an unfinished version of MINE1.MAP (right) which appears to have had many simplifying revisions. |
MOUNT6.MAP is an unused mountain area. |
TEST.MAP (left) is an unused variation of TOWN1.MAP (right) with one of the houses on fire. TOWN1 is shown here with a set of alternate changes applying flames and damage to the entire town. |
TOWN.MAP (left) is an unfinished version of TOWN6.MAP (right) missing a sign for the inn, as well as connections for most of the doors (not shown). |
Unused Tilesets
REDTOWN.SPR compared with MAIN.SPR (right) contains an unused red variation of the town tileset. |
STONES.SPR tileset from the unused STONES1.MAP (see above). |
Unused Character
Contained in an unused NPC sprite file GIRL.REV and duplicated in an unused tile file SENTRY.SPR is a red headed female character never seen in the game.
GIRL.REV contains an unused character sprite set. |
Unused Enemies
There are several unused .MON files containing enemy images and stat definitions. Those not referenced by the monster list (MONSTER.LST) have no name and will be referred to by filename only.
Most of the unused monsters appear to be unfinished versions of other monsters, usually with all of their stat fields set to zero.
5.MON is a duplicate of Boggy with slightly different stats. 700 HP, 47 XP, 40 GP. |
BloodSpider is an unused stronger variation of Spider (right). 950 HP, 76 XP, 55 GP. |
FROSTHEA.MON is an unfinished version of IceHead (right) with slightly different image and stats. 550 HP, 22 XP, 22 GP. |
Knight is a never used enemy with late-game strength. 1500 HP, 100 XP, 100 GP. |
PTEMP.MON is an unfinished version of Snakey (right) with slightly different image and zero stats. |
SEASNAKE.MON has zero stats. |
SOLDIER.MON is an unfinished version of DragonWarrior (right) with a missing tail and zero stats. |
TREE.MON is an unfinished version of NiceTree (right) with a non-matching mask (center) and zero stats. |
TSEN.MON is a duplicate of MadSentry with zero stats. |
Reth-Aden Boss Unused Sketch
One boss in the game named Reth-Aden has associated art in the files which is never seen. The boss itself has a blank image in RETH-ADE.BSS, and instead a special sprite is overlaid during the battle, loaded from RETH1.REV. This sprite file contains additional tiles, revealing a black and white sketch version of the same character, probably indicating that the author worked from scanned drawings. Additionally, there are unused files RETH1.BSS and RETH1.SPR which contain other versions of the same sketch. The special sprite overlay from RETH1.REV is a different size (80x140) than other boss images in the game (100x100).
RETH1.REV Special boss sprite |
RETH1.SPR Unused sketch tiles |
RETH1.BSS Unused sketch boss image |
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Unused Fullscreen Images
The game contains several .BLD files, each of which contains an uncompressed 320x200 fullscreen image after a 7 byte header. Two of these are seen in-game as the developer splash screen, and title screen, but several others are included in the game's files.
The developer splash screen is contained in ZONAR.BLD (and the identical ZONARR.BLD). The title screen is contained in FOPSCR.BLD. The two files FULLSCR.BLD and FULLSCR2.BLD may be automatically overwritten by screenshots taken during play of the game (trigger unknown); the versions of these two files shown here have a file stamp contemporary with the game's release, and the chosen character name "Indiram" indicates the player knew the protagonist's true name (normally revealed late in the game).
Miscellaneous Unused Graphics
NDIAG.SPR contains a sketch of the "stonehenge" seen in FOREST5.MAP (see above). |
TEMP.REV contains this single gold slime sprite tile. |
Unused Spell Descriptions
Contained in MAGIC.LST are mildly encrypted names and descriptions of the magic spell abilities in the game, as well as their stats. After earning a spell, you can read its description in the game menus, but included in this table are several other abilities that only enemies can use. These enemy abilities also have descriptions.
Spell | Description |
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Bite | Bites enemy. |
Claw | Slashes at enemy. |
FireStorm | Flaming Hale. |
MindTrip | God only knows. |
Poison | Poisons. |
Unused Items
SHIELD.LST contains an entry for a Doom Shield which is not placed anywhere in the game. Based on its placement in the list, it may have been intended for the catacombs area, to pair with the Soul Blade.
External Links
- RGB Classic Games: Aspetra - Game description and shareware version download.
- GIST - File format notes and python dumping script.
References
- ↑ Developer's Blog 2011/11/06
- Pages missing developer references
- Games developed by Zonarware
- Pages missing publisher references
- Games published by Zonarware
- DOS games
- Pages missing date references
- Games released in 1996
- Games with unused areas
- Games with unused characters
- Games with unused enemies
- Games with unused graphics
- Games with unused items
- Games with unused text
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