We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Atomic Punk (Arcade)/Stage Differences
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This is a sub-page of Atomic Punk (Arcade).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Add the last World |
A lot of the stages were modified for the game's western release. In particular, a new enemy (actually repurposed from the final boss), who will be called Robo-Bomber, was added.
Special thanks to Ragey for the level maps!
(Source: Ragey)
Contents
World 1
1-1
| Japan | International |
|---|---|
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- The soft blocks at the far left and right sides of the stage were moved forward. Save for the middle one which was removed. Poor middle block.
1-2
| Japan | International |
|---|---|
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- The two soft blocks at the far sides of the stage were moved forward, thus closing in the stage a lot better. This stage also marks the introduction of Robo-Bomber (the green bomber). It certainly won't be the last we see of him.
1-3
| Japan | International |
|---|---|
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- The four corners of the stage had its soft blocks removed in the International version.
1-4
| Japan | International |
|---|---|
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- A few soft blocks were rearranged and a Robo-Bomber was added.
1-5
| Japan | International |
|---|---|
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- Two of the clown baby(?) enemies were closed in with soft blocks. And Robo-Bomber.
1-6
| Japan | International |
|---|---|
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- Some skates were added, likely to accommodate for the increase from two to four players.
World 2
2-1 & 2-2
The layouts remain the same, but Robo-Bomber has been added in.
2-3
| Japan | International |
|---|---|
- The first major change. International's 2-3 is Japan's 2-5. The Japanese layout for 2-3 is never seen in the International version. Robo-Bomber approves.
2-4
| Japan | International |
|---|---|
- Japan's 2-4 is International's 2-5. A new, harder layout was made for International, complete with Robo-Bomber.
2-5
| Japan | International |
|---|---|
- International's 2-5 is Japan's 2-4. The Japanese layout for this level was used for International's 2-3. Also, everybody loves Robo-Bomber.
2-6
| Japan | International |
|---|---|
- The power-ups were rearranged in International.
World 3
3-1, 3-2, 3-3 & 3-5
The layouts remain the same, but Robo-Bomber has been added in.
3-4
| Japan | International |
|---|---|
- Here's an interesting one; 3-4 was redone for the International version. More enemy varieties and a Robo-Bomber are included.
3-6
| Japan | International |
|---|---|
- Some extra power ups to accommodate for increase in players.
World 4
4-1
| Japan | International |
|---|---|
- The Japanese and International versions have their own exclusive layouts.
4-2 & 4-5,
The layouts remain the same, but Robo-Bomber has been added in.
4-3
| Japan | International |
|---|---|
- International's 4-3 is Japan's 4-4. Japan's 4-3 is never seen in the International version. Robo-Bomber says good riddance.
4-4
| Japan | International |
|---|---|
- Japan's 4-4 is International's 4-3. International uses its own exclusive layout.
4-6
| Japan | International |
|---|---|
- Some skates were added.
World 5
5-1
The layouts remain the same, but Robo-Bomber has been added in.
5-2
| Japan | International |
|---|---|
- International's 5-2 is Japan's 5-3. Japan's 5-2 is unique to that version of the game. Robo-Bomber is always watching.
5-3
| Japan | International |
|---|---|
- Japan's 5-2 is International's 5-3 while International's 5-3 is Japan's 5-4, albeit with both of the marble enemies having to sacrifice their life for Robo-Bomber's sake.
5-4
| Japan | International |
|---|---|
- Japan's 5-4 is International's 5-3. International uses a new, cramped layout, complete with Robo-Bomber.
5-5
| Japan | International |
|---|---|
- One less marble enemy, one more Robo-Bomber.
5-6
| Japan | International |
|---|---|
- Two speed ups were added to the far side of the arena.
- The power ups in the center were taught the concept of personal space. Also the bomb ups and speed ups decided to celebrate Opposites Day by swapping their positions.
| To do: More stages |











