Backgammon (CD-i)
Backgammon |
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Developers: Capitol Disc Interactive,
PIMA This game has a hidden developer message. |
Backgammon on the CD-i!
Debugging Files
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can this debug mode be reactivated in some way? |
Two unused files can be found on the disc, both of which contain code and strings meant for a debugging mode. This mode would've been controlled using a keyboard and a CD-i dev kit.
cdi_bg
The first, larger file is cdi_bg, a debug version of the used file cdi_bgnd. It can be split up into three distinct chunks.
Chunk 1 deals with the Backgammon game itself. It also contains some interesting messages from the developer(s).
Starting CV_applinit BG_main.c Death in applinit Starting up hot spot manager Cannot create base hotspot. Cannot create 2nd hotspot. Cannot create present hs Cannot add base hotspot. Cannot add 2nd hotspot. Cannot add present hs Setting up video hell Cannot open video interrupts. Play init COMPLETED! Attempting to run bumper! BUMPER has failed! Reload appl_datpath Continuing after bumper fiasco Installing cursor process Installing AI process Done with installing AI Loading the mixing task! Unable to FORK mmixer! MMIX_REAL_PD : 0x%x Mixing Task Loaded! Clear out play blob %d mem_sm %d a_inx %d play_id %d evil %d animp %d endcond %d end_it %d Cursor Event! 0x%x state 0x%x AI message received Unknown opcode 0x%x. ...subsiding... Unable to turn off audio processor Main LOOP Input Competancy HUMAN : 0 NOVICE : 1 INTERMEDIATE : 2 EXPERT : 3 Skill level : %d RP DEBUG (0x%x): %x bg_sound_slab[%d] : 0x%x id %d ext_ster[%d] : 0x%x id %d ext_mono[%d] : 0x%x id %d big_ster : 0x%x id %d mono:ptr : 0x%x id %d Response for [0:%d] and [1:%d] BLURT : %d UNBLURT : %d cur_loc 0x%x ad_count %d bg_a_index %d Composer list : %d CURSOR (%d,%d), %s, VISIBLE NOT VISIBLE tracking %s, Qsize %d ON OFF ::::::::DANGER:::::::: Slot : Mine : Theirs : Last piece at %d Sending AI query CURSOR Q SET TO %d FLUSHING CURSOR Q our_cur_loc 0x%x rtf %d rec %d chan %d rec ptr 0x%x chan ptr 0x%x vd alloc %d count %d resp %d ad alloc %d count %d resp %d data alloc %d count %d resp %d fx count %d resp %d trig %d tid %d done %d stat %d alarm_pend %d funcmap 0x%x datapath 0x%x alm_id %d ext_mono[%d] 0x%x 0x%x 0x%x 0x%x 0x%x ext_ster[%d] 0x%x 0x%x 0x%x 0x%x 0x%x WAILING A READ REQUEST TO THE CURSOR PROCESS Free memory TOTALS dim_off called - dim_counter %d Setting transition dm(%d) BG_transition.c Clearing transition dm Disposing transition dm(id %d), bg_displayed_dm(0x%x : id %d) bg_displayed_dm %d(0x%x) transition_dm %d(0x%x) BG_std_donefunc : stat 0x%x BG_std_eorfunc : bg_a_index %d BG_std_audiofunc: inx %d BG_fx.c Error making clut fct instructions. CV_ct_setcluts failed for plane %d. BG_fx_pcl_out : cur_loc 0x%x Unable to install timer! end_it %d play_done %d last_a %d bg_a %d mem_sm %d UNTIL : !evil %d && mem %d && cur %d < %d Startup - after end_it_all_please %d || (!end_condition %d && !animating_p %d) BG_vaguely_legal : returns %d die[0] %d (%d) die[1] %d (%d) %d to place piece at %d (%d) afterwards [%d] BG_player_done : %d == %d Check direction : magnitude %d tdice[0] %d tdice[1] %d BG_execute_move : from %d to %d I am the winner (says player %d(%d)) from_refuse %d pd %d cd %d from_refuse %d competancy of doubler %d current_double %d Opening %d rtf file(s) BG_play.c Couldn't open RTF %d (%s) Done with BG_music_pcls! cv_apath %d sys_apath %d Done with BG_play_init! Phnork Can't create conduct_error_death map Bringing up disc error : %d Unable to unlink asset %d rtr %d vchan %d Unable to free assets rtf %d rtr %d vchan %d Freeing dmaps 0x%x Freeing smaps 0x%x Freeing dblocks 0x%x BG_do_play : %d %d %d %d (%d) bg_datapath 0x%x (video 0x%x) Unable to stop play PCB stat 0x%x Sing 0x%x Recs %d Chan %d Achan %d PCL (0x%x, 0x%x, 0x%x) evil %d play_pos %d PCL[%d] (0x%x) control 0x%x submode 0x%x info 0x%x signal 0x%x Next 0x%x Buffer 0x%x Size %d Err 0x%x Off 0x%x ERROR : size %d resol %d noblks %d offset %d Must wait for the seek to complete Unable to abort! BG_setup_play : done 0x%x eor 0x%x trig 0x%x video 0x%x audio 0x%x data 0x%x fx 0x%x Seeking : %d %d Asset loc done : seeking to : %d Playing : %d,%d A B Unable to create swapper Unable to copy data! Unable to unlink asset %d type %d New Realman id %d Fake id %d Unable to get soundmap descriptor Unable to creat soundmap Soundmap id %d Unable to close soundmap %d BG_music_pcls : Unable to allocate big_ster Unable to loop big_ster! size in soundgroups %d size of big_ster %d groups in big_ster %d addr of big_ster 0x%x Unable to allocate mono_ptr Unable to allocate ext_mono[%d] Unable to allocate ext_ster[%d] ext_mono[%d] 0x%x id %d size %d smaddr 0x%x grps %d curaddr 0x%x ext_ster[%d] 0x%x id %d size %d smaddr 0x%x grps %d curaddr 0x%x pcl[%d] buf 0x%x bufsz %d nxt 0x%x Done processing %d Done processing!!!!! BG_enact_music_pcls Deact turning audio OFF! Deact will NOT turn audio OFF! Looping restricted! Unable to fuck with loop count music playlist BG_buttons.c EXIT_BTN : No cleanup func!!! Flashing piece of player %d at slot %d mask 0x%x btn_shit 0x%x last_flash 0x%x p_o_f BG_2d.c vdm kill_manipulator : task id %d slot %d count %d flash_manipulator : task id %d slot %d count %d piece_selected %d Refreshing bar : slot %d physslot %d REMOVE : player %d is removing a piece from slot %d BLIT : src %d dest %d xy (%d,%d) wh (%d,%d) BG_done_forever BG_3d.c really_truly_done : in_bio_mode %d about to show piracy notice HELP_DONE : vids %d auds %d dats %d save_last_asset %d saved_asset %d Drawmap %d 0x%x bg_fx_count %d bg_dm_index %d(0x%x) Just before we load the soundmaps... Unable to alloc 130k Sound %d at locations 0x%x 0x%x (%d) silent_man is (%d) Unable to set cluts PB About to unlink data slabs About to create plane of fun p_o_f Plane o "FUN" is no more (sniff)! About to set up plane order About to set up all sorts of shit About to clear plane_o_fun About to display plane_o_fun b_o_j All is lost! No buff_o_joy! Can't CREATE hs Can't ADD hs Can't CREATE QUEEN dice hs Can't ADD QUEEN dice hs Unable to refresh board %s I WON! YOU WON! who_is_dark %d player_has_won %d winning_colour %d s(%d)c(%d)h(%d) lfs(%d)ps(%d) cnt(%d)slt(%d:%d)cp(%d)hil(%d) Attempting to refresh bar : slot %d physslot %d do_cough : CAUGHT! SoundSync: which_anim %d blastp %d animp %d do_replay %d music %d id %d end_it %d end_cond %d NO BLAST! WORKING WITH TIMER! WORKING WITH SM_OUT! Resetting background : tanimptr %d %d %d BG_anim_blast : which %d music_is_on %d Anim frame %d : offset %d which_table %d AnimFromPlay: which %d animp %d music %d id %d end_it %d end_cond %d Freeing sound[%d] : %d BG_slap_audio : slap %d signal_p %d bg_do_replay %d music_is_on %d Unable to play soundmap %d (0x%x : 0x%x) BG_music_hush : restart_p %d music_is_on %d anim %d deleting killboy %d BG_audio.c Kill killboy %d Kill music_id %d DoMusicAtNextOpportunity INSTALLED : 0x%x : %d Taking down the music_id %d Taking down the killboy %d DoMusicAtNextOpportunity : %d %d replay_music: animating_p %d mem_sm_to_add %d present_screen_dm 0x%x killboy %d blob %d mem_sm %d a_inx %d play_id %d evil %d animp %d endcond %d end_it %d BG_replay_music: killboy %d bg_do_replay %d music_is_on %d Unable to delete task %d Task %d deleted Creating dice! BG_dice.c Can't CREATE dice hs Can't ADD dice hs Can't CREATE doubling cube hs Can't ADD doubling cube hs Defining colors for animation ...and now to present the dice Doubling cube should be up Dice should be up BG_roll_em : which %d bg_do_replay %d Checking for doubles Double that bastard!!!! up_double whom %d amount %d Src %d,%d Desty %d New face at %d,%d Source from %d,%d do the 2d6: sanity %d animating_p %d bg_do_replay %d First die: %d Second die: Outputing sound! %d Game hasn't started doubler(%d) != player_doubled(%d) You cannot double more than 2^%d COMPUTER ANIMATION : %d Not yet! has_rolled %d best_candidate %d competancy %d cdi_aimbox BG_move_quality: your score %d AI score %d Their score %d diff %d cand %d retrval %d : got_eval %d moves %d Done getting moves_possible : %d of %d BG_ai.c Counter_attack player %d Entering evil conduct loop poss %d Move[%d] from %d to %d Evil conduct 0x%x from %d to %d No evil conduct declared ITERATION Out of evil conduct loop (%d:%d) (%d: %d) (%d:%d) (%d:%d) Player %d is a (%d) NOVICE ORACLE EXPERT HUMAN About to figure me %d their %d diffs %d Doubling : prob succ %d precent %d result %d waiting for board eval... OBTAINED Pips calls... DONE! Player %d my $d their %d Diffs %d Noway %d I ACCEPT! diffs %d noway %d I'm a wimp! BG_expert_would_double : before %d after %d cdi_bg_ai_debug Attempt to fork... Unable to FORK! Fork COMPLETED! Unable to open %s Unable to send KILL! Unable to send letter Received %d type with %d(0x%x) data Received board eval for player (%d : %d) Accepting board eval Rejecting board eval Received hint : animating_p %d BOARD EVAL GOBBED
Chunk 2 focuses on the game engine and interacting with the CD-i.
rp_attach_buffer: Reusing video buffer %d for %d rp_attachbuf.c rp_attach_buffer: Create video : x : %d y : %d size : %d Type 0x%x [%03d:%02d:%04d] CV_rp_play: WARNING dm_create fails !!!! rp_attach_buffer: Video %d already exists. BufSz = %d sectors rp_attach_buffer: Reusing audio buffer %d for %d rp_attach_buffer : Create audio : size : %d Type 0x%x CV_rp_play: BG_sm_create fails rp_attach_buffer: audio %d already exists. BufSz = %d sectors rp_attach_buffer: Reusing data buffer %d for %d rp_attach_buffer: Create data : size : %d CV_rp_play: WARNING malloc fails CV_rp_play: malloc fails rp_attach_buffer: data %d already exists. BufSz = %d sectors at 0x%x CV_sigsend: Unhandled signal received : %d signal.c CV_rp_play: Invalid path %d rp_play.c CV_rp_play: Unable to load map information CV_rp_play: INVALID AUDIO CHANNEL : %d CV_rp_play: Could not allocate play_loc structure CV_rp_play: lseek reports byte offset %d CV_rp_play: Invalid channel spec for rtfpath %d CV_rp_play: Start at sector %d CV_rp_play: Could not determine location CV_rp_play: task_id = %d CV_rp_play: ss_play fails rtfpath = %d stat = 0x%x sig = %d rec = %d chan = 0x%x achan = 0x%x CV_rp: map_loc: Invalid rtfpath %d PLAY_LOC: Record : %d Channel : %d First alarm : %d Trigger : %d Alloc Count Resp Video : %d %d %d Audio : %d %d %d Data : %d %d %d FX : %d %d Video : %d %d %d Audio : %d %d %d Data : %d %d %d FX : %d %d CV_rp_play: Could not allocate array of dmap pointers vd_count = vd_alloc = %d CV_rp_play: Could not allocate array of smap pointers CV_rp_play: Could not allocate array of data pointers PCL error detected in video_in PCL error detected in audio_in PCL error detected in data_in Restarting clock ERROR Occurred during play !!!! Stat = 0x%x errno = %d Calling rp_play_done! stat 0x%x tid %d done 0x%x Do something here to fix bug rp_stop.c CV_rp_stop: releasing play_loc[%d] rp_play_done: NULL play_loc rp_playdone.c rp_play_done : video : %d audio : %d data : %d done %d stat %d Setting done for lag! tid %d done %d rp_play_done: invoking done func 0x%x CV_rp_task: releasing play_loc[%d] rp_play_done: Setting rp_play_loc to NULL ERROR disc_error.c FONT8X8 The real guy : %d cm_delete.c cm_make_hotspot.c CV_do_fx(): Bad fx (%d) or param (%d) CV_fix.c Can't allocate root hotspot resource! CV_hs_root.c hs_do_event: checking type: 0x%08x hs: 0x%08x hs_do_event: doing type: 0x%08x hs: 0x%08x SIGFLAG Allocation fails!!! CV_sigflag: No flag available for sig %d sigflag.c CV_sigflag: Invalid operator %d on sig %d CV_tasks: execute (0x%x) recursion (%d) task %d:0x%x Could not allocate task - task array full taskinst.c task_num %d init 0x%x exec 0x%x term 0x%x data 0x%x CV_rp_asset_loc: Invalid channel number %d for rtr %d rp_assetloc.c CV_rp_asset_loc: Invalid index %d for type %d channel %d rtr %d CV_rp_asset_loc: Seek to sector %d rp_clock_start: alm_id = %d sig = %d rp_clock.c rp_clock_stop: cancel alm_id = %d sig = %d rp_clock: Waiting for buffer %d type %d rp_clock : fx_count = %d tid = %d rp_clock: Next alarm at %d sectors from now sg = %d CV_rp_free: Could not get channel pointer rp_free.c CV_rp_free: Invalid asset type %d CV_rp_free: Index %d out of bounds, type %d CV_rp_get_channel: Invalid path %d rp_getchan.c CV_rp_get_channel: Invalid rtrnum %d CV_rp_get_channel: Channel %d in rtr %d not found CV_rp_get_clut: Could not get channel pointer rp_getclut.c CV_rp_get_clut: Invalid asset type %d CV_rp_get_clut: Invalid asset index %d CV_rp_get_clut: type %d index %d -> dblock %d rp_load_info: Loading path %d rp_loadinfo.c rp_play_loc_alloc: OUT OF PLAY LOC STRUCTURES!!! rp_locs.c rp_play_loc_alloc: using loc [%d] rp_map_alloc: size = %d bytes rp_mapalloc.c rp_map_open: addr = 0x%x rp_mapopen.c rp_map_open: reusing 0x%x for map rp_map_open: Error allocating map memory map size: %d bytes, seeking past header CV_RP: Failed reading map file...retrying Looking for map at end of RTF... Can't seek to last sector of RTF! Can't read end mapfile! ...seeking back %d sectors Can't seek RTF?!? Can't read end map header! End map file successfully read! CV_RP: Failed reading end map file...retrying CV_RP: rp_mapopen, Giving up... CV_RP: Could not read header of map file rp_mapsize.c CV_RP: WARNING INVALID CONFIGURATION NUMBER IN MAP FILE rp_map_size for path %d is %d bytes CV_rp_open: Seek to 0 rp_open.c CV_rp_play : opening %s... CV_rp_play : Could not open '%s' Open succeeds .map CV_rp_play: Opening info file %s... CV_rp_play: Could not open info file %s CV_rp_task: NULL play loc rp_task.c CV_rp_task: vd_resp=%d nmaps = %d CV_rp_task: ad_resp=%d nmaps = %d CV_rp_task: data_resp=%d nmaps = %d CV_rp_task: fx_resp=%d nmaps = %d CV_rp_task: invoking done func 0x%x CV_rp_task: releasing play_loc[%d] CV_rp_task: setting rp_play_loc to NULL CV_rp_unlink: Could not get channel pointer rp_unlink.c CV_rp_unlink: Invalid asset type %d CV_rp_unlink: Index %d out of bounds, type %d CV_malloc grabbing %d bytes from %x (%s:%d) CV_free: INVALID POINTER : 0x%x SYNC : 0x%x (%s:%d) CV_free releasing %d bytes at 0x%x (%s:%d) Can't ss_enable controls CV_root.c Load module %s:%d applinit.c CV_appl_init: Unable to load module: %s into plane %d Open file %s CV_appl_init: Unable to open file '%s' pal_bumper.map ntsc_bumper.map Open bumper map file %s playbumper.c Unable to open map file %s Unable to read bumper map information Allocated %d pcls at 0x%x first asset @ %d Loading bumper into plane %d Unable to load bumper %s cdi_bumpdata Unable to link to bumper data module Bumper fork failed!!! PCB error stat = 0x%x Error in PCL %d CFREE: _srtmem error %d 0x%x cfree.c CV_vd_open : csd_devname fails vd_open.c CV_vd_open : Could not open %s can't get name of monitor. vd_compat.c can't get monitor parameters. LI= can't determine the monitor type. 625 TV CV_mm_send failed for letter requeue (type = 0x%x) cp_flush.c CV_cp_hndlr: letter not an event. Type = %d cp_hndlr.c Can't create mailbox. cp_install.c CP install failed. cdi_cv_cp cdi_cp_mail CV_cp_mail: Can't send letter for type %d. cp_mail.c CV_cp_qsize: Can't send Q_SIZE letter. cp_qsize.c CV_cp_setpos: Can't send SET_POS letter. cp_setpos.c CV_cp_setpos: Can't send SET_POS letter. cp_setlimits.c CV_cp_mail failed for query request. cp_status.c CV_mm_send failed for letter requeue (type = 0x%x) ct_lsearch.c %s: Send_letter failed with type = 0x%x mm_send.c cdi_cv_timer hdm_save.c
Chunk 3 mainly comprises of a comprehensive CD-i graphics editor. It also has some more general, Chunk 2-esque strings near the end.
CV_dm_show: Drawmap is NULL dm_show.c Must use plane B for RGB. CV_dm_show: bad image type 0x%x in dmap %d CV_dm_show: Drawmap line is bad CV_dm_show: Can't allocate clut buf. CV_dm_size: NULL drawmap supplied. dm_size.c scr_open.c scr_close.c Couldn't load font module for bitmap display. textinit.c A : %d bytes B : %d bytes Total : %d Stack : %d Malloc'd : %u Quit New Control Table Dissassemble Enter Instruction Help Search for Instruction Insert NOPs into the LCT 1.02 CV control table editor V%s Starting line? Number of lines? 8 (normal) 4 (double) 8 (high) Half Full Black Blue Green Cyan Red Magenta Yellow White OFF CLUT8 CLUT7/RL7 CLUT7/RL7 (Dual) DYUV CLUT4/RL3 RGB555 QHY END IFCA IFCB Matte Flag Off Matte Flag On Matte Flag Off + IFCA Matte Flag On + IFCA Matte Flag Off + IFCB Matte Flag On + IFCB 1 2 A over B B over A x2 x4 x8 x16 Normal Runlength Mosaic Bit = 0 Bit = 1 CKey = FALSE CKey = TRUE MFlag 0 off MFlag 0 off & CKey FALSE MFlag 0 on MFlag 0 on & CKey TRUE MFlag 1 off MFlag 1 off & CKey FALSE MFlag 1 on MFlag 1 on & CKey TRUE off on Line? Column? clut number red value green value blue value matte register Enter opcode matte flag icf x position Enter brightness Enter color clut bank Not allowed! Enter mode Enter pixel repeat Enter Bits/pixel icf value Enter plane A ICM Enter plane B ICM Enter # mattes external video enable pixel hold pixel hold factor Enter plane order mixing: 0=OFF, 1=ON Enter plane A TCI Enter plane B TCI y start value u start value v start value Write failed, errno=%d! FCT 0 FCT 1 LCT 0 LCT 1 PAL LCT 0 PAL LCT 1 Decode which control table? 8bpN 8 bits/pixel, Normal resolution 4bpD 4 bits/pixel, Double resolution 8bpH 8 bits/pixel, High resolution Any color can be at 1/2 intensity ?? Illegal -- Off c4 Clut 4 or RunLength 3 c7 Clut 7 or RunLength 7 77 Clut 7/7 or RunLength 7/7 (dual clut) c8 Clut 8 dv r5 qy ??? Illegal value end Ignore all commands in higher registers icfa Change ICF value for plane A icfb Change ICF value for plane B MFoff Turn Matte Flag off MFon Turn Matte Flag on offIa Turn Matte Flag off and change ICF for plane A onIa Turn Matte Flag on and change ICF for plane A offIb Turn Matte Flag off and change ICF for plane B onIb Turn Matte Flag on and change ICF for plane B nml rl RunLength enabled mos Mosaic enabled Illegal mode b0 Transparency bit 0 B1 Transparency bit 1 cF Color Key FALSE cT Color Key True m0F Matte Flag 0 FALSE m0FcF Matte Flag 0 FALSE or Color Key FALSE m0T Matte Flag 0 TRUE m0TcT Matte Flag 0 TRUE or Color Key TRUE m1F Matte Flag 1 FALSE m1FcF Matte Flag 1 FALSE or Color Key FALSE m1T Matte Flag 1 TRUE m1TcT Matte Flag 1 TRUE or Color Key TRUE Never transparent Always stransparent CLUT<clut number> <red> <green> <blue> <clut number> 0 - 63 <red>, <green>, <blue> 0 - 255 72 5.5 MR<register> <op> <matte flag> <icf> <x position> <register> 0 - 7 op <matte flag> 0 - 1 <icf> 0 - 63 <x position> 0 - 1023 83 5.10.3 BKCOL <color> color 91 5.13 CLTB <bank> <bank> 0 - 3 DLS <address> 57 4.5.2.2 DPRM <mode> <pixel repeat> <bits/pixel> mode <pixel repeat> 2, 4, 8, or 16 bits/pixel 59 4.6.1 ICF<plane> <value> <plane> A or B <value> 0 - 63 79 5.9 ICM <icm A> <icm B> <# mattes> <external video> <clut bank> icm A icm B <# mattes> 1 - 2 <external video> 0 - 1 <clut bank> 0 - 1 58 LINK LCT <address> 56, Note 1 4.5.1 MCOL<plane> <red> <green> <blue> <plane> A or B <red> 0 - 255 <green> 0 - 255 <blue> 0 - 255 76 5.7.2.2 PHLD<plane> <enable> <value> <plane> A/B <enable> on/off <value> 0 - 255 86 5.11.1.1 NOP 56 PO <value> <value> B over A or A over B 75 5.7.1 SIG video interrpt 74 5.6 TCOL<plane> <red> <green> <blue> TCI <mix> <tci a> <tci b> <mix> on/of(f) tci a>, <tci b 5.7.3 YUV<plane> <y> <u> <v> <y> 0 - 255 <u> 0 - 255 <v> 0 - 255 61 4.6.2 Starting row Starting column Number of rows Number of columns Any Clut Instruction Specific Clut Number Any Matte Instruction Specific Matte Register Look for: CLUT number Matte Register Start line? Step (-1 or +1) ? Instruction not found. At line %d , column %d : %s CLUT MR BKCOL CLTB DLS DPRM ICF ICM LCT MCOL PHLD NOP PO SIG TCOL TCI YUV Choose Instruction Type: Green Book Reference: Vol. I, V.%s, page V-%s <%s> is one of: %-5s %s Allowed on plane A or B (may be set independently on each) (different opcodes on each plane) plane A only CLUT%-2d %3d %3d %3d CLTB set bank %-5d DLS 0x%-13x ICF%c %-14d LINK LCT 0x%-8x MCOL%c %3d %3d %3d PHLD%c %-3s %3d on off %-19s NOP PO %-16s B ovr A A over B SIG video interrupt TCOL%c %3d %3d %3d YUV%c %3d %3d %3d ERROR in the CT?? Black 1/2 Blue 1/2 Green 1/2 Cyan 1/2 Red 1/2 Magenta 1/2 Yellow 1/2 White Blue Green Cyan Red Magenta Yellow White BKCOL %-13s Enter address (in hex): %8x: %8x %8x %8x %8x %s Dumping FCT #%d, starting line=%d numlines=%d %03d %s Dumping LCT #%d, start line=%d numlines=%d %03d %s CV_dm_close: drawmap %d not found on resource list CV_dm_close: dm_close fails (%d) : vpath : %d dnum : %d CV_dm_create: dm_create fails plane %d width %d height $d length %d type : %d tag : %s CV_dm_create: Could not allocate resource node OFF UNKWN CL4 CL7 CL8 RL3 RL7 DYUV RGB QHY DMID Filename Line Tag Size Plane Type X Y %4d %-10.10s %4d %-25.25s %6d %c %-5.5s %4d %4d Used plane A: %6d Used plane B: %6d Used total : %6d RECT ERECT POLY CIRC CWDG ELPS EWDG RGN BFIL FFIL CMPLX CV_hs_spit: no current hotspot tree Address: 0x%x func=0x%x, data=0x%x Hotspot Tree: HS_EV_IN HS_EV_OUT HS_EV_MOVE HS_EV_UP0 HS_EV_UP1 HS_EV_DOWN0 HS_EV_DOWN1 HS_EV_DRAG0 HS_EV_DRAG1 HS_EV_UP HS_EV_DOWN HS_EV_DRAG addr:0x%x type:%s bounds:(%d,%d)-(%d,%d) %sACTIVE IN ??? Address Size Type Tag 0x%08x-%08x %8d %-8.8s %s UNKNOWN Plane A: Plane B: FREE MODULE DMAP DMAPDESC SMAP SMAPDESC DBLOCK LINE ADR PROC MEM DEV MEM PATH BUF MOD MEM Address Size 0x%08x %d Plane A: Plane B: %s (line %d): WARNING: %d: %s (line %d): ERROR: %d: CV_res_open: Invalid resource type %d resource.c cdi_res CV_res_init: Could not create data module %s CV_res_find: Invalid resource type %d CV_res_close: Invalid resource type %d CV_res_close: No current resource node for type %d CV_res_close: resource not found: restype : %d node %d CV_sm_close: soundmap %d not found on resource list CV_sm_close: sm_close fails : apath : %d snum : %d CV_ap_open : csd_devname fails ap_open.c CV_ap_open : Could not open %s cdi_file_data Could not create CV_file_open data module fileinit.c Found an open file. name = %s path %d opened = %d fileopen.c CV_file_open: could not open %s (%d) strdup.c
cdi_bg_ai_debug
The second, much smaller file is cdi_bg_ai_debug, and would've been used to specifically test the opponent's AI. Unlike cdi_bg, this file doesn't have a non-debug counterpart.
AI:Operation Cancelled AI:Received Evaluation request AI:SENDING MOVES! %d for player %d AI: board %d wall %d blot %d density %d layout %d : LAGGING %d Determining Shape : Top of loop... DONE AI: board %d wall %d blot %d pipage %d TOTAL %d for player %d slot %d is not a thug! AI: slot %d has a %d in 36 chance of hitting %d AI: player %d race_would_be_on %d dist_home %d near home %d lag_check %d move_dammit %d targ %d AI: slot %d tots %d vals %d value %d AI: Extreme Agony %d %s: Send_letter failed with type = 0x%xx mm_send.c %s (line %d): WARNING: %d: %s (line %d): ERROR: %d:
Copyright/Abstract/Bibliographic Text
CD-I Backgammon Interfaced designed by John Hight, Dave Townsend & Mike Willis Strategy and Implementation by Andy House Art work by Dave Vallone, Eddie Sutton, & Al Rosson Version 3.6 - Manufacturing
Version info and credits of some people who worked on the game, stored inside the file abstract.
Generated: 1991 Prepared by: Andy House Template: CD-I Backgammon Title: CD-I Backgammon Description: Play backgammon against animated characters Languages: English
Details about the game, stored in the file bibliographic.
Copyright (c) 1991 PIMA & Capitol Disc Interactive
This text can be found in the file copyright.
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- Games released in 1992
- Games with hidden developer messages
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- To investigate
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