Bass Pro Shops: Trophy Bass 2007
Bass Pro Shops: Trophy Bass 2007 |
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Developer:
Big John Games
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Bass Pro Shops: Trophy Bass 2007 is a fishing game that is notable for the fact that it went through multiple title changes during development and that it runs on an engine primarily used for first-person shooters. Also there is a treasure trove of unused contentǃ
Contents
- 1 Unused Graphics
- 2 Unused Videos
- 3 Unused Sounds
- 4 Debug Functions
- 5 Unused Text
- 6 Leftover Executables
- 7 Revisional Differences
Unused Graphics
bigmap.tga
A rather strange unused character skin can only be found in the Xbox release in media\nonwater\textures.
live_well.dtx
live_well.dtx is an earlier revision of the livewell HUD.
strength_bar.dtx
An earlier revision of the wire tension bar.
Detail On.dtx
Originally, the detail option in settings could be turned on or off instead of being set from low to high.
Detail Off.dtx
GenCan1 copy.dtx
A placeholder texture.
rod_display.dtx
This is probably a scrapped HUD for the fishing rod.
gamemenu.dtx is a leftover help screen texture from when the game was still titled Trophy Bass 2005.
choose_lure_bg.dtx
Another leftover texture from when the game had a different title.
Leftover Photoshop Files
Both releases of the game contain some leftover psd files from early builds.
In Rez\Main Menu is a file named mainmenu_bg.psd. It contains the main menu background from when the game was still intended to be titled Trophy Bass 2006.
lake6.psd
Also in the folder is lake6.psd, which contains early main menu textures for Webb Lake.
Layer 1
Background
woo.psd
An cropped image of professional fisherman Woo Daves. It was intended to be used as a text box for dialogue before the commentary sounds were recorded.
Layer 2
Layer 1
reel_casting.psd
Several revisions of the reel casting texture are in reel_casting.psd.
Layer 3
Layer 2
Layer 1
Background
Thumbs.db
There is a database of thumbnails for screenshots made by the developers in WORK\bin.
wake_1.jpg
Taken during June 2005 and features the original UI elements.
boat_2.jpg
A screenshot of the main menu taken during the same month.
Screenshot9.bmp
An August 2005 screenshot that shows the main menu when the game got renamed to Trophy Bass 2006.
Screenshot15.bmp
Another August 2005 screenshot that features the text box mentioned above.
Unused Videos
Jupiter.xmv
Only in the Xbox port is an oddly unused logo for LithTech Jupiter EX, the game engine.
Unused Sounds
drag_3wav.wav | A fish dragging soundbyte that was probably used in early builds. |
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Debug Functions
Console
Pressing the tilde key will open a console that can be used for activating the debug functions documented below.
Wireframe
Inputting Wireframe 1 into the console will cause the level's wireframes to be rendered.
WireframeModels
WireframeModels 1 renders the wireframes of the game models.
ModelDebug_DrawBoxes
ModelDebug_DrawBoxes 1 will display boxes that indicate the placement of various objects.
ModelDebug_DrawSkeleton
ModelDebug_DrawSkeleton 1 draws the skeletons of the game models.
Unused Text
Configuration Files
dedit.ini
A configuration file containing references to developer directories.
[Options] ExecutablePath=C:\TBASS\release\Lithtech.exe WorkingDirectory=C:\tbass\work\ ProgramArguments=-rez engine.rez -rez C:\tbass\work\rez -config C:\tbass\work\bin\autoexec.cfg +runworld %WorldName% PackerDirectory=E:\horseflys
Race Files
Older revisions of the race files used for tournament mode are present in the release folder.
old_Race1.txt
Race 1 5860, -1060, -9040 5860, -1060, -10540 4176, -1060, -13570 1347, -1060, -15390 -2761, -1060, -15390 -5523, -1060, -14649 -8688, -1060, -11382 -7476, -1060, -6870 -8015, -1060, -4580 269, -1060, -6941 -9059, -1060, -707 -17747, -1060, 3199 -19498, -1060, 10204 -16535, -1060, 15222 -9126, -1060, 14211 -707, -1060, 11652 2122, -1060, 11652 10743, -1060, 17916 16468, -860, 10170 10541, -1060, 11719 14447, -1060, 3300 11652, -1060, 539 8385, -1060, -879 -4075, -1060, -8486
old_Race3.txt
RACE 3 -4249 -1060 7709 -5971 -1060 4492 -3688 -1060 -2252 -4155 -1060 -6559 1188 -1060 -5106 8556 -1060 -7181 11315 -1060 -3083 12239 -1060 1690 7674 -1060 2780 5961 -1060 1224 -2651 -1060 -955 4042 -1060 -2356 17906 -450 820 17012 -450 -489 19786 -450 -5480 22045 -450 -3083 26350 -450 -6486 29527 -450 -5294 28582 -450 -3186 36675 -450 -955 31695 -450 1224 19389 -450 6193 21242 -450 6432 23915 -450 2991
old_Race5.txt
RACE 5 12797 -1060 -6062 12745 -1060 -2331 14040 -1060 4818 15957 -1060 12434 8289 -1060 -207 7357 -1060 -6632 7564 -1060 7150 9585 -1060 16993 881 -1060 5336 -2539 -1060 1554 -1192 -1060 9274 -4507 -1060 6424 -10984 -1060 11864 -7979 -1060 15543 -10569 -1060 18703 -17874 -1060 11139 -17512 -1060 17252 -12020 -1060 -933 -10414 -1060 4145 -4404 -1060 -4715 -104 -1060 -3523 466 -1060 -10310 1917 -1060 -9585 12849 -1060 -15698
old_Race8.txt
RACE 8 9000 -1060 -4600 11750 -1060 6700 14000 -1060 12500 20500 -1060 10500 30000 -1060 22500 11500 -1060 15700 4500 -1060 18500 -10500 -1060 -2700 -15000 -1060 -3000 -22000 -1060 8000 -23000 -1060 -1600 -19000 -1060 -17500 -13500 -1060 -24500 -1500 -1060 -19000 -2200 -1060 -9700 3100 -1060 -4400 -4500 -1060 7500 -6000 -1060 -1300 18000 -1060 17500 1000 -1060 0 2500 -1060 11000 -5000 -1060 -6000 -12000 -1060 -12500 24000 -1060 24000
boat.txt
A log generated during the building process of one of the boat models is in the Models folder.
loading lta file hierarchy - node_root shapes - lenkrad animations tools-info Creating Model Creating Pieces Applying Deformers Assembling custom LODS lenkrad done Creating AnimNodes Apply Sockets ChildModels: ------------------------ ------------------------ Setting AnimBindings Setting Weights Sets Setting Command String. Setting Model Node Flags. Setting oriented bounding boxes. --- done ---
Leftover Executables
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Download TrophyBass2007Xbox_LeftoverExecutables.zip
File: TrophyBass2007Xbox_LeftoverExecutables.zip (info)
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The Xbox port has some leftover DLL files in GAME.REZ. However, the file hashes for them differ from what was included in the Windows version. This could imply that development of the port began some time before that version of the game was completed.
Revisional Differences
The later released Xbox port has several differences from the Windows version.
- The glow on the game's logo is much more prominent.
- Information about the game mode selected is now displayed on the loading screen.
- Additionally, a fish animation is also displayed while levels are loading.
- The font used for the infobox was changed.
- The items on the livewell HUD were renamed for the Xbox port.
Windows | Xbox |
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