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Bass Pro Shops: Trophy Bass 2007

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Title Screen

Bass Pro Shops: Trophy Bass 2007

Developer: Big John Games
Publisher: Vivendi Universal
Platforms: Windows, Xbox
Released in US: November 17, 2006 (Windows), November 21, 2006 (Xbox)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Unused Graphics

bigmap.tga

A rather strange unused character skin can only be found in the Xbox release in media\nonwater\textures.

TrophyBass2007 bigmap.png

live_well.dtx

live_well.dtx is an earlier revision of the livewell HUD.

TrophyBass2007 live well..png

strength_bar.dtx

An earlier revision of the wire tension bar.

TrophyBass2007strength bar.png

Detail On.dtx

Originally, the detail option in settings could be turned on or off instead of from low to high.

TrophyBass2007Detail On.png

Detail Off.dtx

TrophyBass2007Detail Off.png

GenCan1 copy.dtx

A placeholder texture.

TrophyBass2007 gencan1 copy.png

rod_display.dtx

This is probably a scrapped HUD for the fishing rod.

TrophyBass2007rod display.png

gamemenu.dtx

gamemenu.dtx is a leftover help screen texture from when the game was still titled Trophy Bass 2005.

TrophyBass2007 gamemenu.png

choose_lure_bg.dtx

Another leftover texture from when the game had a different title.

TrophyBass2007 choose lure bg.png

Leftover Photoshop Files

Both releases of the game contain some leftover psd files from early builds.

mainmenu_bg.psd

In Rez\Main Menu is a file named mainmenu_bg.psd. It contains the main menu background from when the game was still intended to be titled Trophy Bass 2006.

TrophyBass2007 mainmenu bg.png

lake6.psd

Also in the folder is lake6.psd, which contains early main menu textures for Webb Lake.

Layer 1

TrophyBass2007 lake6 layer1.png

Background

TrophyBass2007 lake6 background.png

woo.psd

Cropped images of Champion Woo Daves. It was intended to be used as a text box for dialogue before the commentary sounds were recorded

Layer 2

TrophyBass2007 woo layer2.png

Layer 1

TrophyBass2007 woo layer1.png

reel_casting.psd

Several revisions of the reel casting texture are in reel_casting.psd.

Layer 3

TrophyBass2007 reel casting layer3.png

Layer 2

TrophyBass2007 reel casting layer2.png

Layer 1

TrophyBass2007 reel casting layer1.png

Background

TrophyBass2007 reel casting background.png

Thumbs.db

A database of thumbnails for screenshots made by the developers can be found in WORK\bin.

wake_1.jpg

Taken during June 2005 and features the original UI elements.

TrophyBass2007 wake 1 Thumbnail.jpg

boat_2.jpg

A screenshot of the main menu taken during the same month.

TrophyBass2007 boat 2 thumbnail.jpg

Screenshot9.bmp

An August 2005 screenshot that shows the main menu when the game got renamed to Trophy Bass 2006.

TrophyBass2007 Screenshot9 thumbnail.jpg

Screenshot15.bmp

Another August 2005 screenshot that features the text box mentioned above.

TrophyBass2007 Screenshot15 thumbnail.jpg

Unused Videos

Jupiter.xmv

Only in the Xbox port is an oddly unused logo for Jupiter Extended, the game engine.

Unused Sounds

drag_3wav.wav
A fish dragging soundbyte that was probably used in early builds.

Debug Functions

Console

TrophyBass2007 Console.png

Pressing the tilde key will open a console that can be used for activating the debug functions listed below.

Wireframe

TrophyBass2007 Wireframe.png

Inputting Wireframe 1 into the console will cause the level's wireframes to be rendered.

WireframeModels

TrophyBass2007 WireframeModels.png

WireframeModels 1 renders the wireframes of the game models.

ModelDebug_DrawBoxes

TrophyBass2007 ModelDebug DrawBoxes.png

ModelDebug_DrawBoxes 1 will display boxes that indicate the placement of various objects.

ModelDebug_DrawSkeleton

TrophyBass2007 ModelDebug DrawSkeleton.png

ModelDebug_DrawSkeleton 1 draws the skeletons of the game models.


Unused Text

Configuration Files

dedit.ini

A configuration file containing references to developer directories.

[Options]
ExecutablePath=C:\TBASS\release\Lithtech.exe
WorkingDirectory=C:\tbass\work\
ProgramArguments=-rez engine.rez -rez C:\tbass\work\rez -config C:\tbass\work\bin\autoexec.cfg +runworld %WorldName%
PackerDirectory=E:\horseflys

Race Files

Older revisions of the race files used for tournament mode are present in the release folder.

old_Race1.txt

Race 1
5860, -1060, -9040
5860, -1060, -10540
4176, -1060, -13570
1347, -1060, -15390
-2761, -1060, -15390
-5523, -1060, -14649
-8688, -1060, -11382
-7476, -1060, -6870
-8015, -1060, -4580
269, -1060, -6941
-9059, -1060, -707
-17747, -1060, 3199
-19498, -1060, 10204
-16535, -1060, 15222
-9126, -1060, 14211
-707, -1060, 11652
2122, -1060, 11652
10743, -1060, 17916
16468, -860, 10170
10541, -1060, 11719
14447, -1060, 3300
11652, -1060, 539
8385, -1060, -879
-4075, -1060, -8486






old_Race3.txt

RACE 3
-4249	-1060	7709
-5971	-1060	4492
-3688	-1060	-2252
-4155	-1060	-6559
1188	-1060	-5106
8556	-1060	-7181
11315	-1060	-3083
12239	-1060	1690
7674	-1060	2780
5961	-1060	1224
-2651	-1060	-955
4042	-1060	-2356
17906	-450	820
17012	-450	-489
19786	-450	-5480
22045	-450	-3083
26350	-450	-6486
29527	-450	-5294
28582	-450	-3186
36675	-450	-955
31695	-450	1224
19389	-450	6193
21242	-450	6432
23915	-450	2991

old_Race5.txt

RACE 5
12797	-1060	-6062
12745	-1060	-2331
14040	-1060	4818
15957	-1060	12434
8289	-1060	-207
7357	-1060	-6632
7564	-1060	7150
9585	-1060	16993
881	-1060	5336
-2539	-1060	1554
-1192	-1060	9274
-4507	-1060	6424
-10984	-1060	11864
-7979	-1060	15543
-10569	-1060	18703
-17874	-1060	11139
-17512	-1060	17252
-12020	-1060	-933
-10414	-1060	4145
-4404	-1060	-4715
-104	-1060	-3523
466	-1060	-10310
1917	-1060	-9585
12849	-1060	-15698

old_Race8.txt

RACE 8
9000	-1060	-4600
11750	-1060	6700
14000	-1060	12500
20500	-1060	10500
30000	-1060	22500
11500	-1060	15700
4500	-1060	18500
-10500	-1060	-2700
-15000	-1060	-3000
-22000	-1060	8000
-23000	-1060	-1600
-19000	-1060	-17500
-13500	-1060	-24500
-1500	-1060	-19000
-2200	-1060	-9700
3100	-1060	-4400
-4500	-1060	7500
-6000	-1060	-1300
18000	-1060	17500
1000	-1060	0
2500	-1060	11000
-5000	-1060	-6000
-12000	-1060	-12500
24000	-1060	24000

boat.txt

A log generated during the building process of one of the boat models are in both releases in the Models folder.

loading lta file

hierarchy

  - node_root

shapes

 - lenkrad

animations

 tools-info

Creating Model 

Creating Pieces 

Applying Deformers

Assembling custom LODS

lenkrad

 done Creating AnimNodes 

Apply Sockets

ChildModels:

------------------------



------------------------

Setting AnimBindings

Setting Weights Sets

Setting Command String.

Setting Model Node Flags.

Setting oriented bounding boxes.

--- done --- 


Leftover Executables

Download.png Download TrophyBass2007Xbox_LeftoverExecutables.zip
File: TrophyBass2007Xbox_LeftoverExecutables.zip (info)

The Xbox port has some leftover DLL files in GAME.REZ. However, the file hashes for them differ from what was included in the Windows version. This could imply that development of the port began some time before that version of the game was completed.

Revisional Differences

The later released Xbox port has several differences from the Windows version.

  • The glow on the game's logo is much more prominent.
  • Information about the game mode selected is now displayed on the loading screen.
  • Additionally, a fish animation is also displayed while levels are loading.
  • The font used for the infobox was changed.
  • The items on the livewell HUD were renamed for the Xbox port.
Windows Xbox
TrophyBass2007 Well Windows.png TrophyBass2007 Well Xbox.png