If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Battle Kid 2: Mountain of Torment

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Battle Kid 2: Mountain of Torment

Developer: Sivak Games
Publisher: Retrozone
Platform: Unlicensed NES
Released in US: December 15, 2012


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Hmmm...
To do:
There're a few prototypes found in the GoodNES ROMset.

Unused Areas

Portal F Portal G Portal H

The unused graphics are a part of the unused areas in these instances. Also notable is that Portals G and H do not have any entrance ways into the rooms.

Portal F was meant to go around coordinates (20,20) or so, as a way to get back to the Aquatic Base area a little more quickly.

Unused Text

Portal F Portal G Portal H

In the case of the Portals, the normal selection code wraps around to Portal A, on an attempt to scroll past Portal E. By forcing the memory to a position just above Portal H, then backtracking it, text for these three unused Portals can be seen.

The following text can also be found in the ROM, but it is not referenced anywhere:

CONTINUE POINT NOT MARKED
FEI FONG WONG ATE A CACTUS