If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Big Red Racing

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Big Red Racing

Developer: Big Red Software
Publisher: Domark Software
Platforms: DOS, Windows
Released in US: April 1, 1996
Released in EU: February 29, 1996

AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.

Big Red Racing is a rather quirky racing game where there's almost no constraints and has a rather jumpy camera (especially on any computer with a processor more powerful than a Pentium), yet there was clearly a good amount of work and love put into it with loads of details, cars, tracks, commentaries, and secrets.

Debug Info

Big Red Racing-DIAGS.png

When booting up the game with the -DIAGS command line argument, it will not only show colored boxes over any selectable menu options, but it will also display debug information while the game is being played.

(Source: Pixelmusement)

Unused Levels

Test Level

In the game's directory, there is a level named TEST1. Creating a TEST1 folder in the game's directory, copying files from another level's folder (i.e. CITY), and selecting the level through command prompt (-LEV TEST1) will allow the player to play in this level.

Here, the player can see brush tool tests, random polygonal objects scattered throughout, and can test launching off ramps of varying heights.

(Source: Pixelmusement)


A very broken and unfinished track. Replace CITY1.lev with CITY3.lev, then replace occurrences of "CITY1.TXT" inside of CITY1.lev with "CITY3.TXT", to be able to see this track in the game. Then specify -LEV CITY1 in the command prompt to play it.

(Source: UA-Oliver)