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Bio F.R.E.A.K.S. (Arcade)
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Cleanup > Pages missing developer references
Games
Games
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Arcade games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased Arcade games
Bio F.R.E.A.K.S. |
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Developer: Midway Games This game has hidden development-related text. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
An arcade adaptation of Midway's N64 and PS1 3D fighting game got pretty far into development, but it wasn't able to escape location testing without getting its head lasered off.
Development Text
A list of commands and messages, presumably for a debug console, is present at 0x800F4A4C in memory.
? - Display this list. KILL - Kill both players and exit game HUD - Toggle HUD display on/off SNAPSHOT - Save the current screen image to disk FINDPATH - Find camera path for current animation DELETEPATH - Delete the current camera animation path EDITPATH - Edit the current camera animation SAVEPATH - Save camera animation path to disk NEWPATH - Create camera animation path for currrent animation CAMERA - Turn on/off manual camera control STAT - Display current system status (memory, etc) INFINITE- Set infinite rounds on or off COLLISIONS - Toggle on/off display of collisions FREEZE - Freeze action for snap shots (like STEP, but allow input) STEP - Single step (step again to exit mode) SAVEALL - Saves the selected players animations to disk SAVE - Saves the selected animation to disk LOWER - To move the animation down RAISE - To move the animation up (in inches) LIGHT - Set light value (0-255) AMBIENT - Set ambient light value (0 - 255) EVENT - Set special event for frame LOSELIMB- Shoot off limb. 0=restore. 1=rarm,2=larm,3=head,4=torso PUSH - Set amount of push when attack hits (in inches) VISMASK - Set current players poly visiblity mask FACE - Set facial expression for frame VOLUME - Set sound volume ( 0 - 31 ) BLUR - Set blur. usage: BLUR [blur] <from> <to> MARK - Set marker for current frame (0-255) AUTOBLOCKING - Toggles auto blocking on/off ENERGY - Toggles energy usage on/off DAMAGE - Toggles player damage on/off TIMER - Toggles round countdown timer on/off FX - Play sound FX on channel 1 MUSIC - Toggles music on or off ACTIVE - Set active collision regions for frame SOUND - Set sound effect for current frame (G - General, P - Personal) FALL - Enable/Disable falling if animation playing HEADING - Set heading offset at end of animation ENDS - Set number of ending tweens STARTS - Set number of starting tweens RATE - Set animation rate LOOP - Play selected animation repeatedly GO - Play selected animation once FRAME - Select frame ANIM - Select animation PLAYER - Select player LIST - List animation Target moved to root Smoothing... Point removed Point added frame %d key Recording finished. Copying frame %d Pasting data from frame %d to frame %d ] - Forward a frame [ - Backward a frame / - Add/Remove key frame ; - Center target on player c - Copy current frame location p - Past copied frame location . - End recording of key frame Starting anim Start tweens Playing anim End tweens Finished anim frame %d [next frame] Current player selected: %d --MORE-- Loaded | empty | No animation specified. That animation is empty. Animation %s not found. Current frame index %d Invalid frame specified. No rate specified. No number specified. Disabling falling for animation Enabling falling for animation Saving player %d animation... No group specified. Music OFF Music ON Round countdown timer is now %s. ON OFF Damage OFF Damage ON Energy OFF Energy ON Auto blocking OFF Auto blocking ON No sound specified. Sound must start with G - general or P - player. No faces loaded. No face specified. Face number out of range ( 0 - %d) Player %d polygon visiblity mask=%d (%02x) No value specified. No maker value specified. Marker number out of range ( 0 - 255) No blur value specified. Blur number out of range ( 0 - 255) Current volume %d Volume out of range ( 0 - 31) Volume %d No event specified. Event number out of range ( 0 - 255) Ambient light = %d Light value out of range ( 0 - 255) Directional light = %d No height specified. Starting height: %d + offset %d New height: %d Saving player %d animations... Freeze mode %s. ENABLED DISABLED Draw collision spheres OFF Draw collision spheres ON Infinite rounds OFF Infinite rounds ON Manual camera OFF Manual camera ON Saving path... Saving player %d animation... HUD display is now %s UNKNOWN COMMAND
(Source: Original TCRF research)
Cleanup > Pages missing developer references
Games
Games
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Arcade games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased Arcade games