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Black Mesa/Unused Map Elements

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This is a sub-page of Black Mesa.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Black Mesa features a wealth of leftovers from level design elements that were never properly implemented. While some of these are present in the finalized maps, most can only be found in disabled visgroups within the official map sources.

In compiled maps

Office Complex

Executive Lounge actbusy setup

BMS-c1a2a-actbusysetup.png

An Actbusy setup exists which would have made the surviving scientist in the lounge randomly walk around to examine the door, vending machine, and television. It is set to be activated by a logic_relay which itself is unable to be triggered.

We've Got Hostiles

Orphaned music trigger

BMS-c1a3-musictrigger.png

A trigger exists in the elevator transition between maps A and B which sends an input to a nonexistent ambient_generic to start playing a music track.

Interloper

Old mine route leftovers

BMS-c4a3-blockoff.png

Behind this root-covered opening seen along the river after the Vortigaunt village is a lightly detailed back area and an inaccessible trigger intended to toggle several objects in the level for optimization. This has been confirmed by the developers as being part of a path leading out of the scrapped mine area.

(Source: Developer response on Discord)

In official map sources