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Block Breaker 3 Unlimited (J2ME)

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Block Breaker 3 Unlimited

Developer: Gameloft
Publisher: Gameloft
Platform: J2ME
Released internationally: March 20, 2020 (HTML5)
Released in US: 2010


DebugIcon.png This game has debugging material.


Hmmm...
To do:
Tagline

The Java version was later ported to Android devices and eventually, the superior iOS version. An HTML5 port was also made for Ludigames, providing more debugging tools that was stripped from the retail version.

HTML5 Version Oddities

  • The about page does not mention the game's version.
  • The copyright version is shown at the title, being 2010.

Debugging Material

Console Log

In the HTML5 version, the ConsoleMode value in the main JavaScript file is set to Off, setting it to Screen makes the game engine on bootup draw a UI on the game screen that visually shows debug logs along with an option to toggle between the game (with side debug log), debug log only (with filters) and just the game. Setting it to Browser allows printing of messages to the browser's console.

Cheat Menu

Hmmm...
To do:
Were there changes between revisions? On HTML5, you can press 9 three times in a row to load it, confirm if this is present in the Java ver too.

A cheat menu can be called at the main menu with a button combo of 1973*, if the gold (retail) version flag is set to false. It does not contain many options. There is also a string group for a debug build of the game, with identical strings of the gold version.

Enable Cheats: Enables in-game cheats, shows the below options:
God Mode: Does not allow deaths to consume lives, disables the level timer, sets scores to max.
Unlock All: Unlocks all locked content, upgrades, levels, modes, gifts, secret levels and stars.

In-Game Cheats

Please note the options may be different in the HTML5 version.

Debug States

FPS

This state draws the FPS of the game as well as the update time, paint (graphic drawing) time and other on the top left corner in this form:

FPS: %f
UPDATE: %f
PAINT: %f
OTHER: %f
Memory

This state draws the memory usage. This only works in the Java version as the HTML5 version calls Java related functions that were not converted for JavaScript.

Ball Speed

Draws the ball speed.

SPEED:%f
Ball Number

Draws the balls left.

BALLS:%i
Random Level

Draws information.

RANDOM ID: %i, %i, %i, %i q

Loading

*: Advances the tip index by 1.

Map

# / / (triplepress): Activates a level select.

Shop

3: Adds a star to your balance.

In Levels

* (triplepress): Toggle between multiple debug states (non-gold version only).
# / / (triplepress): Win the level with 1000000 money, cannot be done on endless Master.
3: Recovers a life (Lives are maxed at 3).
9 (triplepress): Adds 1000000 money.