Block Breaker 3 Unlimited (J2ME)
Block Breaker 3 Unlimited |
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Developer: Gameloft
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To do: Tagline |
The Java version was later ported to Android devices and eventually, the superior iOS version. An HTML5 port was also made for Ludigames, providing more debugging tools that was stripped from the retail version.
Contents
HTML5 Version Oddities
- The about page does not mention the game's version.
- The copyright version is shown at the title, being 2010.
Debugging Material
Console Log
In the HTML5 version, the ConsoleMode value in the main JavaScript file is set to Off, setting it to Screen makes the game engine on bootup draw a UI on the game screen that visually shows debug logs along with an option to toggle between the game (with side debug log), debug log only (with filters) and just the game. Setting it to Browser allows printing of messages to the browser's console.
Cheat Menu
To do: Were there changes between revisions? On HTML5, you can press 9 three times in a row to load it, confirm if this is present in the Java ver too. |
A cheat menu can be called at the main menu with a button combo of 1973*, if the gold (retail) version flag is set to false. It does not contain many options. There is also a string group for a debug build of the game, with identical strings of the gold version.
Enable Cheats: Enables in-game cheats, shows the below options: God Mode: Does not allow deaths to consume lives, disables the level timer, sets scores to max. Unlock All: Unlocks all locked content, upgrades, levels, modes, gifts, secret levels and stars.
In-Game Cheats
Please note the options may be different in the HTML5 version.
Debug States
FPS
This state draws the FPS of the game as well as the update time, paint (graphic drawing) time and other on the top left corner in this form:
FPS: %f UPDATE: %f PAINT: %f OTHER: %f
Memory
This state draws the memory usage. This only works in the Java version as the HTML5 version calls Java related functions that were not converted for JavaScript.
Ball Speed
Draws the ball speed.
SPEED:%f
Ball Number
Draws the balls left.
BALLS:%i
Random Level
Draws information.
RANDOM ID: %i, %i, %i, %i q
Loading
*: Advances the tip index by 1.
Map
# / / (triplepress): Activates a level select.
Shop
3: Adds a star to your balance.
In Levels
* (triplepress): Toggle between multiple debug states (non-gold version only). # / / (triplepress): Win the level with 1000000 money, cannot be done on endless Master. 3: Recovers a life (Lives are maxed at 3). 9 (triplepress): Adds 1000000 money.
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Ubisoft > Games developed by Gameloft
Games > Games by platform > J2ME games
Games > Games by publisher > Games published by Gameloft
Games > Games by release date > Games released in 2010