If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bloodlust

From The Cutting Room Floor
Jump to navigation Jump to search
Bloodlust

Developer: David Johnston
Platform: Mac OS Classic
Released in EU: October 9, 1999


TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Bloodlust is a Metroidvania platformer for Macintosh...

Eternity

...As well as an experiment in something akin to distributed computing.

At the time of the game's release, a £1,000,000 prize was on offer for the first person to solve the Eternity puzzle. Despite one estimate that a million computers guessing randomly wouldn't solve it within the lifetime of the universe, Bloodlust used spare CPU cycles to give it the old college try.

A winning solution would have been dumped, in a format readable by the game's programmer, to a text file redeemable for half of the prize money. Since it's astronomically unlikely that anyone will ever trigger this naturally, here's the in-game message that would've been displayed:

This is important!!!
When you finish playing,
please read the Eternity
section in the help me file

(The contest was won in 2000 by a pair of mathematicians, so don't bother configuring your server farm to run SheepShaver.)