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Bloodlust
| Bloodlust |
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Developer:
David Johnston
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Bloodlust was a Metroidvania platformer for Macintosh...
Eternity
...As well as an experiment in something akin to distributed computing.
At the time of release, a £1,000,000 prize was on offer for the first person to solve the Eternity puzzle. Despite one estimate that a million computers guessing randomly wouldn't solve it within the lifetime of the universe, Bloodlust used spare CPU cycles to give it the old college try.
A winning solution would have been dumped, in a format readable by the game's programmer, to a text file redeemable for half of the prize money. Since it's astronomically unlikely that anyone will ever trigger this naturally, let's peek inside the data fork at the in-game message that would've been displayed:
This is important!!! When you finish playing, please read the Eternity section in the help me file
(The contest was won in 2000 by a pair of mathematicians, so don't bother configuring your server farm to run SheepShaver.)