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Bloons Tower Defense 4/Track Editor/Prototype
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This is a sub-page of Bloons Tower Defense 4/Track Editor.
A semi-complete build of the track editor can be found...within the editor? It is much more complete than the one found in Bloons Tower Defense 4, with lots of features from the final editor. But it is still visibly incomplete.
Programs like FFDec or an Adobe Flash Projector can be used to open it.
Download Bloons Tower Defense 4 Track Editor Internal Prototype
File: BTD4-LaterEarlyTrackEditor.swf (2.00 MB) (info)
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Here's the earlier one found in BTD4:
Download Bloons Tower Defense 4 Track Editor (Prototype)
File: BTD4 Track Editor Prototype (restored).zip (2.76MB) (info)
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Comparisons
(Differences will be listed on the bottom)
Type | BTD4 | Editor (internal) | Editor |
---|---|---|---|
Title Screen | |||
Track Editor | |||
Delete Track Screen | X | ||
Track Name Screen | X | ||
Loading Box | X | ||
MochiCoins Screen | X | ||
Track Info Box | X |
Title Screen
- There is a graphic for the player's tracks now.
- The "Exit Track Editor" button is no longer there(it still exists in the files), hinting that by the time of the build, the editor was no longer apart of BTD4 and was then its own game.
- The popular tracks of other people was moved to another section in the final editor. (Sadly, that part can no longer be used as servers shut down)
Track Editor
- There are now tile sets, like final, and all graphics for them are made.
- The "Go To Main Menu" button was replaced with "Back To Tracks List" and was made a graphic.
- The Start and End buttons are made graphics other than green and red, but they still had no text on them.
- The incomplete info text on the bottom now says "Each track in your level has to have a start and an end." The final editor has this too, but it adds "Use only 10 cross pieces or less.". It is unknown whether that was added for clarification or there was no limit before.
- The track incomplete/complete text now exists, albeit rougher than final editor version.
- The clear all button is unchanged from BTD4 build, which got a graphic in the editor.
- Track pieces now have graphics, and there are now the same number of them as the final editor.
- The save and test track buttons now exist, albeit rougher than final editor version.
- The blank square on the bottom of the track pieces later became the eraser in the final editor.
- The Start/End blocker now exists, albeit rougher with a more basic font and gray coloring.
- The bloon progression system now exists, albeit rougher with less shaded boxes and lack of coloring.
Delete Track Screen
- Now exists, albeit rougher with basic font and graphics with no coloring.
- The background not fitting the text probably means that it overwrote an earlier background.
Track Name Screen
- Now exists, albeit rougher with basic font and graphics with no coloring.
- Close and Save buttons are in different positions.
- The background not fitting the text probably means that it overwrote an earlier background.
Loading Box
- Now exists, identical to final.
MochiCoins Screen
- Now exists, albeit rougher with basic font and graphics with no coloring. Also lacks a MochiCoins graphic.
- The background not fitting the text probably means that it overwrote an earlier background.
Track Info Box
- Now exists, but with weaker graphics. The yellow text is for the track author's name (but its class name suggests it was once a delete track button) and the white text is for the track's name. (but its class name suggests it was once an edit track button)
- Lacks a visible track deletion button.