Bounce Tales
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Bounce Tales |
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Developer: Rovio[1] This game has unused code. |
One of the few games from Rovio that isn't Angry Birds. In fact, this game was released a year before Angry Birds took the world by storm.
Contents
Development Text
All MIDI files have these strings in their headers:
untitled Copyright © 2007 by Web Trial Template that configures 16 tracks for 16 separate MIDI channels, full Volume, and centered Pan.
Unused Textures
aq.png
This texture comprises four eggs: one orange, one cyan, one pink, and one blue. Only the orange egg was utilized in the game, though all eggs are mapped in the resource file.
l.png
The spritesheet of all the elements found in chapters 9-11 contains an unused pole on the left. The pole isn't mapped in the resource file.
ab.png
A texture that is mapped in the resource file of Act 1 (chapters 1-3) that is never actually used anywhere.
Cheats
To activate cheats, add the line "Cheats: On" to the MANIFEST.MF file. This grants access to cheat codes in the game. Inputting "000" during gameplay completes the level with all 30 eggs. In chapter selection, it unlocks every level.
Unused Code
The file be contains UI data, focusing on colors. It spans 258 bytes, split into 3 sections of 86 bytes each. The displayed menu determines which section determines the colors. Surprisingly, the third section, with a mere 6-byte difference from the second, remains unused. Notably, the third section showcases a green outline.
Unused Enemies
There exist unused enemies known as "Bumper" and "Stalker." These enemies lack official names like most of the other foes.
The Bumper behaves similarly to the Mole enemy but moves at a slower pace and has a shorter range. Bumpy, in its rock form, can easily overcome the Bumper. On the other hand, the Stalker, akin to a ghost, relentlessly pursues the player and instantly eliminates them upon contact.
These enemies can be loaded in using hacks, though they don't have any texture, there isn't any references to their textures in the code or the resource files.
References
Cleanup > Stubs
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Rovio
Games > Games by platform > J2ME games
Games > Games by publisher > Games published by Nokia
Games > Games by release date > Games released in 2008