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Bounce Tales

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Bounce Tales

Developer: Rovio[1]
Publisher: Nokia[1]
Platform: J2ME
Released internationally: 2008[1]


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


One of the few games from Rovio that isn't Angry Birds. In fact, this game was released a year before Angry Birds took the world by storm.

Development Text

All MIDI files have these strings in their headers:

untitled
Copyright © 2007 by
Web Trial
Template that configures 16 tracks for 16 separate MIDI channels, full Volume, and centered Pan.

Unused Textures

aq.png

BounceTales Unused eggs.png

This texture comprises four eggs: one orange, one cyan, one pink, and one blue. Only the orange egg was utilized in the game, though all eggs are mapped in the resource file.

l.png

The unused pole

The spritesheet of all the elements found in chapters 9-11 contains an unused pole on the left. The pole isn't mapped in the resource file.

ab.png

Weird leaf

A texture that is mapped in the resource file of Act 1 (chapters 1-3) that is never actually used anywhere.

Cheats

To activate cheats, add the line "Cheats: On" to the MANIFEST.MF file. This grants access to cheat codes in the game. Inputting "000" during gameplay completes the level with all 30 eggs. In chapter selection, it unlocks every level.

Unused Code

The file be contains UI data, focusing on colors. It spans 258 bytes, split into 3 sections of 86 bytes each. The displayed menu determines which section determines the colors. Surprisingly, the third section, with a mere 6-byte difference from the second, remains unused. Notably, the third section showcases a green outline.

The third section

Unused Enemies

There exist unused enemies known as "Bumper" and "Stalker." These enemies lack official names like most of the other foes.

The Bumper behaves similarly to the Mole enemy but moves at a slower pace and has a shorter range. Bumpy, in its rock form, can easily overcome the Bumper. On the other hand, the Stalker, akin to a ghost, relentlessly pursues the player and instantly eliminates them upon contact.

These enemies can be loaded in using hacks, though they don't have any texture, there isn't any references to their textures in the code or the resource files.

References