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Brataccas (Mac OS Classic)
Brataccas |
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Developer: Psygnosis[1] This game has uncompiled source code. |
Brataccas was pieced together from the smoldering remains of the infamous "mega-game" Bandersnatch. While its atmosphere and graphics were praised, the control scheme was...less than good.
Contents
Diskette Labels
The game disk's title is never visible while booted from it, which is just as well since it misspells the company's name:
PSYGNONIS presents....
The title at initialization, preserved in sector 798, belonged to the copy protection scheme.
Xelok 2 sig
Creator Code
Brataccas save files have the creator code Phil
, presumably in reference to dev team member Philip Blackburn.
Source Code
Uncompiled source exists at two locations.
Sectors 42–43
ro handle is bad... exit move.l #26,d0 ;set launch error _Syserror ;system error jmp ResetVector ;exit if control is returned SaveResult DC.L 0 GoBabe move.l a0,a1 ;save handle value _HLock ;freeze rat thar! move.l (a0),-(sp) ;dereference handle into a pointer, clr.b (sp) ; clear off the upper attributes byte, move.l (sp)+,a0 ;address of code 0 jsr (a0) lea SaveResult,a2 move.l d0,(a2) move.l a1,-(sp) _ReleaseResource ;dump the code lea SaveResult,a2 move.l (a2),d0 ;restore result #endasm } /* Code */ Init() { InitDialogs(0); TEInit(); InitMenus(); /* Desk Accessory menu */ DeskMenu = NewMenu(Desk_ID,CtoPstr("\024")); AddResMenu(DeskMenu, 'DRVR'); InsertMenu(DeskMenu, 0); /* Edit menu */ EditMenu = N
Sectors 48–49
re); TEClick(&event.where, (event.modifiers & shiftKey)? True:False, hTE); break; } case inDrag: { DragWindow(mouseWindow, &event.where, &screenRect); break; } case inGrow: { long growResult; short vert, horiz; growResult = GrowWindow(mouseWindow, &event.where, &screenRect); horiz = growResult; vert = HiWord(growResult); SizeWindow(mouseWindow, horiz, vert, True); EraseRect(&mouseWindow->portRect); InvalRect(&mouseWindow->portRect); SizeTE(mouseWindow); DrawGrowIcon(mouseWindow); break; } case inGoAway: { if (TrackGoAway(window, &event.where)) { TEDispose(hTE); hTE = 0; DisposeWindow(window); window = 0; } break; } } } } else { switch ( windowcode ) { case inMenuBar
References
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCE Studio Liverpool > Games developed by Psygnosis
Games > Games by platform > Mac OS Classic games
Games > Games by publisher > Games published by Mindscape
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE > Games published by Psygnosis
Games > Games by release date > Games released in 1986
Games > Games by release date > Games released in February
Games > Games by release date > Games released in January