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Brave: The Search for Spirit Dancer

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Title Screen

Brave: The Search for Spirit Dancer

Developer: VIS Entertainment
Publishers: SCEE (EU), Evolved Games (US)
Platform: PlayStation 2
Released in US: April 9, 2007
Released in EU: September 2, 2005

DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
DEFAULT.PAK has lots of random things - symbols maps, a text compiler, etc. Not only this, but the game uses LUA scripts, making finds a lot easier.

Debug Texts

Brave TSFSD-Debug Text.png

During main gameplay (i.e. after the bear chase sequence at the beginning of the game), holding R2 on Controller 2 will show a debug functionality. The player can press L1 to go to a HUD test (the only option left is a sound test) or L2 to show octree data. Pressing R1 progresses back through the menus.

Development Texts

Seen inside SLUS_211.27:

Trying to fly the eagle again too soon, he's still fading out
Storage data has not been allocated!
Character data type %i for %s still present in heap %s about to be destroyed!!!
ERROR COL_InitGame: Error initialising collision system!
Woops, I've forgotten I had effects running.
Particle Effect (%s) Activation failed with code: %x
 Effect Started
 Effect failed to start
Joint %d
Couldn't create particle effect on pickup item
Select Mode
Front End
Debug Maplist
Format Card
Unformat Card
Cheat activated, hurrah
GME_UpdateTimers: frame time %f > %f seconds - assuming that the game has been stopped and restarted by the debugger