Brave: The Search for Spirit Dancer
|Brave: The Search for Spirit Dancer|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
DEFAULT.PAK has lots of random things - symbols maps, a text compiler, etc. Not only this, but the game uses LUA scripts, making finds a lot easier.
During main gameplay (i.e. after the bear chase sequence at the beginning of the game), holding R2 on Controller 2 will show a debug functionality. The player can press L1 to go to a HUD test (the only option left is a sound test) or L2 to show octree data. Pressing R1 progresses back through the menus.
Seen inside SLUS_211.27:
Trying to fly the eagle again too soon, he's still fading out Storage data has not been allocated! Character data type %i for %s still present in heap %s about to be destroyed!!! ERROR COL_InitGame: Error initialising collision system! Woops, I've forgotten I had effects running. Particle Effect (%s) Activation failed with code: %x Effect Started Effect failed to start Joint %d Couldn't create particle effect on pickup item 5060Select PauseRoot PreFrontEnd DebugMenu Select Mode Front End Debug Maplist Format Card Unformat Card Language Language2 Cheat activated, hurrah GME_UpdateTimers: frame time %f > %f seconds - assuming that the game has been stopped and restarted by the debugger