We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Brian Bloodaxe (Amstrad CPC)
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| Brian Bloodaxe |
|---|
|
Developer:
The Edge
|
Source Code Fragment
Some sections of the code are left in the game. The code seen below can be seen with a hex editor at the addresses in the .dsk dump of the game.
744C:
C,TRAP
CP 88
CALL Z,BS0
RET
HCH: INC C
CALL COL1
LD DE,32
CALL HCH1
ADD HL,DE
CALL HCH1
ADD HL,DE
HCH1: LD A,(HL)
CP 22
RET NZ
EX DE,HL
LD HL,ERSTAT
RES 5,(HL)
EX DE,HL
LD DE,32
RET
VCH1: CALL COL1
CALL VC1
INC HL
CALL VC1
INC HL
VC1: EX DE,HL
LD A,(DE)
LD HL,ERSTAT
CP 253
JP Z,CJ0
CP 71
JP Z,DROP
CP 45
JP Z,DROP
RES 2,(HL)
LD A,1
LD (JSPEED),A
CALL FLOOR
JP
7806:
DROP: SET 2,(HL) EX DE,HL RET VCH2: CALL COL1 CALL VC2 INC HL CALL VC2 INC HL VC2: LD A,(HL) CP 22 JP Z,BANG CP 56 JP Z,SWITCH CP 6 JP NZ,$+18 EX DE,HL LD HL,ERSTAT SET 6,(HL) LD A,10 LD (COUNT),A EX DE,HL JP BANG CAL
