This game has a prerelease article
|This game is defunct.|
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Bubble Island is your typical bubble shooter game, this one developed for Facebook.
Present in model.xml.
stage: (setup per stage) bubbleSize= 1 for small, 2 for big. frameSize= 1-5 gameData: (setup per level) id= level 1,2,3... autoShoot= seconds in countdown. levelScores: (scoring parameters) explodeP= Points p explode Bubbles droppedP= points p dropped bubbles targetT= Targettime BPSec= Bonus p sec less than targettime targetSB= Target shot bubbles BPBubblesLess= Bonus p bubbles less shot BPBubblesMore= Malus p bubbles more shot maxMalus= Max Malus for shot bubbles setup: (bubble layout) bubbleColors= R-red B-blue G-green Y-yellow P-purple O-orange K-blacK W-white even & odd rows should have different total numbers of comma-delineated integers. game matches randomly the available bubbleColors to integers. also available: 'x' for a blank space; 'm' for a metal bubble.
A test bubble.
Score- and time-related abilities.
A leftover from Adventure Mode, which was present in the pre-beta but taken out for the final game.