We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Buddy's Gem Hunt
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| Buddy's Gem Hunt |
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Platform:
Adobe Flash
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Developer Text
In the xml file that is loaded with the game, some developer text can be seen.
<!-- Any files that need to be preloaded, add them here --> <!-- crystalCaveAssets is built from CrystalCavesSecondaryAssets.fla and is loaded in the background while level 1 is played --> <!-- only change for debugging. This should be 6 --> <!-- Each level is divided into phases. The phases are each unlocked by performance. If a child struggles to find the correct answer, the phase will decrease. phases determine what is allowed to be spawned. Each phase also has goal parameters indicating what the child is meant to find. Phases should be listed in order from easiest to hardest. The simplest phase is hard coded: where all crystals are the goal Additional level fields will be added later to direct the VO script. It might be good to code a string parser by comma delineation for multiple kudos <intro></intro> <kudos></kudos> <oops></oops> <correct></correct> <timeout></timeout> <win></win> Do we want ramping oops hints? or is it random? If ramping, we can use the order they are entered. Key: random - randomly selects from the nongoals, excluding the current goal parameter same - uses the current goal similar - uses the current goal some of the time, otherwise random any - uses any nongoal value --> <!-- These phases are obsolete until level 3, since size is consistent <phase> <shape>same</shape> <size>any</size> <color>random</color> </phase> <phase> <shape>same</shape> <size>same</size> <color>random</color> </phase> <phase> <shape>same</shape> <size>random</size> <color>same</color> </phase> --> <!-- <phase> <shape>same</shape> <size>same</size> <color>random</color> </phase> <phase> <shape>same</shape> <size>random</size> <color>same</color> </phase> --> <!-- <phase> <shape>same</shape> <size>same</size> <color>random</color> </phase> -->
| The Dinosaur Train series | |
|---|---|
| Adobe Flash | Buddy's Gem Hunt • Flying with Buddy • Air Show • Dino Drink • Dinosaur Dive • Pinecone Pass |
| HTML5 | River Run |