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Bugs:FUSER

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This page details bugs of FUSER.

Audio Bugs

Hmmm...
To do:
  • Mention keyzone bugs for these songs:
    • Lizzo - Juice (Vocals play in C when B in either mode)
    • Rage Against The Machine - Killing in the Name (wrong key on B/Bb)
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: For the keyzone bugs, check on why do they do that.

Armin Van Buuren - Blah Blah Blah

The lead disc has a bug where if you set it to either B Major or B Minor, it has a different structure (probably due to how the keyzone mapping has been put in).

Song Structure
Key Beats 1-16 Beats 17-32
F Minor/Major (Original Structure) Chorus Drop
B Minor (Original Mode) Chorus (Pitched -6 with Natural Pitching) Chorus (Pitched +6 with Natural Pitching)
B Major (Opposite Mode) Drop (Pitched +6) Chorus (Pitched +6 with Natural Pitching)
Key: F Minor Key: F Major
Key: B Minor Key: B Major
Key: B Minor (Fixed) Key: B Major (Fixed)

Texture Bugs

Placeholder Snapshot Artworks

Hmmm...
To do:
  • What graphics does this use and are they actually used anywhere else?
    • Beat:
    • Bass: Developers/ericcamara/LiquidTest/T_SplatterRipple.png (but with it's Alpha Channel disabled, there another copy of this but i'm not sure which one it's using)
    • Loop: Developers/ericcamara/LightRig_test/Channel_Walker.png (but it's stretched?)
    • Lead: Developers/ericcamara/LightFuncTest/T_GoboSpot.png
  • Where in the code does it say what textures it uses?
FUSER Snapshotcoverart bug.png

Very often, the game would show odd graphics when the game can't load cover art for songs in snapshots. It is unknown why it does this.

"The White Stripes - Seven Nation Army"'s Missing Album Art

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this only break when viewed via Song Selection in a crate? Cause it shows fine via snapshot or gameplay without editing the crate (if the song was saved before).
FUSER SW sevennationarmy bug.jpg

For the Nintendo Switch release of "The White Stripes - Seven Nation Army", the cover art doesn't load because it's missing its LODGroup line. (Though it shows fine if its in a snapshot). LODGroup means "Level of Detail Group" which tells the game how much detail it needs for the asset, but if it's not there then either it'll not work well or just fail, which in this case it just fails. Proof is below:

T_albumart_SevenNationArmy_Small.uasset portion

[
  {
    "Type": "Texture2D",
    "Name": "T_albumart_SevenNationArmy_Small",
    "Properties": {
      "ImportedSize": {
        "X": 512,
        "Y": 512
      },
      "LightingGuid": "CEAA088A-474650C6-E11431A0-3C666A8B"
    },

T_BuddyHolly_Small.uasset portion (for comparison)

[
  {
    "Type": "Texture2D",
    "Name": "T_BuddyHolly_Small",
    "Properties": {
      "ImportedSize": {
        "X": 525,
        "Y": 525
      },
      "LightingGuid": "10F4CC2D-4611E2C6-2566D69D-0EBF101E",
      "LODGroup": "TEXTUREGROUP_UI"
    },