Bugs:The Witcher 3: Wild Hunt/Dialogues and Chats/Community Dialogues and Chats
This is a sub-page of Bugs:The Witcher 3: Wild Hunt/Dialogues and Chats.
Contents
- 1 Community Chats: White Orchard
- 2 Community Chats: Velen
- 2.1 Sermon given by a priest at the refugee camp in Velen
- 2.2 Conversation between two boys in a camp west of Hangman's Alley
- 2.3 Conversation between two women in Lindenvale
- 2.4 Conversation between three women in Blackbough
- 2.5 Two conversations between Nilfgaardian officers in Nilfgaardian Army Group 'Center' Camp near Tavar Eggebracht's tent
- 2.6 Conversation between two peasants near Lurtch
- 2.7 One-liner from peasant in Claywitch
- 2.8 One-liner from a fisherman near his liberated hut west of Hangman's Alley
- 2.9 One-liners from a student in Lornruk
- 2.10 One-liner from a Nilfgaardian deserter near a Person in Distress POI in Velen
- 2.11 Conversation between two men in Downwarren about monsters in the swamps
- 3 Community Chats: Novigrad
- 3.1 Conversation between two King of Beggars' henchmen in Putrid Grove
- 3.2 Conversation between Scoia'tael in their camp near Novigrad
- 3.3 Eternal Fire priest monologue near witcher hunter barracks after they burn down in Count Reuven's Treasure
- 3.4 Conversation between two men in Chameleon
- 3.5 Conversation between a couple and a trader on Gildorf Square in Novigrad
- 3.6 Conversation between three refugees near Portside Gate
- 3.7 One-liner from Geralt when he reads the poster about Percival Schuttenbach closing his shop
- 3.8 One-liner from Geralt when trying to wake up Odrin lying next to the bottle merchant
- 3.9 Conversation between three witch hunters near Portside Gate
- 4 Community Chats: Redania
- 4.1 Conversation between two peasant men near Cunny of the Goose
- 4.2 Conversation between peasant and Redanian guard near Cunny of the Goose
- 4.3 Conversation between a man and a woman in Ursten
- 4.4 Conversation between a Redanian officer and Redanian soldier in Border Post area at night
- 4.5 Conversation between two refugees near the bridge leading over the Pontar
- 4.6 Conversation between two workers in Moldavie Residence after Contract: Doors Slamming Shut" quest is completed
- 4.7 Conversation between two witch hunters near Carsten
- 4.8 Conversation between three villagers near Carsten
- 4.9 Conversation between two workers in Vegelbud Estate after the A Matter of Life and Death quest
- 4.10 Conversation between halfling forgers after the quest A Poet Under Pressure
- 5 Community Chats: Skellige
- 5.1 Comment by Skellige villager if Geralt chooses to accept the glory for killing the ice giant
- 5.2 Comment from the naked women bathing in the hot spring near Rogne
- 5.3 Conversation between three Clan An Craite guards near the village of Rogne that are spying on naked women in the hot spring
- 5.4 One-liner by a barmaid who asks about Folan
- 5.5 Conversation between two clan Dimun warriors in Harviken Inn
- 5.6 Conversation between two drunk Skelligers near New Port Inn at night
- 5.7 Three conversations between guards in Kaer Trolde
- 5.8 Two conversations between two Tuiresach warriors in Urialla Harbor
- 5.9 Conversation between two Brokvar guards north of Svorlag
- 5.10 Conversation between three Brokvar guards in Svorlag at night
- 5.11 Two broken conversations between two fishermen in Kaer Trolde village after Battle Preparations quest begins and only at hours 16:00-20:00
- 5.12 Conversation between two Skelligers in Lumbermill near Sund during the day
- 5.13 Conversation between two Skelligers in Lumbermill near Sund during the night
- 5.14 Two conversations between two clan An Craite guards in near Kaer Trolde castle
- 5.15 Conversation between two druids in a cave in Gedyneith
- 5.16 Conversation between two servants in Kaer Trolde castle before the next king or queen is chosen
- 5.17 Two conversations between two Clan Drummond guards in Holmstein
- 5.18 One-liner from a worker in the sawmill northeast of Rannvaig
- 5.19 One-liner by a shepherd near Sund village
- 6 Community Chats: Oxenfurt
- 6.1 Conversation between witch hunters and peasants near east of Oxenfurt
- 6.2 Conversation between two men east of Oxenfurt
- 6.3 Conversation between two townsmen near the bridge to Oxenfurt Academy
- 6.4 Conversation between Redanian officer and elf fisstech dealer
- 6.5 Conversation between two witch hunters near Oxenfurt Harbor after The Great Escape quest is completed
- 6.6 Conversation between a halfling trader and an old woman in Oxenfurt marketplace
- 7 Community Chats: Toussaint
Community Chats: White Orchard
Conversation between two villagers in White Orchard Inn.
The following conversation does not play in the final game due to the game checking for a nonexistent fact.
Temerian Merchant 01: Your village is famous the world over. The Battle of White Orchard's on everyone's lips.
Temerian Peasant 03: But do they say who won? 'Cause I've heard both the Black Ones and Radovid are claimin' victory.
Temerian Merchant 01: The victor, my good man, has yet to be determined.
Temerian Peasant 03: Whaddaya mean? Battle's long over…
Temerian Merchant 01: But the war is not. And the winner of that will write its history.
gameplay\community\dialogues\prologue\chats\chat_prologue_inn_1.w2scene
Three broken one-liners by peasants in White Orchard sawmill
These dialogues do not play in the final game as the participants do not spawn properly.
Temerian Peasant 01: We been put to work, plain and simple. Fine by me.
Temerian Peasant 01: Rather toil in a sawmill than go to war.
Temerian Peasant 01: We had to bury 'em, it was the decent thing to do. I'm just aggrieved we didn't know no names.
living_world\dialogue\prologue\chat_woodcutter_mill_01.w2scene living_world\dialogue\prologue\chat_woodcutter_mill_02.w2scene levels\prolog_village\community\living_world\lumber_mill\exterior.w2l levels\prolog_village\community\living_world\lumber_mill\scene.w2l
One-liner by a peasant near the road shrine in White Orchard
This dialogue does not play in the final game as the participant does not spawn properly.
Temerian Peasant 03: …And may the war end at long last. May Thomas and Bert come home, safe and sound…
living_world\dialogue\prologue\chat_road_protection_shrine_prayer_01.w2scene levels\prolog_village\living_world\road_protection_shrine\encounter.w2l
Conversation between two women near White Orchard Inn changes after Contract: Devil by the Well
This conversation segment does not play in the final game as a fact is improperly set by the quest.
[When quest complete this line plays instead at the end]
Temerian Woman 03: Let's go to Hovel, then. They say the well's haunted no more.
gameplay/community/dialogues/prologue/chats/chat_prologue_village_river.w2scene quests\minor_quests\prologue_village\quest_files\mq0003_freshwater\phases\mq0003_persistent_content.w2phase gameplay\community\community_templates\prologue\plg_village.spawntree
Community Chats: Velen
Sermon given by a priest at the refugee camp in Velen
This exchange between a priest and a group of people at the refugee camp does not play in the final as the participants do not spawn properly.
[Verse 1]
Verden Old Man 01: Your lands shall they trample and parcel with rope.
Verden Old Man 01: Your cities razed shall be, their dwellers expelled.
Verden Old Man 01: The bat, owl and raven your homes shall infest…
Verden Old Man 01: …and the serpent will therein makes its nest.
[Verse 2]
Verden Old Man 01: The Wild Hunt is a sign from the heavens!
Verden Old Man 01: Fall to your knees and pray!
Verden Old Man 01: Beg the gods for mercy!
Verden Old Man 01: Repent! Ask penance! Ask punishment for your iniquitous deeds!
[Chorus]
Verden Old Man 01: From plague, famine and war…
Chorus Eve: Deliver us, ye gods!
Verden Old Man 01: From fire, water and wraiths…
Chorus Eve: Deliver us, ye gods!
Dialogue
gameplay/community/dialogues/nml/chats/chat_doomsday_worshippers_camp_01_fm.w2scene gameplay/community/dialogues/nml/chats/chat_doomsday_worshippers_camp_02_fm.w2scene gameplay/community/dialogues/nml/chats/chat_doomsday_worshippers_camp_03_fm.w2scene
Spawn
gameplay\community\community_templates\no_mans_land\villages\spitfire_bluff\nml_doomsday_worshippers.spawntree
Conversation between two boys in a camp west of Hangman's Alley
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Verden Boy 04: Camp on the Pontar - heard there's fights.
Verden Boy 05: Fights? What kind?
Verden Boy 04: Young'uns like us. Folk wager on 'em like cock fights.
Verden Boy 04: Should we go?
Verden Boy 05: Will they feed us?
gameplay\community\dialogues\nml\chats\chat_refugee_camp_01_m.w2scene
Conversation between two women in Lindenvale
This dialogue does not play in the final game as the participants do not spawn correctly.
Verden Old Woman 01: I heard about Leslav… Will ye need any help with the funeral?
Verden Woman 03: Won't be no funeral. Gonna burn the body, scatter the ashes.
Verden Old Woman 01: You're what..? 'Tain't fittin'! Ye gotta put him in the ground, near his forebears!
Verden Woman 03: Have ye not heard what goes on at the cemetery? Soon as they bury one, a monster comes out o' the woods, drags the body off.
Verden Woman 03: I'll throw me son in the fire. I will not give him up to some devil to be devoured.
Dialogue
gameplay/community/dialogues/nml/chats/chat_grave_hag_monster_hunt.w2scene
Spawn
gameplay\community\community_templates\no_mans_land\villages\the_descent\nml_midcotts.spawntree
Conversation between three women in Blackbough
This dialogue does not play in the final game as the participants do not spawn correctly.
Verden Old Woman 02: It were like this. First off, he had the bandits bound. Thorough like.
Verden Old Woman 02: Then he herded 'em in a stable… set that alight! Word is they squealed like swine goin' to slaughter…
Verden Woman 03: I heard it were the baron who's a swine for hooch. Too soused most times to herd anythin'.
Verden Woman 04: Aye, idiot tale. What'd the stable do to the baron anyways?
Dialogue
gameplay/community/dialogues/nml/chats/chat_snots_village_peasants_03_f.w2scene
Spawn
gameplay\community\community_templates\no_mans_land\villages\crow_perch\nml_snots.spawntree
Two conversations between Nilfgaardian officers in Nilfgaardian Army Group 'Center' Camp near Tavar Eggebracht's tent
These dialogues do not play in the final game as the participants do not spawn correctly.
[1st Dialogue]
Nilfgaardian Officer 01: {Y brath'va que theenk'a yna feldwebel a me reigmeid? } [One lieutenant in my company, know what he thought up?]
Nilfgaardian Officer 01: {Ess reic'a palle aep pestaë, que gaehb'va an lazare'et... } [He started selling the pallets of the ill taken to the lazaret...]
Nilfgaardian Officer 02: {Que ess'asana? } [What did you do with him?]
Nilfgaardian Officer 01: {Essa va rechter. Arbaith arver'swa het vermogen aep gevecht'seen heden. } [Court martial. For activities compromising the unit's combat readiness.]
Nilfgaardian Officer 01: {Rechta - tuvean. } [Verdict - death.]
[2nd Dialogue]
Nilfgaardian Officer 02: {A me weddin ess yn eate, ess fathair n'áth. } [The child is a year old already, yet he's never seen his father.]
Nilfgaardian Officer 01: {Neen zorgh, alz áthe esse erkene. } [Don't fret. When he does, he's sure to recognize you.]
Nilfgaardian Officer 02: {Alz neen áthe me? } [And what if he never does… see me?]
gameplay\community\dialogues\nml\chats\chat_nilfgaardian_camp_soldiers_04_m.w2scene levels\novigrad\communities\nilfgaardian_camp\default\scenes\soldiers_officers.w2l
Conversation between two peasants near Lurtch
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Verden Peasant 02: Took some mushrooms o'er to Crow's Perch - as tribute, ye know…? Well, they let me into the kitchen. The wonders I saw! Smoked sausage, venison 'aunches, cheeses large as wagon wheels, baskets full of crumpets…
Verden Peasant 03: Aye! Bloody Baron don't go to bed hungry, oh no…
Verden Peasant 02: Though to be frank, when I got a waft of fried eggs and bacon…
Verden Peasant 02: After what we've been through… I felt a cannibal - couldn't shake the sense…
gameplay/community/dialogues/nml/chats/chat_nilfgaard_pig_farm_peasants_04_m.w2scene
One-liner from peasant in Claywitch
This dialogue does not play in the final game as the participant does not spawn correctly.
Verden Peasant 01: They treated us like swine! Worse!
dlc\dlcbia\data\quests\dlcbia_characters.w2phase dlc\dlcbia\data\spawnsets\nml_glinsk_lw_sc_slavers.w2comm levels\novigrad\communities\glinsk\scenes\one_liner.w2l living_world/dialogue/nml/crow_perch/chat_lw_cp21_slavers.w2scene
One-liner from a fisherman near his liberated hut west of Hangman's Alley
This dialogue does not play in the final game as the participant does not spawn correctly.
Verden Peasant 03: Folk spoke true! No sign o' the pirates!
living_world\custom_events\nml\spitfire_bluff\sb14_fisherman_hut\lw_sb14_community.spawntree levels\novigrad\communities\living_world\sb14_fisherman_house\fisherman.w2l
One-liners from a student in Lornruk
These dialogues don't play in the final game as the participant is not spawned correctly.
Redanian Noble 01: Fascinating, positively fascinating!
Redanian Noble 01: These ruins conceal even more mysteries than I thought!
living_world\dialogue\nml\crow_perch\cp30_ancient_castle\chat_cp30_archaeologists_start.w2scene levels\novigrad\living_world\crow_perch\cp30_ancient_castle\scene\area.w2l
One-liner from a Nilfgaardian deserter near a Person in Distress POI in Velen
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Nilfgaardian Soldier 01: {Laddhe en! Peiwch a gadvael iddo aen car'harion! } [Kill him! Do not let him near the prisoners!]
living_world/dialogue/nml/greyrocks/chat_lw_gr13_attack.w2scene living_world\phases\no_mans_land\greyrocks\lw_gr13_slavers.w2phase
Conversation between two men in Downwarren about monsters in the swamps
These conversation doesn't play in the final game as the participants do not spawn correctly.
Verden Old Man 02: Where you headed with that spade?
Verden Peasant 04: Huh? To the swamp, gonna dig up some peat. Where else would I be goin'?
Verden Old Man 02: Ye not heard? Poison gasses waftin' about there. And a monster hidin' within 'em.
Verden Peasant 04: Argh, these bogs of ours… Can't spit without hittin' some devil or another.
gameplay/community/dialogues/nml/chats/chat_burrow_village_peasants_01_m.w2scene gameplay\community\community_templates\no_mans_land\villages\crookback_bog\nml_burrows.spawntree
Community Chats: Novigrad
Conversation between two King of Beggars' henchmen in Putrid Grove
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Thug Strong 02: He order 'em captured or killed?
Novigrad Thug Weak 03: We were to kill, find any excuse…
Novigrad Thug Strong 02: You could always claim they tried to use magic.
Novigrad Thug Weak 03: Witch "hunters," my arse… witch butchers, more like.
gameplay\community\dialogues\novigrad\chats\chat_king_of_beggars_thugs_01_m.w2scene
Conversation between Scoia'tael in their camp near Novigrad
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Scoiatael Elf Man 34: {Daede sian caente, Aen Seidhe en'allane ael coeden… } [The day will come when the Hill Folk emerge from the woods…]
Scoiatael Woman 01: {Daede caente, en'blathannae gvedilie dinae den dh'oine… } [The day will come when flowers grow midst human cities in ruin…]
Scoiatael Elf Man 34: {An Hen Dicen sainne en Anfare Morhen an Glaes Mynyde… } [And Elder Speech will ring from the Great Sea to the Blue Mountains…]
gameplay\community\dialogues\novigrad\chats\chat_homestead_scoiatael_camp.w2scene
Eternal Fire priest monologue near witcher hunter barracks after they burn down in Count Reuven's Treasure
This dialogue does not play in the final game as the quest fails to properly add the fact indicating the barracks have burned down.
Eternal Fire Priest 02: The witch hunters' headquarters! It's burned down! 'Tis the doing of demonic powers!
Eternal Fire Priest 02: Good folk, we must rebuild! Together, as a congregation!
Eternal Fire Priest 02: And whosoever contributes coin to the cause, his sins shall be forgiven…
gameplay/community/dialogues/novigrad/chats/chat_novigrad_harbour_district_eternal_fire_priest_01_m.w2scene
Conversation between two men in Chameleon
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Citizen Man 03: Dance - it's a beautiful thing. I could sit here for hours, just admiring.
Novigrad Citizen Man 02: Uh-huh. Even if it were me cavorting on stage?
Novigrad Citizen Man 03: Uh, that would change things…
Novigrad Citizen Man 02: Ah, so it's not dance you admire, but dancing girls.
gameplay/community/dialogues/novigrad/chats/chat_dandelion_cabaret_clients_02_fm.w2scene gameplay\community\community_templates\novigrad\novigrad\brothel_district\interiors\novigrad_brothel_district_dandelions_postsq303.spawntree
Conversation between a couple and a trader on Gildorf Square in Novigrad
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Nobleman 02: I'd like to buy my wife a Nilfgaardian shawl.
Novigrad Trader 01: I have none.
Novigrad Noblewoman 01: What? But they're all the rage now.
Novigrad Trader 01: I carry no goods from Nilfgaard. They say Radovid doesn't look kindly upon it.
Novigrad Nobleman 02: And what's Radovid to do with Novigrad? We are an independent city.
Novigrad Trader 01: Not for long, they say…
gameplay/community/dialogues/novigrad/chats/chat_novigrad_rich_district_trader_and_nobles_02_fm.w2scene gameplay\community\community_templates\novigrad\novigrad\rich_district\novigrad_rich_district.spawntree
Conversation between three refugees near Portside Gate
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Refugee Man 01: Thought here at least such horrors wouldn't reach us.
Novigrad Refugee Man 03: Noonwraiths croppin' up 'neath Novigrad's walls. Not a safe place left in the world.
Novigrad Refugee Man 04: And nary a witcher to be found.
Novigrad Refugee Man 01: What's true's true. Was a day ye had no trouble hirin' a wanderin' monster slayer, now they're rare as teeth on a hen.
Novigrad Refugee Man 03: Folk had no respect for 'em, that's why.
Novigrad Refugee Man 01: Aye, they didn't. And they shouldn't for mutants… Things stripped of all that's human, no better than the monsters they hunt.
gameplay/community/dialogues/novigrad/chats/chat_outskirts_refugees_01_m.w2scene gameplay\community\community_templates\novigrad\novigrad\suburbs\novigrad_suburbs_housing.spawntree
One-liner from Geralt when he reads the poster about Percival Schuttenbach closing his shop
This dialogue does not play in the final game due to an improperly set trigger.
Geralt: Hm… Wonder if parrots do all right in mountain air.
living_world/dialogue/novigrad/n1_percival_shop.w2scene
One-liner from Geralt when trying to wake up Odrin lying next to the bottle merchant
This dialogue does not play in the final game due to an improperly set trigger and character spawn. The files for Odrin's dialogue, action point, and model come from the folder for the q111_imlerith better known as Bald Mountain. This likely indicates that Odrin was intended to appear during that quest before being moved to Novigrad.
Geralt: Hey, wake up.
quests/part_3/quest_files/q111_imlerith/scenes/q111_odrin_wake_up_gmpl.w2scene levels\novigrad\quests\q111_imlerith\odrin.w2l quests\part_3\quest_files\q111_imlerith\spawnsets\q111_odrin.w2comm
Conversation between three witch hunters near Portside Gate
This conversation does not appears in the final games as the participants do not spawn correctly. Despite its file being a part of the game's E3 2014 demo, it was fully intended to appear in the final game as with all other E3 2014 Novigrad community dialogues.
Witch Hunter 01: We're about as useful here as knickers are on a whore.
Witch Hunter 02: Yearnin' for the dungeon? Interrogate witches all day - is that what you want?
Witch Hunter 01: Well, here we're pricks standing to attention with naught to do. I'd be of some use there.
Witch Hunter 03: That ginger sorceress's been sighted near the port. Who knows, we could run into her.
Witch Hunter 02: Heh! Then you could use her as you see fit.
levels\novigrad\communities\novigrad_harbor_district\scenes\e3_witchhunters.w2l gameplay/community/community_templates/e3_demo/e3_scenes/chat_e3_harbor_witchhunters.w2scene
Community Chats: Redania
Conversation between two peasant men near Cunny of the Goose
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Peasant 16: Things really that bad in Velen?
Novigrad Refugee Man 02: Saw young'uns there, fightin' over a bit o' flesh from a dead dog.
Novigrad Refugee Man 02: Met a woman willin' to sell herself for a loaf o' bread.
Novigrad Refugee Man 02: Heard the cackles of folk gone mad with fear.
Novigrad Refugee Man 02: So, aye… it's that bad. Worse than anywhere in the world.
gameplay\community\dialogues\novigrad\chats\chat_homestead_fat_catch_inn.w2scene
Conversation between peasant and Redanian guard near Cunny of the Goose
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Peasant 13: So how many Black Ones you killed durin' this war, soldier?
Redanian Soldier 03: Me? None, yet. I served mostly in the north, Kaedweni front.
Novigrad Peasant 13: Aah. So you fought your own.
Redanian Soldier 03: Whaddaya mean, my own? They wore different colors. Served a different king.
Novigrad Peasant 13: But spoke the same tongue. Not like the Black Ones. It's them Radovid should be killin'.
gameplay\community\dialogues\novigrad\chats\chat_homestead_fat_catch_inn_2.w2scene
Conversation between a man and a woman in Ursten
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Novigrad Peasant Woman 11: We might could go to Novigrad one o' these days…
Novigrad Peasant 11: What for? To be robbed?
Novigrad Peasant Woman 11: There you go again, seein' the worst in everythin'! Nothin' happened last time we went!
Novigrad Peasant Woman 11: There's a mummers troupe in town, now - Madame Irina's, or somesuch. They put on plays about passionate love, revenge, jealousy and--
Novigrad Peasant 11: Bah, I'll not watch no bleedin' mummers. Parasites, the lot of 'em. An execution, though… Oh, an execution in Hierarch Square, that I'd like to see!
gameplay/community/dialogues/novigrad/chats/chat_homestead_ursten_1.w2scene
Conversation between a Redanian officer and Redanian soldier in Border Post area at night
This dialogue does not play in the final game as the participants do not spawn correctly.
Redanian Soldier 03: Me hands're itchin… Why don't we go at the Black Ones, cut them down 'stead o' sittin' here idle.
Redanian Soldier 13: Fresh recruit, aren't you? You've not fought yet?
Redanian Soldier 03: No. But I'm good with a blade. My father was a smith. whatever he forged, I'd take it and train.
Redanian Soldier 13: You could be the best swordsman in the world… But that won't stop a volley o' arrows or a cavalry charge.
Redanian Soldier 13: You'll see… Won't be so eager for your second battle. Provided you survive the first, that is.
gameplay\community\community_templates\no_mans_land\villages\greyrocks\nml_pontar_bridge.spawntree gameplay\community\dialogues\novigrad\chats\chat_homestead_pontar_bridge_2.w2scene
Conversation between two refugees near the bridge leading over the Pontar
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Refugee Man 01: So, where're you from?
Novigrad Refugee Woman 02: Lindenvale. I had a little shop, dabbled in herbalism. But then the war came and--
Novigrad Refugee Man 01: Tell no one about the herbs. Not a soul.
Novigrad Refugee Woman 02: I… I don't understand…
Novigrad Refugee Man 01: They hunt witches in Novigrad. Your knowledge of the herbs… it's enough to put you on a pyre.
gameplay/community/dialogues/novigrad/chats/chat_homestead_pontar_bridge_1.w2scene gameplay\community\community_templates\no_mans_land\villages\greyrocks\nml_pontar_bridge.spawntree
Conversation between two workers in Moldavie Residence after Contract: Doors Slamming Shut" quest is completed
This dialogue does not play in the final game as the participants do not spawn correctly.
Novigrad Peasant 03: Me, I like rennets best. Though pippins and bramleys are good, too… So are russets.
Novigrad Peasant Woman 02: There he goes, apples again! As if workin' in an orchard dawn to dusk weren't enough! Let's talk about somethin' else.
Novigrad Peasant 03: With pears, though, anjous are the best. But if it's jam you want to make, it's gotta be concordes, then conferences for compote.
Novigrad Peasant Woman 02: Ugh! Shut it, Kabe, afore I lose my temper!
gameplay/community/dialogues/novigrad/chats/chat_apple_plantation_peasants_02_fm.w2scene gameplay\community\community_templates\novigrad\gustfields\gustfields_apple_plantation.spawntree
Conversation between two witch hunters near Carsten
This dialogue does not play in the final game as the participants do not spawn correctly.
Halfling Man 01: When do you think to finish the next batch?
Halfling Man 02: You ought not rush an artist.
Halfling Man 01: Artist! You've but to paint eyebrows on them now.
Halfling Man 02: Eyebrows require a master's touch. They must speak to a man's character.
Halfling Man 02: In fact, that's how experts distinguish an original.
gameplay/community/dialogues/novigrad/chats/chat_midget_forgers_halflings_01_m.w2scene gameplay\community\community_templates\novigrad\minor_communities\halfling_forgers\gustfields_halfling_forgers.spawntree
Conversation between three villagers near Carsten
This dialogue does not play in the final game as the participants do not spawn correctly.
Verden Woman 01: He's the Bloody Baron. No stranger to blood sport. The kind his dad practiced on his mum.
Verden Woman 03: They ran away. Then maybe robbers attacked 'em?
Verden Woman 04: Or monsters. It'd be no wonder there's no footprints.
Verden Woman 03: Swallowed them whole, boots and all.
Verden Woman 03: Aye, necrophages think leather boots a delicacy!
gameplay/community/dialogues/nml/chats/chat_carsten_village_peasants_01_f.w2scene levels\novigrad\communities\windmill_village\scenes\peasants_01_fm\ap.w2l
Conversation between two workers in Vegelbud Estate after the A Matter of Life and Death quest
This dialogue does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Novigrad Peasant 01: Look. See 'em, hangin' from that branch? A lady's knickers!
Novigrad Peasant 03: Always get that after a ball. Highfalutin' lords and ladies, and yet they plough away in the bushes like rabbits.
Novigrad Peasant 03: Last time I even saw this elegant couple neckin' in the fountain. Can you imagine?
Novigrad Peasant 01: In the fountain? I drink that water!
gameplay\community\dialogues\novigrad\chats\chat_dawn_estate_gardens_peasants_02_m.w2scene
Conversation between halfling forgers after the quest A Poet Under Pressure
This dialogue does not play in the final game the fact to properly trigger the participant's spawn was set to the placeholder text "blabal" rather than the correct fact.
Novigrad Peasant 01: Look. See 'em, hangin' from that branch? A lady's knickers!
Novigrad Peasant 03: Always get that after a ball. Highfalutin' lords and ladies, and yet they plough away in the bushes like rabbits.
Novigrad Peasant 03: Last time I even saw this elegant couple neckin' in the fountain. Can you imagine?
Novigrad Peasant 01: In the fountain? I drink that water!
gameplay\community\dialogues\novigrad\chats\chat_dawn_estate_gardens_peasants_02_m.w2scene
Community Chats: Skellige
Comment by Skellige villager if Geralt chooses to accept the glory for killing the ice giant
The following dialogue does not play in the final game if Geralt chooses to take the glory for killing the ice giant as the game checks for a non-existent fact when selecting which line to play.
Skellige Villager 06: Laid on the ground, and for his life begged. But Geralt the Riv, not frightened, not stirred, his heart tore out, fed it to the birds!
gameplay\community\dialogues\skellige\voicesets\vset_skellige_villager_06.w2scene
Comment from the naked women bathing in the hot spring near Rogne
The following dialogue does not play in the final game as the naked woman is not properly spawned.
Skellige Woman 01: What're ye lookin' at, huh?! Never seen a pair of teets before?! Sod off, ye pervert!
Dialogue:
living_world\dialogue\skellige\ard_skellig\chat_sk14_hot_springs.w2scene
Spawn:
levels\skellige\communities\ragnar_village\naked_women\scene.w2l
Conversation between three Clan An Craite guards near the village of Rogne that are spying on naked women in the hot spring
The following conversation does not play in the final game as the game incorrectly checks for the appropriate fact.
Skellige Warrior 02: We're here. The hot springs.
Skellige Warrior 05: Huh… Water's like anywhere else. 'Cept it's warm.
Skellige Warrior 01: Why'd you bring us here? Aimin' to take a bath?
Skellige Warrior 02: Naye. Aim to watch as others do… Ginger Hilma, for one. She's to come here with her sisters.
Skellige Warrior 01: Hilma? The Ginger Hilma? Olgar, you swine, you clever, clever swine! Give us a hug!
gameplay/community/dialogues/skellige/chats/chat_hot_springs_warriors_01_m.w2scene
One-liner by a barmaid who asks about Folan
This line does not play in the final game as the game checks for a nonexistent fact before attempting to play it.
Skellige Waitress 02: Ye seen Folan? He was supposed to send word, the scamp.
gameplay\community\dialogues\skellige\voicesets\vset_skellige_waitress_02.w2scene
Conversation between two clan Dimun warriors in Harviken Inn
This conversation does not play in the final game as the warriors do not spawn and take their seats properly.
Skellige Warrior 03: Holger accused 'im, he said, "You don't care for your weapon, your axe is all rusted. You're not going on this raid!"
Skellige Warrior 05: Whoa… Lars must've been furious… He answer the jarl?
Skellige Warrior 03: In a manner of speakin'. He stood up… and swung his axe with such force he split the table in two!
Skellige Warrior 03: Along with the mutt gnawin' a bone beneath it!
Dialogue
gameplay/community/dialogues/skellige/chats/chat_dimun_tavern_villagers_03_m.w2scene
Spawn
gameplay\community\community_templates\skellige\int_unique\dimun_inn\faroe_dimun_inn.spawntree
Conversation between two drunk Skelligers near New Port Inn at night
This conversation does not play in the final game as the fishermen do not spawn properly.
Skellige Villager 04: A Nilf goes down, pass 'im around, ninety-nine black-plated beasts on the boat!
Skellige Villager 05: Whoa, there, Volund, don't wanna be pukin' again, do we…?
gameplay/community/dialogues/skellige/chats/chat_craite_village_01_fm.w2scene gameplay\community\community_templates\skellige\kaer_trolde\village\skellige_kaertrolde_village.spawntree
Three conversations between guards in Kaer Trolde
These conversations do not play in the final game as the participants do not spawn properly.
[First Conversation]
Skellige Guard 05: Me little Norgunn's birthday's the morrow… and I've no clue what to give her.
Skellige Guard 03: Maybe a nice axe, pretty like?
Skellige Guard 02: An axe? Are ye serious?
Skellige Guard 03: Why not? I'd like it.
gameplay/community/dialogues/skellige/chats/chat_kaer_trolde_guards_01_m.w2scene gameplay\community\community_templates\skellige\kaer_trolde\village\skellige_kaertrolde_village.spawntree
Two conversations between two Tuiresach warriors in Urialla Harbor
This conversation does not play in the final as the participants do not spawn correctly.
[First Conversation]
Skellige Warrior 01: You're slow. You stopped trying' once you passed the trials.
Skellige Warrior 05: I stopped tryin' 'cause I'm fightin' you.
Skellige Warrior 01: Kjarre always says… never underestimate a foe. Not even the weakest.
Skellige Warrior 05: Why should I care what some old coot says?
Skellige Warrior 01: Because he's lived to be an old coot. Looks to me you'll not manage that.
[Second Conversation]
Skellige Warrior 01: That'd be nice - to go into battle arm in arm with a witcher…?
Skellige Warrior 05: Ah, to hunt Black Ones with Geralt of Rivia at your side!
Skellige Warrior 01: Geralt's passed the trials. He's one of us now, a man of Skellige, not some Rivia.
gameplay\community\community_templates\skellige\villages\warrior_village\an_skellig_warrior_village.spawntree gameplay\community\dialogues\skellige\chats\chat_warriors_village_02_m.w2scene levels\skellige\communities\warriors_village\scenes\warriors_village_02_m.w2l
Conversation between two Brokvar guards north of Svorlag
This conversation does not play in the final game as the participants are not spawned properly.
Skellige Warrior 03: Freya used to look kinder on Spikeroog. We must've angered her somehow.
Skellige Warrior 04: Just how would that be? We make offerin's. We pray.
Skellige Warrior 03: But the goddess sees more. She knows what rolls 'round our heads. What we think.
Skellige Warrior 03: All those deaths, disappearances… 'Tis no accident, but a warnin'. And might well be our last.
gameplay\community\community_templates\skellige\villages\brokvar\spikeroog_drowner_beach.spawntree gameplay/community/dialogues/skellige/chats/chat_clan_brokvar_village_warriors_02_m.w2scene
Conversation between three Brokvar guards in Svorlag at night
This conversation does not play in the final game as the participants are not spawned properly.
Skellige Warrior 03: Take a gander! My first expedition to the Continent, and just look at the tankard I brought back!
Skellige Warrior 04: Ooh, not bad… Can near fit three pints.
Skellige Warrior 03: And so fancy! Decorative paintin' all over.
Skellige Warrior 05: That's no tankard - that's a bedpan, you fool. For shittin' in.
Skellige Warrior 04: Haha! Got yourself a new nickname! Olaf Shit-Gulper!
gameplay\community\community_templates\skellige\villages\brokvar\spikeroog_brokvar.spawntree gameplay/community/dialogues/skellige/chats/chat_clan_brokvar_village_warriors_01_m.w2scene
Two broken conversations between two fishermen in Kaer Trolde village after Battle Preparations quest begins and only at hours 16:00-20:00
These conversations do not play in the final game as the game checks for a nonexistent fact prior to attempting to play them.
[First Conversation]
Skellige Fisherman 03: Squid choke this life. Five times I went out. Came back with more seaweed than fish each time.
Skellige Fisherman 04: My catch? Hardly enough for supper… And here it's high time we started saltin' for winter.
Skellige Fisherman 03: When the eggs run low, they say the chickens've stopped layin'. What about fish?
Skellige Fisherman 04: Fish've done moved on.
[Second Conversation]
Skellige Fisherman 03: A full half of Fayrlund perished fightin' the Black Ones.
Skellige Fisherman 04: At sea?
Skellige Fisherman 03: No, the imperials lay in ambush along the bay's shore. Struck as the Fayrlunders drew their longboats onto the beach.
Skellige Fisherman 04: Damn shame. Though at least they died in battle.
gameplay/community/dialogues/skellige/chats/chat_fishermen_in_the_village.w2scene
Conversation between two Skelligers in Lumbermill near Sund during the day
This conversation does not play in the final game as the game checks for a nonexistent fact prior to attempting to play it.
Skellige Villager 03: We've got to get this wood to the jarl. He'll be furious elsewise…
Skellige Villager 04: And what'll he do to us?
Skellige Villager 03: I dunno… But when Bosse was late with the tar, the jarl himself rode up to see what was the matter. Pushed Bosse in the vat.
Skellige Villager 04: All right… I'll catch me breath a bit longer. Then we'll get back to work.
living_world\custom_events\skellige\ard_skellig\sk33_blind_eye_lumbermill\spawntree\sk33_ard_skellige_blind_eye_lumber_after.spawntree gameplay\community\dialogues\skellige\chats\chat_blind_eye_lumbermill_villagers_01_m.w2scene
Conversation between two Skelligers in Lumbermill near Sund during the night
This conversation does not play in the final game as the game checks for a nonexistent fact prior to attempting to play it.
Skellige Villager 03: Know what this one druid told me? That we'll have naught to breathe if we cut down all the trees!
Skellige Villager 04: What's that to do with the price of tea in Zerrikania?
Skellige Villager 03: Well, 'cause… Plants, see, they drink water and take the sun… then air flies outta them… or somethin'.
Skellige Villager 04: What're ye on about? Ye mean to say we breathe tree farts? My word, I've never heard anythin' so foolish in me life!
living_world\custom_events\skellige\ard_skellig\sk33_blind_eye_lumbermill\spawntree\sk33_ard_skellige_blind_eye_lumber_after.spawntree gameplay\community\dialogues\skellige\chats\chat_blind_eye_lumbermill_villagers_02_m.w2scene
Two conversations between two clan An Craite guards in near Kaer Trolde castle
This conversation does not play in the final game as the participants are not spawned properly.
[First Conversation]
Skellige Guard 01: Remember Olaf swearin' he'd seen a man change into a bear?
Skellige Guard 02: Mhm. Sjarri locked him in the outhouse. Said, "You'll sit there till you sober up." A barrel o' laughs, that…
Skellige Guard 01: Last laugh woulda been Olaf's… if the berserkers hadn't ripped off his head.
[Second Conversation]
Skellige Guard 02: I ever tell you what my uncle did?
Skellige Guard 01: Wait… He was a butcher, right? In Blandare.
Skellige Guard 02: Summers I'd help him slaughter. Even then I didn't see as much blood as I did here… after the feast.
gameplay/community/dialogues/skellige/chats/chat_kaer_trolde_castle_guards_02_m.w2scene gameplay/community/dialogues/skellige/chats/chat_kaer_trolde_castle_guards_01_m.w2scene gameplay\community\community_templates\skellige\kaer_trolde\castle\skellige_kaertrolde_castle.spawntree
Conversation between two druids in a cave in Gedyneith
This conversation does not play in the final game as the participants are not spawned properly.
Skellige Druid 02: Will you be much longer?
Skellige Druid 04: If you plan to watch over my shoulder, yes, it'll be a great while yet.
Skellige Druid 02: This is no time to be snarky, Vilmar. Budworms and weevils have infested every pine on Spikeroog, and that--
Skellige Druid 04: That means we need pesticide, I know. But it doesn't grant you the right to act like a pest yourself.
gameplay\community\community_templates\skellige\villages\holy_oak_community\ard_skellig_holy_oak.spawntree
Conversation between two servants in Kaer Trolde castle before the next king or queen is chosen
This conversation does not play in the final game as the game checks for a nonexistent fact prior to attempting to play it.
Skellige Villager 04: It'll be Hjalmar or Cerys. You'll see.
Skellige Villager 06: Hm, I dunno. Svanrige's of Bran's blood - the blood of the king!
Skellige Villager 04: That don't mean he was born wearin' a crown.
gameplay/community/dialogues/skellige/chats/chat_kaer_trolde_servants_02_m.w2scene
Two conversations between two Clan Drummond guards in Holmstein
This conversation does not play in the final game as the participants do not spawn correctly.
[Dialogue to be added]
gameplay\community\community_templates\skellige\small_communities\holmstein\ard_skellig_holmstein.spawntree
One-liner from a worker in the sawmill northeast of Rannvaig
This conversation does not play in the final game as the game checks for a nonexistent fact prior to attempting to play it.
Skellige Villager 01: I pray the beasts don't come back. Stink worse than kayrabs, they do.
living_world\dialogue\skellige\ard_skellig\chat_sk10_woodcutters_lodge.w2scene
One-liner by a shepherd near Sund village
This dialogue does not play in the final game as the participant does not spawn correctly.
[Dialogue to be added]
gameplay\community\community_templates\skellige\small_communities\sheepherder_settlement\ard_skellige_sheepherder_settlement.spawntree
Community Chats: Oxenfurt
Conversation between witch hunters and peasants near east of Oxenfurt
This conversation does not play in the final game as the participants do not spawn properly.
Witch Hunter 01: You should have known. Whosoever helps a sorceress breaks royal law.
Novigrad Peasant Woman 02: We only gave her water, a bit o' bread… She was hungry, tired. Were we to drive her off?
Witch Hunter 04: No. You were to invite her in, let her lie in your bed… and then send for us.
Novigrad Peasant 02: Have mercy! We'll know better from now on!
Witch Hunter 01: Oh, yes. We'll make sure of that.
Dialogue
gameplay/community/dialogues/oxenfurt/chats/chat_oxenfurt_suburbian_witch_hunters_and_peasants_01_fm.w2scene
Spawn
gameplay\community\community_templates\novigrad\oxenfurt\suburbs\oxenfurt_suburbs.spawntree
Conversation between two men east of Oxenfurt
This conversation does not play in the final game as the participants do not spawn properly.
Novigrad Refugee Man 01: Don't know why them Redanians won't let folk cross the Pontar.
Novigrad Refugee Man 03: Aye, it's as if they don't know there's death and the Black Ones on the other side.
Novigrad Refugee Man 01: Radovid never gave a hoot 'bout the common man. They don't call him the Stern for naught.
Novigrad Refugee Man 03: King's got other things on his mind beside refugees. And at the river, it was soldiers pressed into service looking for bribes, that's all.
Dialogue
gameplay/community/dialogues/novigrad/chats/chat_favella_refugees_01_m.w2scene
Spawn
gameplay\community\community_templates\novigrad\oxenfurt\suburbs\oxenfurt_suburbs.spawntree
Conversation between two townsmen near the bridge to Oxenfurt Academy
This conversation does not play in the final game as the games looks for a nonexistent fact prior to attempting to play it.
Redanian Townsman 03: Radovid will reopen the university just as soon as the war ends.
Redanian Townsman 04: I don't believe it. And even if, he'll put his men in charge, feed our youth a steady diet of propaganda.
gameplay/community/dialogues/novigrad/chats/novigrad_whitebridge_dogcatcher_chat.w2scene
Conversation between Redanian officer and elf fisstech dealer
This conversation does not play in the final game as the participants do not spawn properly.
Redanian Townsman 01: Same stuff as last time?
Elf Man 01: I have something better. Pure fisstech - at a special discount for an officer of the law.
Redanian Townsman 01: Discount? Do you jest? Give me what you've got if you ever wish to deal around here again.
Elf Man 01: And, uh… my coin?
Redanian Townsman 01: No coin today. Punishment for your greed.
Dialogue
gameplay\community\dialogues\novigrad\chats\novigrad_whitebridge_elf_dealer_chat.w2scene
Spawn
gameplay\community\community_templates\novigrad\oxenfurt\city\oxenfurt_city.spawntree
Conversation between two witch hunters near Oxenfurt Harbor after The Great Escape quest is completed
This conversation does not play in the final game as the participants do not spawn properly.
Witch Hunter 01: You missed a cracking execution… Pyre was built of wet wood. Barely smoldered.
Witch Hunter 01: Witch coughed and howled but wouldn't die. And if that weren't enough, it started pourin' rain and the fire went out.
Witch Hunter 02: Ugh. Bad luck to worse.
Witch Hunter 01: Wench's hair was burnt, skin was charred… but she was still breathing.
Witch Hunter 02: So? Did you finish her off?
Witch Hunter 01: No. Thought to myself, it's clear the gods want her to suffer. Threw her back in her cell… she died two days later.
Dialogue
gameplay/community/dialogues/oxenfurt/chats/chat_oxenfurt_witch_hunters_01_m.w2scene
Spawn
gameplay\community\community_templates\novigrad\oxenfurt\suburbs\oxenfurt_suburbs.spawntree
Conversation between a halfling trader and an old woman in Oxenfurt marketplace
This conversation does not play in the final game as the participants do not spawn properly.
Novigrad Old Woman 11: Aren't you too young to be trading all on your own, sonny?
Gnome Man 01: I'm ninety-three years old, madam. So no, I'm not too young.
Novigrad Old Woman 11: Is that nice, lying to your elders? My eyes aren't what they once were, but I can see you're three feet tall and walk around barefoot!
Gnome Man 01: That's because I'm a halfling, madam. And I'd suggest eye drops, chamomile extract.
Dialogue
gameplay/community/dialogues/oxenfurt/chats/chat_oxenfurt_herbalist_trader_and_peasant_02_m.w2scene
Spawn
gameplay\community\community_templates\novigrad\oxenfurt\suburbs\oxenfurt_suburbs.spawntree
Community Chats: Toussaint
Conversation between two women east of Harbor Gate in Beauclair
This dialogue does not play in the final game as the participants are not spawed properly.
Toussaint Poor Woman 02: My man's up to something. All our spoons went missing last. But when I ask what he's done with them, he insists he knows nothing…
Toussaint Poor Woman 01: He could be telling the truth. You're not the first to have spoons disappear.
Toussaint Poor Woman 02: But… why would someone take them? Were they silver, that would be one thing… but I've a tin setting, it's not worth a copper…
Toussaint Poor Woman 01: They say some monster's stealing spoons. It comes by night, pulls open the drawers… But gods only know if that's true.
dlc\bob\data\gameplay\community\dialogues\chats\chat_beauclair_lower_poor_men_03.w2scene dlc\bob\data\levels\bob\community\beauclair\lower_city\encounter.w2l
Conversation between two guards near Flovive
This conversation does not play in the final game due to an improperly set fact.
Beauclair Bastard 02: Did you hear about the attack on Dun Tynne?
Beauclair Bastard 05: I heard half the Ducal Guard took part. But I've no notion what it was about.
Beauclair Bastard 02: They say the Beast had sought shelter there.
Beauclair Bastard 05: Folk say all sorts of rubbish. If the Beast had been there, why would they keep it secret?
Beauclair Bastard 02: I'm only telling you what I heard.
dlc\bob\data\gameplay\community\dialogues\chats\chat_dun_tynne_guards_01.w2scene