We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Build-A-Bear: Catch the Pig
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| Build-A-Bear: Catch the Pig |
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Publisher:
Build-A-Bear Workshop
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Console Logs
scripts.js has a few dummied out console logs.
//console.log(spot1 + " - " + spot2 + " - " + spot3 + " - " + spot4 + " - " + spot5 + " - " + spot6);
//console.log("highscore = " + highScore[1] + " ?/////? good moves = " + goodSpots.length);
//console.log(turnsLeft);
Unused Graphics
Technically not unused. It can be seen for a split second when the game is loading. It is supposed to be for the start screen, but the game skips right into the action.
The pig has a sprite sheet, the game only uses one frame for the pig.