Burn:Cycle (CD-i)
Burn:Cycle |
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Developer: TripMedia This game has a hidden developer message. |
Burn:Cycle is a rather bizarre cyberpunk FMV game for the CD-i. While stealing data from Softech Industries, the thief Sol Cutter ends up having the Burn:Cycle virus implanted into his brain, which will kill him in two hours if he doesn't find a cure.
It would later be ported to Windows and Macintosh computers in 1995.
Contents
Special Save Names
Certain save file names will cause a special effect to activate after the save button is pressed.
Room Warps
These send the player to a specific point in the game's story, as well as add required items to Cutter's inventory:
- CH_HART_END - At the end of the Hart Maze.
- CH_KARM - In front of the booth in the Karmic Church.
- CH_HTEL_EXT - Outside the hotel.
- CH_HTEL_INT - Inside Cutter's hotel room.
- CH_LOKB - In front of Doc's door.
- CH_PULS - Inside the Televerse. This code does not exist in the original US version.
There is a seventh code, CH_SFTR_DOOR, that should take you to a door in Softech Industries' building. However, it's too long to enter and activate.
Other Names
- TIMELORD - Deactivates the Burn:Cycle virus' timer and erases the entered name.
- JOHN_WHO - Starts playing the FMV cutscenes in order. Pressing Buttons 1 + 2 will skip ahead to the next one.
- SNDS - Brings up a dialogue/sound effect player. Pressing any button will start playing the sounds and turn the background green, and subsequent button presses will skip ahead one entry. Pressing the textbox will pause the current sound and turn the background blue again. You can return to the main menu by clicking the upper-left corner (the cursor turns into a green arrow).
- SHIELD - Erases the name, but doesn't have an apparent effect in-game.
Abstract/Bibliographic Text
abstract.txt
Contains some sort of pre-release description for the game.
Burn:Cycle The Clock Is Ticking Sol Cutter's plan was to slip into Softech, do some quick electronic data thievery, and make a pile of cash. What could go wrong? The job sours when a power surge leaves Cutter with the mother of all headaches. But that's not all. Somehow, a computer virus has installed itself in his head. In exactly two hours, the Burn:Cycle virus will turn Sol Cutter's brain into jelly, unless he can find a way to deactivate it. You are Sol Cutter. You have exactly two hours to figure out whose pawn you're playing, deliver some pay-back, and purge the virus from your brain. Want to see another sunrise? Think fast. Shoot faster. Step into Cutter's World You're in Cutter's shoes and have a first-person view of his world. Work contacts at the Sum Zero Bar. Pray for salvation at the Karmic Church. Leave your body and surf through the Televerse: a land of pure digital code. In Burn:Cycle, you glide through surreal three- dimensional environments creative with the Softimage™ package on Silicon Graphics workstations. Thirty-five minutes of stylish live-action video bring Cutter and his contemporaries to life. Scheme to Stay Alive Just shooting a few brainless thugs won't get the killer virus out of your head. Use that brain to hustle useful tools, sneak past guards, and go where you're not wanted. Burn:Cycle stirs some hot arcade action into an ice- cool tale of the brutal future. Be quick. Be clever. Or be dead. This Isn't Child's Play Death comes quickly and brutally in Cutter's universe. The game contains graphic scenes of violence and adult language. A final rating for Burn:Cycle is pending, but it is not meant for children under 15.
bibliographic.txt
Lists every person who worked on the game: actor, developer, manager, and so on. It's a long one.
Burn:Cycle From Trip Media and Philips Media Actors In Order of Appearance: Aaron Swartz - Cutter Viva Duce - Kris Abigail Clinton - Gala William Marsh - Doc Richard Hanson - Zip Davis Stern - Dealey Indra Sinha - Bhudda Robert Whitson - Rage Sam Cox - Vielli Tanya Pohlkotte - Female Cutter Peter Leckie - Hotel Agent Minh Ngo Ryo Inou - Taiwanese Pirates Claudia Frutiger - Barwoman Eitan Arrusi Rob Le Quesne - Psychic Roulette Players Nick Clark - Orange Man Buffy Davis - Additional Voice Televerse Adverts: Miho Tambo, Rupert Burdett, David Jones, Joe Stephenson, Ruth Gibson, Bruno Martelli, Joe Mattey, Michael Wynter, Jeremy Quinn, Rachel Sanders, James Stevens Guards: Tomas Roope, Dani Arrusi, Danny Earl, Chris Oades, Liam Corner, Patrick Tichy Extras: Conrad Allen, M.C.Reddings, David Jones, Ben Reddings, Andy Polaine, Rachel Meyrick, Jonny Raven, Sophie Peacock, David Collier, Dominic Green, Flo Lowenthal, Kumi Akiyoshi, James Chercoff, Matt Laniado, Jacob Algreen-Ussing Shoot Crew: Eitan Arrusi - Production Manager Michael Tomkins - Line Producer Conner Connoly - Camera / Lightning Sadu Fisher - First Assistant Director Robert Le Quesne - Production Assistant Nick Walker - Sound Recordist Gary Owen - Sparks Kim Menzies - Make-Up Gavin Fernandez Ryo Inoue - Costume Design and styling Boom Cortina Anella Takach Whittaker-Malem Pael Cooper Suzanna Lee The Original Fif Lambshtrumph P.I.L. - Additional Costumes Patrick Bill - Prop Master Mike Fairbass - Model Maker PAtrick Tichy - Set Photographer Peter Patching - Studio Manager David Jones Sophie Pendrell Rupert Bedette Nick Clark Christina Liam Corner Ashley Hampton - Production Assistants Jeremy Quinn - Digital Matching Flo Lowenthal - Publicity Video Ted Chamberlaine - Carpenter Jeremy Zimmerman - Casting Director Andrea Clark - Casting Assistant Dog Boy Productions - Catering PCL - Studio PCL, MIR - Camera Equipment AFM - Lighting Equipment British Turntables - Grip Equipment REW - Post Production Beta SP Second Unit: Rob Le Quesne - Director Tomas Roope - Assistant Director Paul James - Sound David Jones - Camera Luke Pendrell - Storyboards Production Team Eitan Arrusi David Collier - Project Managers Jeremy Wuinn - Multimedia Designer - Special Effects - Graphics 2D/3D Tomas Roope - Designer Special FX, Graphics Rob Le Quesne - Production Assistant Ashley Hampton - Trainee Operatior Dana Hanna - Line Manager David Collier - Interface Design Eitan Arrusi - Editing Joe Stephenson - Additional Special FX Animation Mike Jay - Script Consultant Graham Humphries - Storyboards Andrew Riddington - Accountant Ian Martin - Early Interface Development 3D: Olaf Wendt - Production, Design Production Management Russel Tickner - Design, Modelling Animation Evan Davies - Modelling, Live action Matching Steve Hubbard - Additional Modelling Programming: Graham Deane - Runtime and Production Software David Collier - Script language design and programming Ian Horne - Video Production Software Mark Wilson - Disc Building Software Rupert Henry - Video Sequencing software Rob Le Quesne - Sequence Builder Tomas Roope - CD-I Build Music: Simon Boswell - Original Music Andy Polaine - Trip Sting, Spot Effects Haris Charalambis - Sound Assistant Alex Boyesen - Sound Mixer, Spot Effects Jeremy Quinn - Spot Effects Tomas Roope - Spot Effects For Philips: Julian Lynn-Evans Eric Lux Neil Jones-Cubley David Collier - Game Director and Producer Original Prototype Olaf Wendt - Visual Director Graham Deane - Technical Director Eitan Arrusi - Writer, Director Original Story structure Thanks to: The Premises London Video Access John Piesing and Paul Clarke at Philip Research Labs, Redhill International Interactive Media Howard Soroka Chris Dudas
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