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Burn:Cycle (CD-i)

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Title Screen


Developer: TripMedia
Publishers: Philips Media, Club d'Investissement Media
Platform: CD-i
Released in US: 1994
Released in EU: October 28, 1994
Released in FR: 1995
Released in DE: 1995
Released in IT: 1995
Released in ES: 1995

DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

Burn:Cycle is a rather bizarre cyberpunk FMV game for the CD-i. While stealing data from Softech Industries, the thief Sol Cutter ends up having the Burn:Cycle virus implanted into his brain, which will kill him in two hours if he doesn't find a cure.

It would later be ported to Windows and Macintosh computers in 1995.

Special Save Names

Certain save file names will cause a special effect to activate after the save button is pressed.

Room Warps

These send the player to a specific point in the game's story, as well as add required items to Cutter's inventory:

  • CH_HART_END - At the end of the Hart Maze.
  • CH_KARM - In front of the booth in the Karmic Church.
  • CH_HTEL_EXT - Outside the hotel.
  • CH_HTEL_INT - Inside Cutter's hotel room.
  • CH_LOKB - In front of Doc's door.
  • CH_PULS - Inside the Televerse. This code does not exist in the original US version.

There is a seventh code, CH_SFTR_DOOR, that should take you to a door in Softech Industries' building. However, it's too long to enter and activate.

Other Names

BurnCycleCDi SoundScreen.png
  • TIMELORD - Deactivates the Burn:Cycle virus' timer and erases the entered name.
  • JOHN_WHO - Starts playing the FMV cutscenes in order. Pressing Buttons 1 + 2 will skip ahead to the next one.
  • SNDS - Brings up a dialogue/sound effect player. Pressing any button will start playing the sounds and turn the background green, and subsequent button presses will skip ahead one entry. Pressing the textbox will pause the current sound and turn the background blue again. You can return to the main menu by clicking the upper-left corner (the cursor turns into a green arrow).
  • SHIELD - Erases the name, but doesn't have an apparent effect in-game.

Abstract/Bibliographic Text


Contains some sort of pre-release description for the game.

The Clock Is Ticking

Sol Cutter's plan was to slip into Softech, do 
some quick electronic data thievery, and make 
a pile of cash. What could go wrong? The job 
sours when a power surge leaves Cutter with 
the mother of all headaches. 

But that's not all. Somehow, a computer virus 
has installed itself in his head. In exactly two 
hours, the Burn:Cycle virus will turn Sol 
Cutter's brain into jelly, unless he can find a 
way to deactivate it.

You are Sol Cutter.

You have exactly two hours to figure out whose 
pawn you're playing, deliver some pay-back, and 
purge the virus from your brain. Want to see 
another sunrise? Think fast. Shoot faster.

Step into Cutter's World 

You're in Cutter's shoes and have a first-person 
view of his world. Work contacts at the Sum Zero 
Bar. Pray for salvation at the Karmic Church.
Leave your body and surf through the Televerse:
a land of pure digital code.

In Burn:Cycle, you glide through surreal three-
dimensional environments creative with the 
Softimage™ package on Silicon Graphics workstations.
Thirty-five minutes of stylish live-action video 
bring Cutter and his contemporaries to life.

Scheme to Stay Alive
Just shooting a few brainless thugs won't get the 
killer virus out of your head. Use that brain to 
hustle useful tools, sneak past guards, and go where 
you're not wanted.

Burn:Cycle stirs some hot arcade action into an ice-
cool tale of the brutal future.

Be quick.
Be clever.
Or be dead.

This Isn't Child's Play

Death comes quickly and brutally in Cutter's universe.
The game contains graphic scenes of violence and adult 
language. A final rating for Burn:Cycle is pending, but 
it is not meant for children under 15.


Lists every person who worked on the game: actor, developer, manager, and so on. It's a long one.

From Trip Media and Philips Media

Actors In Order of Appearance:
Aaron Swartz 
		- Cutter
Viva Duce 
		- Kris
Abigail Clinton 
		- Gala
William Marsh 
		- Doc
Richard Hanson 
		- Zip
Davis Stern 
		- Dealey
Indra Sinha 
		- Bhudda
Robert Whitson 
		- Rage
Sam Cox 
		- Vielli
Tanya Pohlkotte 
		- Female Cutter
Peter Leckie 
		- Hotel Agent
Minh Ngo 	
Ryo Inou	
		- Taiwanese Pirates
Claudia Frutiger 
		- Barwoman
Eitan Arrusi
Rob Le Quesne 
		- Psychic Roulette Players
Nick Clark
		- Orange Man
Buffy Davis
		- Additional Voice

Televerse Adverts: 
Miho Tambo, Rupert Burdett, David Jones,
Joe Stephenson, Ruth Gibson, Bruno
Martelli, Joe Mattey, Michael Wynter,
Jeremy Quinn, Rachel Sanders, James

Tomas Roope, Dani Arrusi, Danny Earl,
Chris Oades, Liam Corner, Patrick

Conrad Allen, M.C.Reddings, David
Jones, Ben Reddings, Andy Polaine,
Rachel Meyrick, Jonny Raven, Sophie
Peacock, David Collier, Dominic
Green, Flo Lowenthal, Kumi Akiyoshi,
James Chercoff, Matt Laniado, Jacob

Shoot Crew:
Eitan Arrusi
		- Production Manager
Michael Tomkins
		- Line Producer
Conner Connoly
		- Camera / Lightning
Sadu Fisher
		- First Assistant Director
Robert Le Quesne
		- Production Assistant
Nick Walker
		- Sound Recordist
Gary Owen
		- Sparks
Kim Menzies
		- Make-Up
Gavin Fernandez 
Ryo Inoue	
		- Costume Design and styling
Boom Cortina
Anella Takach
Pael Cooper
Suzanna Lee
The Original
Fif Lambshtrumph
		- Additional Costumes
Patrick Bill
		- Prop Master
Mike Fairbass
		- Model Maker
PAtrick Tichy
		- Set Photographer
Peter Patching
		- Studio Manager
David Jones
Sophie Pendrell
Rupert Bedette
Nick Clark
Liam Corner 
Ashley Hampton 
		- Production Assistants
Jeremy Quinn
		- Digital Matching
Flo Lowenthal
		- Publicity Video
Ted Chamberlaine
		- Carpenter
Jeremy Zimmerman
		- Casting Director
Andrea Clark
		- Casting Assistant
Dog Boy Productions
		- Catering
		- Studio
		- Camera Equipment
		- Lighting Equipment
British Turntables
		- Grip Equipment
		- Post Production Beta SP

Second Unit:
Rob Le Quesne
		- Director
Tomas Roope
		- Assistant Director
Paul James
		- Sound
David Jones
		- Camera
Luke Pendrell
		- Storyboards

Production Team
Eitan Arrusi
David Collier
		- Project Managers
Jeremy Wuinn
		- Multimedia Designer
		- Special Effects
		- Graphics 2D/3D
Tomas Roope
		- Designer
		Special FX, Graphics
Rob Le Quesne 
		- Production Assistant
Ashley Hampton
		- Trainee Operatior
Dana Hanna
		- Line Manager
David Collier
		- Interface Design
Eitan Arrusi
		- Editing
Joe Stephenson
		- Additional Special FX Animation
Mike Jay
		- Script Consultant
Graham Humphries
		- Storyboards
Andrew Riddington
		- Accountant
Ian Martin
		- Early Interface Development

Olaf Wendt
		- Production, Design Production Management
Russel Tickner
		- Design, Modelling Animation
Evan Davies
		- Modelling, Live action Matching
Steve Hubbard
		- Additional Modelling

Graham Deane
		- Runtime and Production Software
David Collier
		- Script language design and programming
Ian Horne
		- Video Production Software
Mark Wilson
		- Disc Building Software
Rupert Henry
		- Video Sequencing software
Rob Le Quesne
		- Sequence Builder
Tomas Roope
		- CD-I Build
Simon Boswell
		- Original Music
Andy Polaine
		- Trip Sting, Spot Effects
Haris Charalambis
		- Sound Assistant
Alex Boyesen
		- Sound Mixer, Spot Effects
Jeremy Quinn
		- Spot Effects
Tomas Roope
		- Spot Effects

For Philips:
Julian Lynn-Evans
Eric Lux
Neil Jones-Cubley

David Collier
		- Game Director and Producer
		Original Prototype
Olaf Wendt
		- Visual Director
Graham Deane
		- Technical Director
Eitan Arrusi
		- Writer, Director
		Original Story structure

Thanks to:
The Premises
London Video Access
John Piesing and Paul Clarke at Philip Research Labs, Redhill
International Interactive Media
Howard Soroka
Chris Dudas