We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Captain Rainbow

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Captain Rainbow

Developer: Skip Ltd.
Publisher: Nintendo
Platform: Wii
Released in JP: August 26, 2008


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


Hmmm...
To do:
Text for debug menus exists. Unused menu layouts with unused graphics also exist, some of which would be used in the Wii version of Chibi-Robo.

Captain Rainbow is a rather odd Japan-only game based around an island populated by Nintendo's more obscure characters, many of whom hadn't had their games released outside Japan.

It's probably best known for a quest where Catherine/Birdo is in jail for going into the wrong bathroom and you prove that she's female by way of an unknown vibrating thing (displayed as a question mark), something which probably also had a hand in the game not getting an international release.

Unused Graphics

Hmmm...
To do:
\map\all\eyecatch_bg.brres is an old titlescreen intro that's animated.

Captain Rainbow-dummy.png

A placeholder item icon with "dummy" slapped onto it. There are 36 copies of this placeholder item icon, which can be found in \tpl\item.tpl.


Captain Rainbow-test.png

Another placeholder image found in the subfolder \map\test\, present on all three test maps in the folder.


Captain Rainbow old title.png Captain Rainbow old title effect.png

An early title screen and effect texture, which can be found in \tpl\title.tpl.


\map\all\eyecatch_bg.brres \lyt\title.arc
Captain Rainbow old logo.png
Captain Rainbow final logo.png

An old and very patriotic logo design.


\map\all\eyecatch_bg.brres \lyt\title.arc
Captain Rainbow old nick.png Captain Rainbow final nick.png

An old design for Nick. The core design is mostly the same, but the colors are quite different.


\map\all\eyecatch_bg.brres \lyt\title.arc
Captain Rainbow old captain.png Captain Rainbow final captain.png

An old design for Captain Rainbow. His hand was changed to show off his yoyo, and the color palette was adjusted.


\tst\test.arc \lyt\layout.arc
Captain Rainbow old item hand.png Captain Rainbow final item hand.png
Captain Rainbow old item text.png Captain Rainbow final item text.png

Old designs for the item sub-menu icon on the pause menu.

Unused Models

Hmmm...
To do:
\map\all\henshin_belt.brres may be unused, and if not, likely contains older textures for Nick.
Unused models for Wallmaster and Rotohex, all with several animations.

Captain Rainbow mach rider front.png Captain Rainbow mach rider back.png

Captain Rainbow mach rider riding front.png Captain Rainbow mach rider riding back.png

Captain Rainbow mach rider bike front.png Captain Rainbow mach rider bike back.png

A fully animated model of Mach Rider, seemingly depicted as female (as seen in the ending of the arcade Mach Rider), is in the game, both on and off her motorcycle.

(Source: https://www.nicovideo.jp/watch/sm22909469)


\tst\nik.brres \chr\nik.brres
Captain Rainbow old model.png Captain Rainbow final model.png

An old version of Nick's model. The design matches some old art left in the game, and there are some animations for this model that slightly differ from the final model, or are seemingly missing for the final model.


Captain Rainbow test all animations.png

Six flat images used for animation testing. There is animation data that makes the top left image rotate in the three different axes. This model is located in \tst\all_animation.brres.


Captain Rainbow test home.png

A simple "test home", located in \map\test\test_home.brres.




Unused Areas

Hmmm...
To do:
Pictures and better descriptions

There are several debug rooms present in the game. Two of them, test.bin and sayoko.bin, are not referenced in the DOL and do not manage to load even by replacing other rooms. The others can be accessed with Gecko Codes. Rooms may not load correctly depending on how where they are accessed from. A jump to stage00 is in the global script and is recommended to be used to always load it correctly. For the others, it's recommended to load them from a new file replacing the intro cutscene room. These rooms are similar to the debug rooms in Chibi-Robo in that they are mostly named after developers, with a main room to warp to parts of the game by interacting with characters.

Immediately jump to stage00 with the 1 button

285A8C40 FDFF0200

044601D8 92EC0077

E0000000 00000000

Replace intro cutscene with another room

2045D197 0000001C

0445D197 000000XX

E2000001 80008000

stage00.bin

The main debug room with warps to other parts of the game.

ahk.bin

22

Contains several objects for testing, including an unused cylinder and cube. The unused test square graphics and early Nick model are here as well. Strangely, Sophie's sound effect file from the GameCube version of Chibi-Robo seems to be referenced, but it isn't present on the disc.

junko.bin

23

Several characters are in a row here, including the unused Mach Rider, Rotohex, and Wallmaster. Interacting with a bench will change the camera angle.

sumida.bin

24

Contains several NPCs that can be made to walk forward or perform other actions, including Mach Rider.

fukuda

25

Contains some characters who perform various test routines. An early version of the intro cutscene is here. Mach Rider and their bike are here, with their own dialog. Mach Rider's dialog reveals they'd have had different voices for having their helmet on or off. Although they have two voice control codes, the voice samples themselves no longer exist. The bike also appears to have its own removed voice.

tony

26

A room with some NPCs, the windmill, and the police station. Hikari will move around when spoken to repeatedly.

stage31.bin

31

What remains of what seems to be an unused boxing minigame. Nick's boxing minigame model loads in front of a punching bag in an area that looks like Little Mac's training area, and nothing else happens.

Unused Text

Hmmm...
To do:
There's more.

\bin\tony.bin

Japanese English Translation
テスト・・・
Test...
テスト・・・!
Test...!
ちょっとこっちこい
Come here for a moment.
もいっちょこい
A bit more.
もういいや
That's enough.
あきた
Unused
ああああ!
Ahhhh!
test!
test!
スイッチがある体でおねがいします
Please use a form that can press the switch.
スイッチおす
Press the switch.
おさない
Don't press it.
上に浮いてる ちっこいマンゴーを YOYOで打ち落としてみてください
Try to knock down the little mango above you using the Yoyo.
さようなら ちいさないのち
So long, little one.