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Captain Toad: Treasure Tracker (Nintendo Switch, Nintendo 3DS)/DebugData directory

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This is a sub-page of Captain Toad: Treasure Tracker (Nintendo Switch, Nintendo 3DS).

Somehow, a bunch of debugging files and source shader files were left in the public releases of the Nintendo Switch and 3DS version and its demos.

Hmmm...
To do:
3DS and Switch base.

Nintendo 3DS

Demo

DebugMenuList.szs

Has a BYML relating to folders and options in a debug menu.

DebugPersonalStageList.szs

Has 6 StageList BYMLs, DEV is likely from development, EAD is likely from Nintendo EAD and 1-UP is likely from 1-UP Studios.

DebugStageList.szs

Has a BYML relating to debug stages and folders.

FocusTestStageList.szs

Has a BYML relating to debug stages and folders.

PatrolList.szs

Has 17 BYML files, relating to scenes and stages, also a DebugMenuList.byml file, different from the first one and its test variant, DEV is likely from development, TKY is likely from Tokyo and EAD is likely from Nintendo EAD.

TestStageList.szs

Has a BYML relating to debug stages and folders.

Nintendo Switch

Demo

BGMDataBaseForDebug.szs

Has a file called BGMStageInfoList.byml, relating to the BGM that plays in whatever level, this is present and has the exact same data in SystemData's file too!

CubeMapIlluminatPreset.szs

Has CaveZone01.baglillumipreset and Added.baglillumipreset.

DebugFont.szs

Has the exact same debug font files from Splatoon 2 and other games.

DebugMenuList.szs

Has a BYML relating to folders and options in a debug menu.

DebugMenuListTest.szs

Has a BYML relating folders and options in a debug menu, similarly to DebugMenuList.szs but names of the folders are mostly translated to Japanese, notably, the unnamed group in line 1085-1124 of the non-test BYML (converted to XML) is removed.

DebugPersonalStageList.szs

Has 6 StageList BYMLs, DEV is likely from development, EAD is likely from Nintendo EAD and 1-UP is likely from 1-UP Studios.

DebugStageList.szs

Has a BYML relating to debug stages and folders.

IlluminantPreset.szs

Has many unused AGL Illuminating presets.

LightPreset.szs

Has many unused AGL lighting presets.

NintendoNTLGDB002.szs

Unknown, has a BYML likely relating to a font file.

PatrolList.szs

Has 17 BYML files, relating to scenes and stages, also a DebugMenuList.byml file, different from the first one and its test variant, DEV is likely from development and EAD is likely from Nintendo EAD.

PlayerDebug.szs

Has 8 BYML files, relating to player input data.

env.aglenv

An uncompiled (XML) AGL script for the environment.