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Carnivalé (Nintendo 64)

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Title Screen

Carnivalé

Also known as: Carnivalé: Cenzo's Adventure
Developer: Terraglyph Interactive Studios
Platform: Nintendo 64


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Forestofillusion.com logo.png  This is documented on Forest of Illusion.

Carnivalé is a game based on an obscure animated movie that only saw limited release in Europe. The game stars Cenzo, who must beat five bosses in a race to rescue his friends who have been turned into parts of the carnival rides. Most of the game will be spent grinding for coins in order to access each race.

The game was announced at E3 1999 by Vatical Entertainment and shown in an incomplete state. No playable build was available by September 2000 even though previews were written, and on February 8, 2001, it was announced that the game was cancelled at an estimate of 50-60% complete. The cancellation took the seemingly complete Game Boy Color version down with it as well.

Although the exact build date is unknown, notes for a build from July 21, 2000 were shared along with the prototype. Judging by the contents however, this build seems to post-date that one. The game can be finished but is still quite buggy and has some unfinished aspects, such as a non-functional password system.


(Source: Baker64 via Forest of Illusion & nesworld.com])

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Free-Play Content

This build has no way of unlocking the characters or tracks in free-play mode.

Unlock All Characters

Moving the cursor over each character unlocks them.

ASM GameShark
80047DD4 AC400084
80047DDC 00000000
81047DD4 AC40
81047DD6 0084
81047DDC 0000
81047DDE 0000

CarnivaleN64 MultiplayerCharacters.png

Unlock All Tracks

Though still greyed out, allows you to pick any track in multiplayer.

ASM GameShark
80048378 00000000
81048378 0000
(Source: @SubDrag)

Cheat Codes

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out if the two cheats are actually impossible, or just really long.

There are three cheat codes programmed in, but two of them are seemingly impossible to input.

  • At the main menu screen, press A, B, A, B, A. A sound will confirm correct entry. Grants all items (Map for the maze, blowgun, 30 ammo, infinite use mallet, 15 silver and gold coins)
  • GameShark code 800C6BC3 0001 activates another cheat which replaces the switch activated obstacles on each track with the monkey ones from Bumper Bugs and gives them a sign that says "YOU'RE FIRED".
Carnivale YF.png
(Source: Original TCRF research)

Hatman

GameShark code 800C6F87 0001 spawns a Hatman in the initial area. He'll walk around until approached, he will then exclaim "Oh man" and run away. When run into, he'll explode into silver coins. He'll also respawn when you re-enter the area.
Hatman is a character hidden in several games, including Terraglyph's Scooby-Doo! Classic Creep Capers.

CarnivaleN64 Hatman.png
(Source: @SubDrag (model) & punk7890 (code))

Unused Graphics

Cutscene Images

Several unused frames meant for the cutscenes.

Signs

There is an unused model of a tall signpost that can be seen on the title screen by editing the ROM at 0x95F670, to replace 0005EAE4 80000634 with 000BA6A8 80000440. Though there is a version for each of the five attractions, it seems unfinished given how the texture is overlaid on top of a variant of the Felma & Luis sign. More unified wooden signs would be used instead.

CarnivaleN64 Signpost.png
(Source: @SubDrag)

Note that Felma & Luis' unused sign has Luis was spelled as Luiz.

Unused Used
Carnivale MM176T07.png Carnivale DuckShoot.png
Unused Used
Carnivale MM176T01.png
Carnivale MM176T16.png
Carnivale Felma.png
Unused Used
Carnivale MM176T19.png Carnivale Freaks.png
Unused Used
Carnivale MM176T10.png Carnivale Punch.png
Unused Used
Carnivale MM176T13.png Carnivale Strong.png

Miscellaneous

CARNIVALEBGTEMP is, as the name suggests, a very low resolution temporary background for the main carnival area.

CARNIVALEBGTEMP BM001
Carnivale CARNIVALEBGTEMP.png Carnivale BM001.png

CTICKET is a ticket with the Carnivalé logo.

Carnicale CTICKET.png

DEFFONT is an unused font.

Carnivale DEFFONT.png

As seen above, MM176T04 is a part of the scrapped signpost.

Carnivale MM176T04.png

NEWGAME is self explanatory. A different, larger graphics is used instead.

Carnivale NEWGAME.png


(Source: Graphics ripped by @SubDrag)

Unused Music

The ROM contains a total of 20 unused music tracks. The music in the password tent can be changed into the desired track with GameShark code 80093D57 00##, replacing the last two digits with the corresponding track.

(Source: Original TCRF research)
## Track Notes
0A
A short loop.
0B
A short loop.
0C
Same as the previous track, but with a more definitive end. Unlike other tracks, this one doesn't loop when forced to play in-game.
0F
A medley, would fit nicely over the end credits.
1A
A jingle in the style of the Aerodome/Penny Arcade music.
1B
A jingle.
1C
A jingle.
1D
A jingle.
1E
A jingle.
1F
A jingle.
09
Music from the opening cutscene. While used, it's not heard in full due to the music starting partway through the cutscene.
10
A full minute and a half long tune. Would be a good fit for the maze, which is completely silent outside of snoring enemies.
14
A full minute and a half long tune. A short 15 second variant is used in the password tents.
16
A shorter alternate loop of the Aerodome/Penny Arcade music.
17
A shorter alternate loop of the Aerodome/Penny Arcade music. Starts off with the middle part of the used track.
18
A shorter alternate loop of the Aerodome/Penny Arcade music. Starts off with the last third of the used track.
19
A short loop.
20
A downbeat jingle, fitting for a game over.
21
A jingle in the style of the Bumper Bugs music.
22
A jingle.
23
Unused looping tune.

Unused Text

The in-game text can be found starting at 0x65070.

Alternate text for the "Token Takers" who appear in front of each of the five rides.

Unused Used
It's 123 silver coins to enter 
 You don't have enough coins  
    You have enough coins  
 It's %3d silver coins to enter
   You have %3d silver coins   
 It's %3d gold coins to enter
   You have %3d gold coins   

The Two-Headed Lady's dialogue seems to be a bit glitchy and repeats certain lines in place of these.

      Are you ready?          
START: (A), JOYSTICK: select! 
  You loose! Try again later  
     You win 3 gold coins     
  Draw! You get 1 gold coin   

Milly appears after beating the boss of the River Caves and is introduced in a cutscene made up of movie stills.

        Meet your match        
    Milly can outrace anybody  
    Don't cheat, she knows!    
        I am not worried     

A mention of an easter egg camera can be found at 0x9695C2

CAM_START
CAM_OPTIONS
CAM_NEWGAME
CAM_LOADSAVE
CAM_EASTEREGG