Chaser
Chaser |
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Developer: Cauldron This game has unused code. |
Chaser is an FPS running on Cauldron's CloakNT engine. Follow John Chaser as he chases his way through a revenge plot.
Contents
Development Text
Included in the game files are templates for weapon and AI scripts, as well as descriptions for commands.
Unused AI Features
Three of the property tags in the AI script files go unused:
#SenseProperties { HearSensitivityRatio = FLOAT // ratio scales volume of sound, which can bot hear // when 0.0 bot hear nothink // when 1.0 bot hear like player = react on every sound above X decibels // possible to be bigger than 1.0 FeelSphereRange = FLOAT // range of 'feel sensor', within that distance bot can 'feel' everythink SeeSphereRange = FLOAT // range of visual sensor, max. distance in which bot can somethink see }
This property tag is detailed in the template file for AI, but is left blank in the actual scripts.
#ArmorProperties { // ??? maybe unused ??? }
This tag apparently does nothing, and is left blank in the AI scripts.
#FightProperties { // some parameter which influence type of fight - hiding, etc... }
This tag is left exactly the same in the scripts.
Unused Objects
Weapons can be added to the player's inventory by running the game with the -console command and pressing (`) in-game to open the console.
Dummy_Gun
\cht_weapon dummy_gun
"Dummy_Gun" is evidently an early testing gun. Its model file is blank, but it uses hand anims for the AKSU 74, meaning that the player will position their hands for a gun that cannot be seen. It has no sound files and no icon, so it will not show up in inventory, although it can still be switched to. In terms of power, it has a fast firerate, moderate damage, and only minor vertical recoil, making it overpowered compared to other weapons. However, its aim is off, so it is somewhat difficult to use properly. It also has no secondary mode and cannot be switched to semi-auto. Its maximum capacity is 2000 rounds (1000 clip + 1000 reserve).
StunGrenade
\cht_weapon stungrenade
Unlike the multiplayer-only flash grenade, the stun grenade goes unused in all modes. It has a similar shape and function to the flash grenade, but only slightly obscures the screen while also deafening the target. It has no effect on single player bots, as it, like the flash grenade, can only do armor damage.
SentryGun
All of the guns used by turrets in the game can be obtained as functioning weapons. like dummy_gun, all turret guns are missing a picture, although some do have a mortar-like weapon model that lacks reload anims, and all have sounds.
\cht_weapon sentrygun_electro
The least functional of the guns, this one fires one electro round every three seconds, making it impractical against even the weakest enemies. It uses the mortar model and holds 1000+1000 bullets.
\cht_weapon sentrygun_gatling
Fires a fairly accurate stream of bullets at a machinegun rate. It uses the mortar model and holds 1000+200 bullets.
\cht_weapon sentrygun_mars
Fires four bullets at a time from the view cam at a slightly slower rate but with around the same accuracy. It lacks a model and holds 1000+1000 bullets.
\cht_weapon sentrygun_missile
Fires four missiles every three seconds. It also lacks a model and holds 1000+10 bullets.
\cht_weapon sentrygun_missile_1guided
Fires one fast missile every three seconds. It lacks a model, but places the players view arm in the middle of the screen. It holds 1000+10 bullets.
\cht_weapon sentrygun_missile_4guided
Similar to the regular version.
\cht_weapon sentrygun_rocket
Fires four rockets every three seconds. The rockets have a large hitbox and may collide with nearby walls, instantly blowing the player up. It lacks a model and holds 1000+10 bullets.
Unused Graphics
Mixed in with the vehicle texture files is a wireframe guide for wrecked cars:
The actual textures include the remains of a photo of a car which looks like it was done over with a watermark tool:
Several multiplayer character icons go unused, suggesting that at one point more skins were going to be available:
Unused Sounds
This is a unused conversation between John Chaser and Kabir, supposedly before the "Anadyr" mission.
- Pages missing developer references
- Games developed by Cauldron
- Pages missing publisher references
- Games published by JoWooD Productions
- Windows games
- Pages missing date references
- Games released in 2003
- Games released in August
- Games released on August 30
- Games with unused code
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Cauldron
Games > Games by platform > Windows games
Games > Games by publisher > Games published by JoWooD > Games published by JoWooD Productions
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 30