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Chicken Invaders 2: The Next Wave

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Title Screen

Chicken Invaders 2: The Next Wave

Also known as: Chicken Invaders 2
Developer: InterAction Studios
Publisher: InterAction Studios
Platform: Windows
Released internationally: December 22, 2002


DebugIcon.png This game has debugging material.


Debug Mode

Edit the game's config file and set the debugMode variable to a non-zero value. 1 will initialize Debug Mode 1, 2 will initialize Debug Mode 2, and 3 or higher will initialize Debug Mode 3.

Debug Mode 1

CI2Debug1.png

Shows some basic debugging stuff.

  • Frame: Lists the FPS.
  • Min: Lists the maximum amount of FPS the game can reach (it's rather pointless).
  • Max: Lists the minimum amount of FPS the game can reach (in this case, it's about 25 FPS).
  • Accuracy: Probably lists how accurate the FPS count is.
  • Sprites: The left value lists how many sprites are on-screen, while the right value lists how many sprites are loaded.
  • Surfaces: Lists the background objects.
  • Collisions: Lists the amount of collisions the game deals with.
  • Wave, Stage, and System: Values that determine the current wave.

Debug Mode 2

CI2Debug2.png

Along with the features from the first debug mode, the second one adds the following:

  • The pathfinding system used by AI-controlled objects is displayed.

Debug Mode 3

CI2Debug3.png

Along with the features from the first and second debug modes, the third one adds the following:

  • The hitboxes of various sprites and surfaces are highlighted. Drawing them is very resource-intensive, so the game may slow down.