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Chocolatier 2: Secret Ingredients

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Chocolatier 2: Secret Ingredients

Developer: Big Splash Games
Publisher: PlayFirst
Platform: Windows
Released in US: January 22, 2007

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Chocolatier 2: Secret Ingredients is the sequel to the original Chocolatier, where you get to save Baumeister Confections.

To do:
  • Determine whenever one of the source codes in this page is either a log or a log code.
  • Add Obscured MachineStack image.
  • Add more unused sounds.

Unused Graphics

Unused Sounds


Perhaps was originally gonna play for an Existing Recipe that's not known yet.

Version Differences

To do:
Confirm whenever this is true or not if you have the PlayFirst version.

The Web Play version is exclusive to the PlayFirst Version, other versions such as the RealArcade version does not have this. It's purpose is unknown since none tends to have it.

Development Text

A portion of what appears to be the game's Source Code is found at it's exe.

function _Internal_DumpEntry( key, value, indent ) 
	local _entry = '' 
	_entry = string.rep(' ',indent)..tostring(key)..' -> '; 
   if ( type(value) == 'table' ) then 
     _entry = _entry.. [[{
		.. _Internal_DumpTable( value, indent+2 ) 
       .. string.rep(' ',indent)..[[}
	  _entry = _entry .. tostring(value) .. [[

]] ;
   return _entry; 
function _Internal_DumpTable( t, indent ) 
	if indent>10 then return string.rep(' ',indent)..[[...
]]; end; 
	local _accumulated_table_data = ''; 
	if ( not indent ) then indent = 0 end; 
	table.foreach( t, function(k,v) _accumulated_table_data = _accumulated_table_data.._Internal_DumpEntry(k,v,indent); end ) 
	return _accumulated_table_data; 
function DumpTable( t ) 
  local _table = _Internal_DumpTable(t,2);  
  DebugOut( [[Dump Table: 
]].._table ); 
lua_resume error: %s
TScript::RunFunction failure. Too many return results? (%d, FAILURE CODE %d)
function GetClosure( f, ... ) return function() f( arg[1], arg[2], arg[3], arg[4], arg[5], arg[6] ); end; end
DoLuaString %s %s
Lua Error: %s
	when %s
Failed to run script %s: %d
lua_resume ERROR: %s