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Chocolatier 2: Secret Ingredients

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Chocolatier 2: Secret Ingredients

Developer: Big Splash Games
Publisher: PlayFirst
Platform: Windows
Released in US: January 22, 2007


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Chocolatier 2: Secret Ingredients is the sequel to the original Chocolatier, where you get to save Baumeister Confections.

Hmmm...
To do:
  • Determine whenever one of the source codes in this page is either a log or a log code.
  • Add Obscured MachineStack image.
  • Add more unused sounds.

Unused Graphics

Unused Sounds

lab_reaction_3

Perhaps was originally gonna play for an Existing Recipe that's not known yet.

Version Differences

Hmmm...
To do:
Confirm whenever this is true or not if you have the PlayFirst version.

The Web Play version is exclusive to the PlayFirst Version, other versions such as the RealArcade version does not have this. It's purpose is unknown since none tends to have it.

Development Text

A portion of what appears to be the game's Source Code is found at it's exe.

function _Internal_DumpEntry( key, value, indent ) 
	local _entry = '' 
	_entry = string.rep(' ',indent)..tostring(key)..' -> '; 
   if ( type(value) == 'table' ) then 
     _entry = _entry.. [[{
]] 
		.. _Internal_DumpTable( value, indent+2 ) 
       .. string.rep(' ',indent)..[[}
]] 
	else 
	  _entry = _entry .. tostring(value) .. [[

]] ;
   end 
   return _entry; 
end 
function _Internal_DumpTable( t, indent ) 
	if indent>10 then return string.rep(' ',indent)..[[...
]]; end; 
	local _accumulated_table_data = ''; 
	if ( not indent ) then indent = 0 end; 
	table.foreach( t, function(k,v) _accumulated_table_data = _accumulated_table_data.._Internal_DumpEntry(k,v,indent); end ) 
	return _accumulated_table_data; 
end 
function DumpTable( t ) 
  local _table = _Internal_DumpTable(t,2);  
  DebugOut( [[Dump Table: 
]].._table ); 
  _accumulated_table_data=''; 
end 
DebugOut
_ALERT
lua_resume error: %s
TScript::RunFunction failure. Too many return results? (%d, FAILURE CODE %d)
function GetClosure( f, ... ) return function() f( arg[1], arg[2], arg[3], arg[4], arg[5], arg[6] ); end; end
GetClosure
LuaErrorMessage
DoLuaString %s %s
Lua Error: %s
	when %s
running
parsing
Failed to run script %s: %d
lua_resume ERROR: %s