City Crisis
City Crisis |
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Developer: Syscom This game has debugging material. |
To do:
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City Crisis is about saving people from fires and crimes with a helicopter.
Contents
Debug Menus
Applying the below code will enable a debug menu after pressing Start at the title screen.
USA Code: Debug Menu 002D2C28 000000?? 01 = Test Options 02 = Pad Test 04 = SFX Test 05 = Stage Select 07 = Debug Info 08 = ??? Debug 09 = Model Viewer 0A = Controller Config 0B = Mode Select 0C = Results 0E = Logos 11 = Push START Button
Test Options
Pad Test
The only thing you can test on this menu is the analog sticks. Nothing shows up when pressing other buttons. Pressing Select will exit this menu.
SFX Test
This menu will keep track of how many times you want the track to loop for each specific ID. The ID being selected will also show next to PLAY NUM with the left digit being the ID and the right digit being how many times it'll loop. Using the D-Pad you can select some voice-overs and play them with Circle. Pressing Start will pause all sounds and pressing it again will resume where it left off. Pressing Select will exit this menu.
Stage Select
This menu would've let you select any Mission and/or Event in the game but all you can do is move the cursor with the D-Pad and exit with Select.
Debug Info
This will jump you straight into the game skipping the other menus and will display some debug numbers on the left-hand side of the screen. It is unknown what these values are for.
??? Debug
Not much is known about this menu but you can move Up or Down with the D-Pad to change stuff.
Model Viewer
Use the D-Pad to move the camera, use L1 and R1 to zoom-out and in, respectively. L2 will reset the camera. Pressing X will display the model in wireframe mode and pressing it again will return to normal. Pressing Square will display a red graphline and will allow you to scale the model with the D-Pad as long as it's held down. Pressing Start will open a menu, which will allow you to change models.
Controller Config
Use Left or Right on the D-Pad to select a controller configuration. Press Select to exit.
Mode Select
This seems to be a cutscene viewer of some sorts. Use the D-Pad to select a No. and press Circle to view one of the cutscenes. You can also go back to the menu by pressing Start during a cutscene. Pressing Select to exit while a cutscene was playing will crash the game.
Results
Can't do anything in this menu except exit with Select.
Logos
Shows the logos from bootup.
Push START Button
Goes back to title.
Main Debug Menu
The game also has a main debug menu that would've allowed you to access the other debug menus mentioned above but it doesn't work properly anymore. Use the following code before booting up the game to access it.
USA Code: Main Debug Menu 003077E8 00000024 103077EC 0000EDA0 20239074 0C08602C 202180B0 8F81944C 202180B4 03E00008 202180B8 AF819738
The only thing you can do is mash on Select to make the cursor lag. Has a build date of June 8th, 2001.
- Pages missing developer references
- Games developed by Syscom
- Pages missing publisher references
- Games published by Syscom
- Games published by Take-Two Interactive
- PlayStation 2 games
- Pages missing date references
- Games released in 2001
- Games released in June
- Games released on June 28
- Games with debugging functions
- Games with hidden sound tests
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by developer > Games developed by Syscom
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Syscom
Games > Games by publisher > Games published by Take-Two Interactive
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 28