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Commandos 2: Men of Courage

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Title Screen

Commandos 2: Men of Courage

Developer: Pyro Studios
Publisher: Eidos Interactive
Platform: Windows
Released in US: September 20, 2001


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
Sgf2-unusedicon1.png This game has unused abilities.


So very stubbly.
This page is rather stubbly and could use some expansion.
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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
In-game screenshots of the German soldiers

The sequel to Commandos: Behind Enemy Lines, Men of Courage introduced many new features to the series such as full 3D, more interactive environments and more skills for the commandos and a new commando to the team. Like its predecessor, it drew heavily from war films.

A remastered version of the game was released in late 2020 which was meh-received by the audience.

Unused Animations

  • The Thief can't tie enemies in the game but has an animation for doing so.
  • The Green Beret has two animations of him firing duel pistols, in standing and prone positions.

Unused Abilities

  • The Driver can repair damaged vehicles with an unused ability. Apparently this ability is also unused in the first game.
  • The Marine can dive into the river by jumping from the bridge in the mission Saving Private Smith as seen in the game's trailer, but the object that activates this action is hidden.

Unused Code

The majority of which is only found in the demo of the game but can still function probably if added to the final game.

2D Box

Code for a 2D box exist in the demo. It looks similar to the boxes from the first game. Unlike the 3D box used by the final game, the 2D box can't examined but when picked up, it empties all its contents to the inventory.

(Source: Revora Forums)

Gold Box

Textured in a way that makes it looks like it's containing gold bars. The green beret may pick it up.

(Source: Revora Forums)

Invasion Map

An item that when examined in the inventory, shows an image written on it "PLANOS". The choice of image displayed is not fixed and can be changed by the code.

(Source: Revora Forums)

Whiskey

The dog introduced in this game behaved differently, you couldn't control it and only followed its owner specified in its code block. If a commando, uses the whistle, Whiskey will go to them, stand for few seconds before returning to the original owner. It also behaved like a real dog, with barking animations and sitting.

(Source: Revora Forums)

Unused Models

Fat Soldiers

There exists three fully-working, rifle-armed unused models of fat German soldiers in the game files. They look just like the obscure jailer found in Castle Colditz mission but with green and blue colored uniforms. The third model is same as the green one but with half sleeves. It's interesting to note that a pistol-armed version of one these models is used by the game in a bonus mission.

Detritus

Named such in its texture files, translates to remains or leftovers in Spanish. This soldier might've been the original rifle enemy as his texture matches an early unused graphic of one of the enemy uniforms.

M3 Grant

According to early objectives, you were supposed to destroy these tanks in the mission Target Burma. For some odd reason, this unused American tank has a Japanese flag on its side.

Early Das Boot, Silent Killer

It seems the sequel at one point in development did not differ aesthetically from the first game.

Early Final
C2Mission2 Early.png C2Mission2 Final.png