Continental Circus (Arcade)
Continental Circus |
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Developer: Taito This game has unused code. |
The distinguishing feature of Continental Circus is the implementation of an active shutter 3D system: Players can use a pair of shutter glasses attached to the system to view the game in eye-popping 3-D. It's like the flaming wreckage is coming right at ya!
P.S.: There are no clowns in this game.
Contents
Crash Handler
This game has a handler for the standard 68000 exception vectors. It prints the CPU and address the error occurred on, the name of the exception, and the values of the program counter, status register, and instruction opcode.
New Taito Logo
Used |
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Unused |
There's a flag at 0x3FFFF in the main CPU that's set to 00 by default. If it's set to a non-zero value, the usual thick red Taito logo will be replaced by then-yet-to-debut modern gray-and-blue Taito logo! This logo first made its appearance in the graphics banks of Rainbow Islands, but nothing in the game's code referenced those graphics. This would have been the first game to properly make use of this logo, but Taito decided to wait until September 1988 for its debut.
First, put the following code in MAME's contcirc.xml cheat file to bypass the game's checksums:
<cheat desc="Ignore Checksums"> <script state="run"> <action>maincpu.mw@00ABA=0x0002</action> <action>sub.mw@009B4=0x0002</action> </script> <script state="off"> <action>maincpu.mw@00ABA=0x0174</action> <action>sub.mw@009B4=0x0084</action> </script> </cheat>
Then, put this code in the contcirc.xml cheat file to set the logo flag to 01:
<cheat desc="New Taito Logo"> <script state="run"> <action>maincpu.mb@03FFFF=0x01</action> </script> <script state="off"> <action>maincpu.mb@03FFFF=0x00</action> </script> </cheat>
The logo will then appear on the copyright screen, title screen, and credits.
Unused Graphics
Unseen
These graphics are technically used, but are either concealed or off-camera.
Used | Full |
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On the starting screen, banners for the F-1 Grand Prix and the Honda Civik (much kooler than the Civic) are just out of frame.
Used | Full |
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A good number of the squares in the ending sequence's background are either obscured or out of sight, including parodies of Coca-Cola, Camel, Nescafé, Marlboro, JVC, NGK, and Elf, as well as possibly STP, along with some hidden developer credits.
Referenced Graphics
The following graphics are in the sprite table but are never used in -game.
Along with the fire extinguisher and tire alerts, there's an unused alert showing a gas canister. The developers might have planned for the player's car to run low on gas, forcing them to make a pit stop to refuel.
Sprite IDs: 01E0-01E3 (Numbers), 01DF (Last)
Four unused numbers and a "LAST" text. These graphics and an unused kanji in the next section suggests that the player was meant to do multiple laps in a course instead of just one.
Sprite 005B | Sprite 00D3 | Sprite 00D4 | Sprite 00D9 |
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Marlboro (Man) | Goodyear, Texaco, and Agip | Valvoline Racing Oil | Honda Racing Corporation |
Sprite 00D9 | Sprite 00DA | Sprite 00DB | |
NGK Spark Plug | Agip | Pepsi |
Seven unused billboards, all of which parody (read: change a few letters to avoid legal disputes) real companies. The "Popsi" billboard doesn't have a proper palette in the actual game; the image above is a mock-up.
Putting this cheat in MAME's contcirc.xml cheat file will replace the pumpkin billboards in the Brazil course with one of the unused billboards:
<cheat desc="Replace Pumpkin Billboards"> <parameter> <item value="0x5B86">Maldoro</item> <item value="0xD384">Texacc</item> <item value="0xD484">Valvcline</item> <item value="0xD984">Honda HRG</item> <item value="0xDA84">Spark NGK</item> <item value="0xDB84">Aoips</item> <item value="0xDC84">Popsi</item> </parameter> <script state="run"> <action>sub.mw@287D1=param</action> <action>sub.mw@287EF=param</action> </script> <script state="off"> <action>sub.mw@287D1=0xD684</action> <action>sub.mw@287EF=0xD864</action> </script> </cheat>
Sprites 020B + 020D | Sprites 020C + 0214 | Sprites 020E + 020F | Sprites 0210 + 0211 |
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Goodyear tires | Mobil gas | Marlboro cigarettes | Pirelli tires |
Four unused double-wide billboards which, again, parody real companies.
An unused sign with the original Taito logo on top! Like the Popsi sign, no proper palette exists for this sign and the image above uses a mockup palette.
Early (Sprites 0093-0098) | Final (Sprites 0113-0118) |
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An early version of the checkpoint gate. The old version is only one screen wide with thin poles and a small sign, while the new version is 224 pixels wider with thicker poles and a bigger sign.
Early (Sprites 0173-0174) | Final (Sprites 01EB-01EC) |
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Early Taito platforms. They're taller. That's all.
Unreferenced Graphics
These graphics either aren't in the sprite table or have no associated tilemap.
A completely unused large font can be found in the BG/FG graphics ROM. This font matches the style of the giant time, rank, and qualify digits, with harsh angles and thick lines.
The first kanji is the symbol for yen 円, and the next six are counters for time: Year 年, month 月, day 日, hour 時, minute 分, and second 秒.
Three unused kanji in the game's standard font. 現在 translates as current or present, and 周 is a counter of laps or circuits.
Unused |
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Final |
The Taito logos at the end of each race were originally the modern gray-and-blue version, with patches for the old design crudely pasted on later (note the T and the I, which are missing the serifs that the older logo had, and the dot over the I in the second graphic).
Unused | Final |
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What was originally an upside-down Shell logo was changed to something completely different, a reference to John Player Special as Team Lotus' sponsor until the 1986 Formula One season.
Unused Text
Mixed in with the English course names at 0x046FA is a list of a course lengths for each stage:
Stage 1: Brazil | Stage 2: America | Stage 3: France | Stage 4: Monaco | Stage 5: Germany | Stage 6: Spain | Stage 7: Mexico | Stage 8: Japan |
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CIRCUIT 1 : 5.030 | CIRCUIT 1 : 5.435 | CIRCUIT 1 : 3.800 | CIRCUIT 1 : 3.312 | CIRCUIT 1 : 6.789 | CIRCUIT 1 : 3.404 | CIRCUIT 1 : 3.250 | CIRCUIT 1 : 6.004 |
Regional Differences
There are four release of this game:
- contrircj is the original Japanese release of the game. Released in the 1987.
- contrircua known as Set 2 in MAME, is the first and older US release of the game, which has the change to start the game and continue, the player have to press the accelerator pedal instead of press the start button. This is the first version that licensed by the US Navy under US patent no. 4021846.
- contrircu known as Set 1 in MAME, is the second and newer US release of the game. This version plays like the older US version except that this version fixes the game title and game over tagline position to make it centered.
- contrirc is the final release of the game, released for the International/World market. This version is based in the newer US version.
Title Screen
Japan | US (Set 2, older) | US (Set 1, newer) | World |
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Along the Taito copyright changement between the versions, in the older US version, the game title is a bit moved to the left side of the screen. The newer US version fixed this, make it centered like the other versions.
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