If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cowboy Bebop: Tsuioku no Serenade

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Cowboy Bebop: Tsuioku no Serenade

Also known as: Cowboy Bebop: Serenade of Remembrance (name given by IGN), Cowboy Bebop: Tsuitou no Yakyoku
Developer: Chime
Publisher: Bandai
Platform: PlayStation 2
Released in JP: August 25, 2005


CodeIcon.png This game has unused code.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Cowboy Bebop: Tsuioku no Serenade is an action video game for the Sony PlayStation 2.[1] One of the only two games based on the cult classic anime show.

Hmmm...
To do:
  • Document the cancelled English demo build (fonts, text, etc).
  • Another debug menu to enable. This one is apart of another game mode (perhaps a mini game of some sort).
    A small lead: if RAM location at 0x004FC698 is equal to 1, you're in the right game mode.
  • Search for unused maps.

Subpages

Cowboy Bebop Debug Menu Program Mode 01.png
Program Mode Debug Menu
What hidden secrets could be here?

Debug Menu

Cowboy Bebop Tsuioku no Serenade - Debugmenu1.png Cowboy Bebop Tsuioku no Serenade - Debugmenu2.png

An elaborate debug menu can be enabled with the below code. Press Select button to enable it. This menu will only work in hand-to-hand combat modes.

Master Code (Only needed for cheat devices)
90342118 0C0D07EE

Enable Debug Menu
D0495EDC 00000100
10495EF8 00000800
D0495EDC 00000000
10495EF8 00000000
Text Translation Text Translation
フラグ Flag ライト Light
カメラ Camera ミップマップ Mip Map
DMC専用 DMC Use フォグ Fog
DMC2 DMC2 レンズフレア Lens Flare
パスカメラ Path Camera 影パラメタ Shadow Parameter
マップ変更 Map Change BGM BGM
イベントシーン作成へるぱ Event Scene Helper EFFECT EFFECT
座標取り Take Coordinates parameter parameter
add npc add npc misc misc
add gmk add gmk enemy enemy
exec mode exec mode scatter scatter
play map cmd play map cmd combo timing combo timing
CLIP CLIP vehicle vehicle
TEST VALUES TEST VALUES STEREO / MONO STEREO / MONO
SE VOL TBL SE VOL TBL
Shooting Shooting
edge edge
(Source: Original TCRF research)
Flag Camera DMC Use
Cowboy Bebop Tsuioku no Serenade - Debugmenu3.png Cowboy Bebop Tsuioku no Serenade - Debugmenu4.png Cowboy Bebop Tsuioku no Serenade - Debugmenu5.png
This allows you to change various exclusive game-related settings. This allows you to change camera viewpoints in the map. This modifies the current camera selected.
DMC2 Path Camera Map Change
Cowboy Bebop Tsuioku no Serenade - Debugmenu6.png Cowboy Bebop Tsuioku no Serenade - Debugmenu7.png Cowboy Bebop Tsuioku no Serenade - Debugmenu8.png
Another camera setting. It isn't clear what this one does. It isn't clear what this one does. This allows you to change maps, assuming you know the correct ID.
Event Scene Helper Take Coordinates add npc
Cowboy Bebop Tsuioku no Serenade - Debugmenu9.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-Take Coordinates.png Cowboy Bebop Tsuioku no Serenade - Debugmen-addnpc.png
It's not clear what this does. Walk around freely in third person with map collision disabled. This allows you to add NPCs to the map. It's not fully clear how this works.
add gmk play map cmd CLIP
Cowboy Bebop Tsuioku no Serenade - Debugmenu-addgmk.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-play map cmd.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-CLIP.png
This allows you to add objects to the map. Commands developers added to use while in-game. It's not clear what this does.
TEST VALUES Light Mip Map
Cowboy Bebop Tsuioku no Serenade - Debugmenu-Test Values.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-light.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-mipmap.png
Used for debugging values. Changes light position and color. It's not clear what this does.
Fog Lens Flare Shadow Parameter
Cowboy Bebop Tsuioku no Serenade - Debugmenu-fog fix.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-lensflare.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-shadow parameter.png
Changes fog distance and color. Used for changing lens flare position and color. Changes shadow size and angle.
BGM EFFECT parameter
Cowboy Bebop Tsuioku no Serenade - Debugmenu-bgm.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-se.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-parameter.png
This allows you to play all of the music in the game. This allows you to play all of the sound effects. It's not clear what this does.
misc enemy scatter
Cowboy Bebop Tsuioku no Serenade - Debugmenu-misc.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-enemy.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-scatter.png
Miscellaneous debugging settings. Changes enemy behavior traits. Another lighting setting. It isn't clear what this one does.
combo timing vehicle STEREO MONO
Cowboy Bebop Tsuioku no Serenade - Debugmenu-Combo Timing.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-vehicle.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-stereo mono.png
Adjusts timing of animations. Changes vehicle properties. Stereo and Mono audio toggle.
SE VOL TBL Shooting edge
Cowboy Bebop Tsuioku no Serenade - Debugmenu-se vol tbl.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-shooting.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-edge.png
Another sound effect setting. It isn't clear what this one does. Spaceship mini-game levels. It isn't clear what this one does.

Exec Mode

It is not clear what this mode was intended to do, as it has much different functionality compared to the rest of the Debug Menu. Using the PS2 Server Directory, the console would connect to the servers using the pre-programmed directories. In "Setup", there is a developer directory, where a few project names can be discovered. Cowboy Bebop and Meitantei Conan are referred to under the names "BEBOP" and "CONAN". The other two are unknown projects.

If you attempt to select a project and load any folder such as "MASTER" or "DMAP", a "----WAIT----" screen will appear and the menu will go back to the PS2 Server Directory. Once in this state, the console cannot return to the main game.

Exec Mode PS2 Server Directory PS2 Project Folder
Cowboy Bebop Tsuioku no Serenade - Debugmenu-exec mode.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-Server Directory.png Cowboy Bebop Tsuioku no Serenade - Debugmenu-PS2 Project Folder.png
Mode Functionality Mode Functionality
0 Crashes Game, Music Plays 31 Crashes Game, Music Plays
1 Crashes Game, No Music 32 PS2 Server Directory
10 Reload Room 33 Crashes Game, Music Plays
11 Reload Room 40 Returns to Title Screen
12 Reload Room
(Source: Original TCRF research)

Debug Menu Text

Present in the executable is text for another debug menu. This is part of another game mode, likely a mini game of some sort. It isn't clear how to activate it.

"[[[[[ BATTLE VOICE ]]]]]\n"
"[[[[[ BGM ]]]]]\n"
"[[[[[ EXEC No. ]]]]]"
"[[[[[ MAIN ]]]]]"
"[[[[[ MAP SE ]]]]]\n"
"[[[[[ MEMORY CARD FORMAT ]]]]]"
"[[[[[ MESSAGE VOICE ]]]]]\n"
"[[[[[ PROJECT ]]]]]"
"[[[[[ SERVER IP ]]]]]\n"
"[[[[[ SHORT CUT ]]]]]"
"[[[[[ SOUND TEST MENU ]]]]]"
"[[[[[ SYSTEM SE ]]]]]"
"[[[[[ USER ]]]]]"
"[BACK]     P.%02d"
"[CAMERA]   P.%02d"
"[DEBUG]    P.%02d"
"[EFFECT]   P.%02d"
"[FLAG1]    P.%02d"
"[FLAG2]    P.%02d"
"[FLAG3]    P.%02d"
"[HIDE]     P.%02d"
"[LIGHT]    P.%02d"
"[MOVIE]    P.%02d"
"[PATH]     P.%02d"
"[SCENE]    P.%02d"
"[SHADOW]   P.%02d"
"[TEXTURE]  P.%02d"

Unused Progressive Display Mode

Applying the below code will enable an unused progressive mode when first starting the game.

Enable Progressive Mode
D0987EDC 00003D65
00987EDF 00000034

This code modifies system settings that get loaded at run-time. The display modes can be found in a file on the DVD named "ROOT.DAT". The below text can be found inside this file.

//フレームモード
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter  640x224(PSMCT32)
// 2:PAL  interless 640x512(PSMCT32)
// 3:PAL  noninter  640x256(PSMCT32)
// 4:480P           720x480(PSMCT16S)
// 5:VESA           640x480(PSMCT16S)
// 6:NTSC noninter  640x448(PSMCT16S)
// 7:PAL  noninter  640x512(PSMCT16S)
// 8:NTSC noninter  512x448(PSMCT32)
// 9:PAL  noninter  512x512(PSMCT32)
//10:NTSC noninter  640x448(PSMCT16)
//11:PAL  noninter  640x512(PSMCT16)
//12:NTSC noninter  512x448(PSMCT32/PSMZ24)
//13:PAL  noninter  512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}

Unused Language Settings

Like the above file, "ROOT.DAT" also contains possible language settings for this game, however none except Japanese work.

Text Translated
//言語モード
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//国モード(言語モードと一緒)
country={0}
//テレームモードデバッグ(R3で切り替え)
//0:なし
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:全て
framemode_debug={0}
//Language Mode
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//Country Mode (Together with Language Mode)
country={0}
//Frame Mode Debug (Change with R3 Button)
//0:None
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:All
framemode_debug={0}

"framemode_debug" doesn't appear to do anything when enabled.

  1. [1] - IGN.com, Mar. 26th, 2004