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Crazy Machines
Crazy Machines |
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Also known as: Заработало! (RU)
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Crazy Machines is a puzzle game of Rube Goldberg contraptions, and revolutionized the genre of "games you randomly find on a school PC".
Where's my screwdriver?
To do:
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Sub-Page
Prerelease Info |
Versions
The game had four main releases, with the latter three introducing new elements, puzzles, and bugs:
- Crazy Machines: Inventor's Workshop (2004)
- Crazy Machines: New Challenges (September 27, 2004)
- Crazy Machines: New From The Lab (October 15, 2005)
- Crazy Machines: Inventor's Training Camp (October, 2006, co-released with Oetinger Entertainment)
By unique elements and features, New Challenges is a superset of Inventor's Workshop, while both New From The Lab and Inventor's Training Camp are supersets of New Challenges (internally, Inventor's Training Camp is based on the New From The Lab-era engine with features cut). New From The Lab and Inventor's Training Camp have their own mutually-exclusive features.
Quirks of all versions are described on the same page, as the internal differences between them are minor.
Debug Features
Debug Screen
To do:
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Present in all versions. It cannot be enabled legitimately and instead is controlled by two values in memory (one for FPS display and another for debug screen). If the latter is active, the following values are shown:
- Main: time elapsed since start
- Game: time since last game mode change
- nMode: current active dialog window
- Number of objects present (not necessarily rendered)
- Conn: number of power/belt/rope connections, counted by endpoints. Equals 2 when two elements are connected with one cord
- Elements: number of elements (objects placed by level creator or player) on the field
- MOFuze: possibly the pointer to the object of a fuze being edited right now
- Sel: number of elements being in selection, posrel indicates whether they are being dragged around.
- Belts: number of power/belt/rope connections, counted by cords. Equals 1 when two elements are connected with one cord
- PSs: particle systems. Examples include flames, windmills, bombs, etc.
- FMs: unknown
- ZoneBorder: corner. Not present in Inventor's Workshop, as zones were not a feature yet.
- InGoal: number of elements with hit goals
- Drawn: number of objects drawn to the screen.
- SVB: unknown, possibly related to shadow volume recalculation.
Physic Model Display
To do: This is definitely present in New Challenges and New From The Lab. Its presence and functionality in Inventor's Workshop is to be confirmed. |
For every model, the game uses a collider composed of spheres and boxes. Much like with the debug screen, there is an option to render these hitboxes but it is buried in the code.
Some 3D UI elements (editor tabs, buttons, etc.) also use hitboxes despite not being processed by the physical engine. In this case, hitboxes are used to determine a hit when the player's inputs are raycasted.
Unused Assets
Inventor's Workshop
Centrifugal Belt
Since the first release an unimplemented element is mentioned in a translation file (scripts/strings/main.txt
).
tmo_belt_centr
{
FLIEHKRAFTMESSER
}
This oddity is carried into localized versions ("Centrifugal belt" in English, "ИЗМЕРИТЕЛЬ ЦЕНТРОБЕЖНОЙ СИЛЫ" [Centrifugal force meter] in Russian). Its design and purpose is unknown.
Golf Ball
All versions include a "golf ball" model (data/models/ball_golf.ucm
). There is no texture, shader, or other references to it outside of model loading script. It was most likely replaced by the tennis ball because of similar size, easier recognition, and the naturally-complicated texture of a golf ball.
Chain Link
Inventor's Workshop and Inventor's Training Camp (they have a similar title screen, but the latter lacks the start screen lamp) include an unused model named (data/models/startscreen_lamp_chainlink.ucm
). This may indicate the start screen lamp in Inventor's Workshop was originally meant to be hanging on a chain, as opposed to a blue power cord.
New Challenges
Unused Gravity-Related Texture
The textures directory contains a file named power_gravity_disc.ucm
(not used anywhere). It is notable this is the first finished texture for New Challenges (official demos preserve modification datetime of files), indicating it was used for an early version of the gravity machine.
Zeppelin Motor/Rotor
elements.fsc
code for the zeppelin refers to to_wind_zeppelin_rotor
(spinning yellow propeller). However, there is an identical section of code describing to_wind_zeppelin_motor
which refers to a nonexisting motor model. This may indicate the zeppelin used to look differently. It might also be just a simple name change, though.
ID 57
New Challenges and later games have items for a continuous series of IDs (1 to 79 at least) except for 57. It is unknown if this ID was used for a removed element or it was just an accidental number skip.
New From The Lab
Bell
An unfinished bell element with a model (data/models/bell.ucm
and data/models/bell_clapper.ucm
), ringing sound (data/sounds/fx/bell.wav
), and element description:
Bell,
bell clapper is also movable, element
objective has been attained when the bell
rings, ropes can be attached to the lugs
...and a definition in scripts/elements/elements.fsc
. However, it lacks a shader and a texture. It is not assigned an ID and is not accessible from within the game.
Pulley
elements.fsc
files for New From The Lab and Inventor's Training Camp contain a definition for rope_pulley
element, commented out. The element is not referenced anywhere outside this file. The reason for removal is most likely the restrictive nature of rope physics in the game.
Picot wheel and ID 85
New From The Lab uses ID 83 for its bucket_wheel
element. However, its code also treats ID 85 as a functionally identical (or at least very similar) element. The game also contains an unused model named belt_picot_wheel.ucm
, not referenced in any .fsc or .vsc file. It has no corresponding texture, and its UV map is incorrect (most probably autogenerated and never fixed). This model has four hooks for attaching ropes along with a standard-sized wheel for drive belts (no other element contains both). Most probably, ID 85 was used for this element before its partial removal.
Revisional Differences
Starting with New Challenges, it is possible to place elements in invalid positions (out of bounds or overlapping) by causing the context menu to pop up, press-holding any yellow button, and dragging the element by it.
- Pages missing developer references
- Games developed by FAKT Software GmBH
- Pages missing publisher references
- Games published by Pepper Games
- Windows games
- Games with unused code
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Windows pages missing date info
- To do
Cleanup > Pages missing date info > Windows pages missing date info
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by FAKT Software GmBH
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Pepper Games