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Croc 2

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Title Screen

Croc 2

Also known as: Croc! Adventure (JP)
Developer: Argonaut Software
Publishers: Fox Interactive (US/EU), Koei (JP)
Platforms: Windows, PlayStation
Released in JP: September 2, 1999 (PlayStation)
Released in US: July 1999 (PlayStation), March 7, 2000 (PC)
Released in EU: August 3, 1999 (PlayStation), June 9, 2000 (PC)

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Croc 2 sees the titular character on a quest to find his birth parents.

Music Select


On the PC version, hold S and press Left, C, Up, Down, Space, C, Return at the title screen. A sound will confirm correct entry.

On the PlayStation version, hold R1 and press Left, Circle, Up, Down, Square, Circle, X at the title screen. A sound will confirm correct entry.

This will add a new entry to the "Sound Options" menu in the pause menu of the game. Scroll down to "Music Volume" and press A or S (PC) or L1 or R1 (PlayStation) to select a song.

(Source: Hacczilla (PlayStation), hdc0 (PC))

Position Bar


On the PC version, hold S and press Space, Down, C, Up at the title screen. A sound will confirm correct entry. Press F7 during the game to display the information, and press it again to remove it.

On the PlayStation version, hold R1 and press Square, Down, Circle, Up at the title screen. A sound will confirm correct entry. On a second controller, press X to display the information, and press it again to remove it.

Along with showing Croc's position, this also tells you the file name for the level you're currently on. On the PC version, it also supplies you with a build date.

(Source: Hacczilla (PlayStation), hdc0 (PC))

Level Select


NTSC PlayStation

A level select exists in the game, but for the most part, it is non functioning. To access it on the NTSC PlayStation game, change the value at 009BBF8C to 14.

Pressing Select will change the Intro to Level, Boss or Secret. However, there is no way to leave the screen unless the value is changed back to 4 (for regular gameplay).

Although this Level Select does not work completely, it does track your level. For example, if loaded while in the Find the Key! Save the Gobbo! level, the stats will read as follows:

Tribe 1
Level 2
Map 1

It can be loaded in the Japanese game, too. However, since it hasn't been translated, all text appears in gibberish, symbols and numbers.

(Source: DESCENSION (value), RadSpyro (address))


A working level select menu can be accessed by setting the byte at 0x41AC66 (EU version: 0x41B186) to 0x12 and entering the credits cheat.

Unused Cheat

A cheat known simply as Magazine Cheat is mentioned in the game data, but it seems to be inaccessible. The disassembly of the Windows version reveals that there is no way to activate the magazine cheat without modifying the game's code. It can be made accessible e.g. by using a Cheat Engine script.[1]

On the PlayStation version (NTSC), the Magazine Cheat string can be found at 0x7DDE2C.

Developer Text

At 0x7DF131 is a note from David McEwen, a programmer for the game.

Maximum Camera's have been stacked

And nearby at 0x7DF18D:


Early Level Names

The levels used for the gameplay demos are older versions of the levels. A couple of these show early names.

Early Final
HEY! He Stole my lunch! Get the Gobbo's sandwich!
Burning Down the Forest Save the 50 Trapped Gobbos!
Find 3 Lost Treasure Chests Find 5 Lost Treasure Chests

Unused Levels

Some of the levels intended for the attract mode / demo play are using earlier versions of the level, or go unused entirely. These levels all have missing areas, likely to reduce loading times. As such, entering doors will either cause Croc to fall to his doom, or result in an error message.

In addition to this, two copies of full levels are also present.

Find the Key! Save the Gobbo!

Normal Level Demo Level
Croc2-FtKDoor.png Croc2-FtK2Door.png

Another version of this level has been left in. It serves as the demo version of the level, and appears to be the same build as the one from the PlayStation Magazine Demo.

Normal Level Demo Level
Croc2-FtKStart.png Croc2-FtK2Start.png

Upon completion you will be returned to the Sailor Village hub.

Chase the Choo Choo Train

A near identical copy of the normal level, placed after it in the file list. Although 002 usually refers to a playable demo level, there are no known demos that include this level.

The only noticeable difference is that the scene played when you fail to reach the switch in time is different. In this longer version, the train is visible as it moves through a tunnel. The regular level shows the train disappear into pure darkness.

Completing this version of the level takes you back to Cossack Village as expected, but does not mark the quest as complete.

Bride of the Dungeon of Defright

Completely unused. However, it is possible to get into this level on the PlayStation version via a glitch.

The Gobbo has different text (with a grammar error that is sure to annoy many), the camera reacts strangely at certain points and Croc grabs the barrels strangely.

For those wondering, the text in the final is "Croc! Catch the bombs and blow up the cage!" and "Thank you!". Another Gobbo instead uses the corrected line, "You're my friend for life!".

In addition to this, there's some leftover text from an earlier version of the level hidden in the wad file.

Normal Level Demo Level
I'm saved! I'm Saved!
I'm so glad you've arrived Croc!

While you were fighting Baron Dante, I escaped using my self-propelling pencil! Oh yes!

The Baron retreated to the heart of his evil domain!

You keep the Baron busy, I'll try and find a way to send him back from whence he came!

You'll have to get through Dungeon of Defright and defeat Goo Man Chu, the Goo monster!

I'm so glad you arrived Croc!

Whilst you were fighting Baron Dante, I escape using my self-propelling pencil!

The Baron escaped, he in the heart of his evil domain!

You keep the Baron busy and I'll try and find a way to send him whence he came!

You'll have to get through the Dungeon of Defright and defeat Goo Man Chu, the Goo monster!

Save the Ice Trapped Gobbos!

Completely unused.

The Red Crystal on the upper platform is missing. The Green Crystal and two regular crystals are missing from the clockwork gobbo area.

The Gobbo's text has been changed:

Normal Level Demo Level
Gobbo friends trapped in ice! If Croc saves Gobbos, then Gobbo help clear snow from door. Gobbo friends trapped in ice! Save Gobbos! If Croc save friends, help clear snow from door.

In addition to this, an earlier script also rests in the remaining parts of the file:

Normal Level Demo Level
Gobbo press button for bridge, Croc push ice block over it! I press button for bridge! You push block over the bridge!
Croc is Gobbo's hero! Croc Gobbo hero!
Gobbo stop spinning bridge, Croc push ice block over. Gobbo stop spinning bridge. Croc push ice block over.
Gobbo happy! Croc save! Gobbo happy. Croc save.
Gobbo make lift work! Quick, Croc! Jump on lift! Gobbo! Make lift work. Croc jump on quick!
Croc save Gobbos! Gobbo get TNT out of ice block. Croc save friends. Now Gobbo get TNT out of block.
Croc is Gobbo's best friend. Croc best friend.

The Village Masher

Normal Level Demo Level
Croc2-VillageMasher.png Croc2-VillageMasherDemo.png

The camera angle for the Gobbo is very slightly different.

Different text:

Final Demo
Hold on! Gobbos find Croc another bucket! Hold on, we'll find you another bucket!
Fill bucket with water, throw water at fire-breathing monster! Fill the bucket with water, and throw it at the fire breathing monster!

Find 3 Lost Treasure Chests

Find 5 Lost Treasure Chests Find 3 Lost Treasure Chests
Croc2-Lasers.png Croc2-LasersDemo.png

Different laser placement. In the final, there are no lasers that Croc can walk under; he has to leap over all of them.

Interestingly, the clockwork Gobbo area has been kept in.

HEY! He Stole My Lunch!

Normal Level Demo Level
Croc2-Lunch.png Croc2-LunchDemo.png

There's a gong that was moved to the cave in the final level, and very minor changes to the text.

Normal Level Demo Level
Croc! Throw Gobbo! Gobbo get crystal! Croc throw Gobbo. Gobbo get crystal.

Burning Down the Forest

The lava reacts strangely in this level. In some parts, Croc can either swim in it (PC) or he'll leap across it (PS1) until he comes into contact with a certain part. A fire wall to the left of the starting point has no collision either.

It is possible to collect 50 Gobbos by hacking the game for infinite lives, since the game doesn't remove saved Gobbos when Croc restarts the level like he would in the final. The level still cannot be completed.

Find the Wheels in the Jungle!

Normal Level Demo Level
Croc2-Jungle.png Croc2-JungleDemo.png

There's a different jelly colour mark and the jelly is misplaced.

The platforms that are usually activated by breaking the box have been activated already, and the creatures that you normally hop across at this point have no collision.

The Dantini near the stonehenge structure is missing, as is one of the dinosaur enemies leading there.

Finally, the music is different.

(Source: RadSpyro)

Unused Doors

Save the Ice Trapped Gobbos!

There's a second door near the Gobbo's door. It's obscured by the wall, and can only be seen by hacking Croc outside the level boundaries.

The door itself does not have a warp point, although most of the doors in this level lack one until they are activated by an event.

Save 30 Gobbo Babies!

There are two doors hidden behind the level start. One of these doesn't work, but the other does (see below).

Unused Warp

One of the two doors in Save 30 Gobbo Babies has a warp associated with it. When you go through it, you're teleported to a small grass plane nearby. Sometimes Croc will grab the edge, but it's impossible for him to let go of it. All that is on this plane is a single tree.

Interestingly, the game "locks" you there like it would if you were on part of the main map, so you can't get off it at all.

Unused Graphics

Early Swap Meet Pete Icon

An icon seen in early screenshots can still be found in the game.


(Source: Mr. C)

Unused Loading Icons

Some unused loading icons have been left in the games. Even on the PlayStation version of the game, these icons are never seen (though similar ones can be seen).

Early Trademark Screen

An additional trademark screen has been left in. The logo is of a lower quality than the one used, and omits OmniPlay.

Used Unused
Croc2-UsedTM.png Croc2-UnusedTM.png

Unused Demos

There are a couple of attract mode videos / demos that go unused.

The first is a demo of "The Village Masher".

After skipping the text, Croc rapidly attacks, jumps, stomps and moves the camera around.

The second is "Find the Wheels in the Jungle!".

The demo recording is much older than the level file and appears to be broken, with Croc running straight into a wall.

(Source: Arkadiusz Kołek)

Wave File Metadata

Most level files store their sound effects in a proprietary format called "cvg" which is basically SPU ADPCM. The only exception is the unused Village Masher demo map (t0l1m002.wad). Its sound effects are stored as uncompressed PCM Wave files. Some of them contain interesting metadata:

Index Date IENG Encoder
0 1999-02-12 Deepz0ne Sound Forge 4.5
1 1999-02-01 Deepz0ne Sound Forge 4.5
2 1997-04-28 n/a Sound Forge 4.0
3 1999-02-01 Deepz0ne Sound Forge 4.5
4 1999-02-01 Deepz0ne Sound Forge 4.5
5 1999-02-01 Deepz0ne Sound Forge 4.5
6 1999-02-12 Deepz0ne Sound Forge 4.5
9 1999-02-15 Deepz0ne Sound Forge 4.5
10 1996-11-14 n/a Sound Forge
28 1999-04-06 Deepz0ne Sound Forge 4.5
29 1999-04-06 Deepz0ne Sound Forge 4.5
30 1999-04-07 Deepz0ne Sound Forge 4.5
31 1999-04-06 Deepz0ne Sound Forge 4.5
32 1999-04-07 Deepz0ne Sound Forge 4.5
33 1999-04-07 Deepz0ne Sound Forge 4.5
34 1999-04-06 Deepz0ne Sound Forge 4.5
35 1998-06-01 Gwynn Jones Sound Forge 4.0
37 1999-04-21 Deepz0ne Sound Forge 4.5
38 1999-04-21 Deepz0ne Sound Forge 4.5
39 1999-04-21 Deepz0ne Sound Forge 4.5
41 1999-04-07 Deepz0ne Sound Forge 4.5
42 1999-04-07 Deepz0ne Sound Forge 4.5

Build Date

Using the Position Bar cheat, it is possible to see build dates for the PC version.

For PlayStation versions, they can be found near the text for the cheat options.


USA Europe
February 1st 2000
March 31 2000


USA 0x7DDDCC Europe 0x48CF3C Japan 0x6AAB54
July 1st 1999 14:31:00
July 13th 1999 16:50:50
July 15th 1999 11:22:30

Regional Differences

  • In the USA, Croc 2 was released with a partnership to Nabisco. This included a contest and promotional packets of Gummi Savers featuring Croc 2, with the actual Gummi Savers appearing in the game itself. Elsewhere, the traditional jellies from the previous game could be found instead.
USA Other Regions
Croc2-GummiSavers.png Croc2-Jellies.png
  • The names also vary depending on the region.
USA Europe Japan
Crystal Craze Gummi Savers Jump Orange Flavour Jelly Jump Orange Jelly
Five Flavor Gummi Savers Jump Lime Flavour Jelly Jump Green Jelly
Wild Berries Gummi Savers Jump Strawberry Flavour Jelly Jump Red Jelly
  • The continue screens are different between PAL and other regions. They use plain text in the PAL version.
PAL Other Regions
Croc2-ContinuePAL.png Croc2-ContinueNTSC.png
  • Same with the Game Over screens.
PAL Other Regions
Croc2GameOver-PAL.png Croc2-GameOverNTSC.png
  • In the European PC version, selecting English will use the graphics. But for any other language, plain text is used.
J-NTSC Other Regions
Croc2-Loading-JP.png Croc2-Loading-US.png
  • Along with the completely different logo, the word loading has darker shades of green and is very slightly warped on the Japanese game.
  • Although not seen during gameplay, the titles for The Village Masher cutscene have changed between regions. In PAL copies of the game, the title is AAAGH Mad Gobbo !!!. In the US copies, the title is Beware of the Dog !!.

Revisional Differences

PlayStation Windows
Croc2-SignPS1.png Croc2-SignPC.png
  • The sign in Sailor Village reads "Welcome to Oki-Doki" in the PlayStation of the game, with "Bye bye!" written on the other side. In the PC version, the sign is reversed, likely because it makes little sense to say "Bye bye!" to people who are just entering the village.
  • Swap Meet Pete's card changes from blue to purple in the PC version. The number on the card also differs for unknown reasons.
PlayStation Windows
Croc2-CarPS1.png Croc-CarPC.png
  • The symbol on Croc's car was removed in the PC version.
  • The "Ice Cave" song (better known by fans as "Save the Ice Trapped Gobbos! 2") was removed from the PC version for reasons unknown.


  • There are a few gaps in the files, suggesting removed levels. There are at least three known levels that were removed in the final. Missing from the files are:
    • t2l4m001.wad (a Cossack Village level)
    • t3l6m001.wad (a Caveman Village level)
    • t4l4m001.wad (an Inca Village level)
  • In the main menu's file, the game mentions a "Front End Bonfire". This is a leftover from the early demo.
  • Goo Man Chu is referred to internally as "GooManShoo".