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Title Screen


Developer: Glenn Andreas
Publisher: Ambrosia Software
Platform: Mac OS Classic
Released internationally: August 27, 1999

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.

Cythera is the first RPG to be published by Ambrosia. Was influenced by the Ultima series. Cythera uses a game engine called Delver. Unlike most vintage Mac games, the scenario file uses a custom archive format instead of using the Resource Fork; an editor is available, as is extensive technical documentation which may be of use in finding further inaccessible content.

To do:
Is there anything left of the Cheat mode aside from the below text? Also, some unused interface graphics (compressed) are in the Cythera application.

Inaccessible Dialogue

There's quite a lot of dialogue that seems to be unreachable in normal gameplay because of bugs. This is described here.

Tree of Life

Tree of Life region in the 3rd-party editor Redelv

There is an inaccessible level, Map Resource 0x8027, which was first reached by hacking saved game files. It is visibly incomplete.

Cheat Mode

Starting at C9AB2 in the executable are some messages relating to a potential cheat mode.

Cheat mode activated
Cheat mode deactivated
Jump from [%x,%x,%x]:
Level: %x X: Y: 
Take teleporter:
Spam create obj:
Data1: %d 
Data2: %.3x, %.3x
Current time = %8x, day %d
What prop # (0-%x):
#%d : %.2x %d:%.3x
(%.3x,%.3x): [%.3d,%.3d]