de Blob 2 (Nintendo DS)
|de Blob 2|
This game has hidden development-related text.
A nice little platformer using paint as a game mechanic.
There is text in the ROM for a fairly extensive debug menu:
- Build: %s Button Only Control Scheme Stylus Only Control Scheme Hybrid Control Scheme # All Buttons Are Jump Control Scheme\0 Return to game Exit To Menu Restart Level Restart New Spawn Point Debug Menu Frame Stepping Game Speed Draw Level Collision Draw Level Draw Entity Collision Draw FPS Counter Draw Stylus Dot Debug Movement Debug Abilities Debug Area Variables Debug Camera Adjust Export Cameras Debug Colour Debug Paint Debug Enemy Debug Camera Offset Draw Chunk Counter Add 10 Lives Debug DSI Unlock Toggle Cannot Die Toggle HUD Manager Info On Manager Info Off Pause Top Screen Bottom Screen Press SELECT to return to Game Speed = 1 / %d Press SELECT to return to Game STEPPING at %d DSI Minigame Start Frontend Single Player Video Player Wating for players to connect
A file named version simply contains the number "273".
Game completion percentage is referred to as "stars", while amount of chroma cameras collected are referred to as "shards", potentially indicating that Blob was originally intended to collect shards of the Chroma Crystal rather than the odd final choice of Chroma Cameras. (menus/LevelSelect.xml)
During development, there was a debug option to skip splash screens by pressing L (menus/menu_splash1.xml)
The de Blob series
|Wii||de Blob • de Blob 2|
|Nintendo DS||de Blob 2|