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Deadlands

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Title Screen

Deadlands

Developer: Headfirst Productions
Platform: PlayStation 2


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.


We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.

Deadlands is an action game that was in development for the PS2 and Xbox, only to be cancelled due to the development studio going bankrupt.

A PS2 build dated July 14, 2004 surfaced on December 9, 2006. The executable for this build also contains debugging symbols.

Debug Displays

DeadlandsPS2-20040714 DebugDisplays.png

With this following code a bunch of debug displays can be enabled that show your player's current stance in the top-right, and camera, object, memory info, as well as recently played animations on the left side.

20154374 00000000
DeadlandsPS2-20040714 DebugDisplay.png
DeadlandsPS2-20040714 DebugWindows.png

While there normally are 96 different debug windows that can be toggled, with the code below all of them are displayed on the screen. All of the individual window address pointers are stored at 00462F80, and the value stored 128 bytes in of the pointers is supposed to be any value that doesn't result in 0 when performing a logical AND with 0x10000000 in order for it to display on-screen. The table under this code lists all of the individual debug windows.

2014C19C 00000000
Individual Windows 
BurningTree 60462F80 00000010
00000000 00000083
CannonBall1 60462F84 00000010
00000000 00000083
CannonBall2 60462F88 00000010
00000000 00000083
CannonBall3 60462F8C 00000010
00000000 00000083
CannonBall4 60462F90 00000010
00000000 00000083
Cannonball2Explosion 60462F94 00000010
00000000 00000083
CliffBottomEnemy1 60462F98 00000010
00000000 00000083
CliffBottomEnemy2 60462F9C 00000010
00000000 00000083
CliffBottomEnemy3 60462FA0 00000010
00000000 00000083
CutSceneDamage 60462FA4 00000010
00000000 00000083
DummyEnemy 60462FA8 00000010
00000000 00000083
FearBlockage 60462FAC 00000010
00000000 00000083
FearBlocker 60462FB0 00000010
00000000 00000083
FortDoor 60462FB4 00000010
00000000 00000083
FortFrontEnemy1_1 60462FB8 00000010
00000000 00000083
FortFrontEnemy1_2 60462FBC 00000010
00000000 00000083
FortFrontEnemy1_3 60462FC0 00000010
00000000 00000083
FortFrontEnemy1_4 60462FC4 00000010
00000000 00000083
FortFrontEnemy2_1 60462FC8 00000010
00000000 00000083
FortFrontEnemy2_2 60462FCC 00000010
00000000 00000083
FortFrontEnemy2_3 60462FD0 00000010
00000000 00000083
FortFrontEnemy3_1 60462FD4 00000010
00000000 00000083
FortFrontEnemy3_2 60462FD8 00000010
00000000 00000083
FortFrontEnemy3_3 60462FDC 00000010
00000000 00000083
FortFrontEnemy4_1 60462FE0 00000010
00000000 00000083
FortFrontEnemy4_2 60462FE4 00000010
00000000 00000083
FortFrontEnemy4_3 60462FE8 00000010
00000000 00000083
FortFrontEnemy4_4 60462FEC 00000010
00000000 00000083
FortFrontEnemy4_5 60462FF0 00000010
00000000 00000083
FortFrontEnemy4_6 60462FF4 00000010
00000000 00000083
HangMan 60462FF8 00000010
00000000 00000083
IdleCrow1 60462FFC 00000010
00000000 00000083
IdleCrow2 60463000 00000010
00000000 00000083
IdleCrow3 60463004 00000010
00000000 00000083
IdleCrow4 60463008 00000010
00000000 00000083
IdleCrow5 6046300C 00000010
00000000 00000083
Manitou 60463010 00000010
00000000 00000083
PE_BirdPop1 60463014 00000010
00000000 00000083
PE_BirdPop2 60463018 00000010
00000000 00000083
PE_BirdPop3 6046301C 00000010
00000000 00000083
PE_BirdPop4 60463020 00000010
00000000 00000083
PE_BirdPop5 60463024 00000010
00000000 00000083
PE_Campfire_01 60463028 00000010
00000000 00000083
PE_CannonBall2 6046302C 00000010
00000000 00000083
PE_CannonBall3 60463030 00000010
00000000 00000083
PE_Torch_01 60463034 00000010
00000000 00000083
PE_Torch_02 60463038 00000010
00000000 00000083
PE_Torch_03 6046303C 00000010
00000000 00000083
PE_Torch_04 60463040 00000010
00000000 00000083
PE_Torch_05 60463044 00000010
00000000 00000083
PE_Torch_06 60463048 00000010
00000000 00000083
PE_Torch_07 6046304C 00000010
00000000 00000083
PE_Torch_08 60463050 00000010
00000000 00000083
PE_Torch_09 60463054 00000010
00000000 00000083
PE_burning_cart_01 60463058 00000010
00000000 00000083
PE_burning_cart_02 6046305C 00000010
00000000 00000083
PE_cannonball4 60463060 00000010
00000000 00000083
PE_cannonball_watersplash 60463064 00000010
00000000 00000083
PE_cannonballtrail4 60463068 00000010
00000000 00000083
PE_cannonballtrail_1 6046306C 00000010
00000000 00000083
PE_cannonballtrail_2 60463070 00000010
00000000 00000083
PE_cannonballtrail_3 60463074 00000010
00000000 00000083
PE_fearspike_Middle1 60463078 00000010
00000000 00000083
PE_fearspike_Middle2 6046307C 00000010
00000000 00000083
PE_fearspike_Middle3 60463080 00000010
00000000 00000083
PE_fearspike_Mini1 60463084 00000010
00000000 00000083
PE_fearspike_Mini2 60463088 00000010
00000000 00000083
PE_fearspike_Small1 6046308C 00000010
00000000 00000083
PE_fearspike_Small2 60463090 00000010
00000000 00000083
PE_fearspike_dust 60463094 00000010
00000000 00000083
PE_leaves_start_tree 60463098 00000010
00000000 00000083
PE_train_crashdust 6046309C 00000010
00000000 00000083
PE_train_fire 604630A0 00000010
00000000 00000083
PE_train_funnelsmoke 604630A4 00000010
00000000 00000083
PE_train_steam 604630A8 00000010
00000000 00000083
PE_train_steam2 604630AC 00000010
00000000 00000083
PE_train_tunneldust 604630B0 00000010
00000000 00000083
PE_train_wheelsparks 604630B4 00000010
00000000 00000083
PE_train_wheelsparks02 604630B8 00000010
00000000 00000083
PE_tunnel_debrisfall 604630BC 00000010
00000000 00000083
PE_waterfallmist_large 604630C0 00000010
00000000 00000083
PE_waterfallmist_small 604630C4 00000010
00000000 00000083
PlaneCrow 604630C8 00000010
00000000 00000083
PlaneCrow2 604630CC 00000010
00000000 00000083
Player 604630D0 00000010
00000000 00000083
Skybox 604630D4 00000010
00000000 00000083
TREEBLOCKER 604630D8 00000010
00000000 00000083
TakeOffCrow1 604630DC 00000010
00000000 00000083
TakeOffCrow2 604630E0 00000010
00000000 00000083
TakeOffCrow3 604630E4 00000010
00000000 00000083
TakeOffCrow4 604630E8 00000010
00000000 00000083
TakeOffCrow5 604630EC 00000010
00000000 00000083
TakeOffCrow6 604630F0 00000010
00000000 00000083
TakeOffCrow7 604630F4 00000010
00000000 00000083
TakeOffCrow8 604630F8 00000010
00000000 00000083
Train 604630FC 00000010
00000000 00000083
(Source: Edness)

Video Modes

Normally the game runs at 512×447, however there are several launch arguments that can be passed through to toggle other resolutions. Several unforeseen graphical glitches may arise using one of the other modes! The codes next to it are provided as an alternative if passing arguments to the ELF is not an option.

Argument Resolution Alternate Method
-ntsc512 512×447 20283F5C 00000000
-ntscnonint 640×448 20283F84 00000000
-pal512 512×511 20283EE4 00000000
-palint 640×512 20283F30 00000000
-palnonint 640×512 20283F0C 00000000
(Source: Edness)