Deadlands
Deadlands |
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Developer: Headfirst Productions This game has unused code. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
Deadlands is an action game that was in development for the PS2 and Xbox, only to be cancelled due to the development studio going bankrupt.
A PS2 build dated July 14, 2004 surfaced on December 9, 2006. The executable for this build also contains debugging symbols.
Debug Displays
With this following code a bunch of debug displays can be enabled that show your player's current stance in the top-right, and camera, object, memory info, as well as recently played animations on the left side.
20154374 00000000
While there normally are 96 different debug windows that can be toggled, with the code below all of them are displayed on the screen. All of the individual window address pointers are stored at 00462F80, and the value stored 128 bytes in of the pointers is supposed to be any value that doesn't result in 0 when performing a logical AND with 0x10000000 in order for it to display on-screen. The table under this code lists all of the individual debug windows.
2014C19C 00000000
Individual Windows | |||
---|---|---|---|
BurningTree | 60462F80 00000010 00000000 00000083 |
CannonBall1 | 60462F84 00000010 00000000 00000083 |
CannonBall2 | 60462F88 00000010 00000000 00000083 |
CannonBall3 | 60462F8C 00000010 00000000 00000083 |
CannonBall4 | 60462F90 00000010 00000000 00000083 |
Cannonball2Explosion | 60462F94 00000010 00000000 00000083 |
CliffBottomEnemy1 | 60462F98 00000010 00000000 00000083 |
CliffBottomEnemy2 | 60462F9C 00000010 00000000 00000083 |
CliffBottomEnemy3 | 60462FA0 00000010 00000000 00000083 |
CutSceneDamage | 60462FA4 00000010 00000000 00000083 |
DummyEnemy | 60462FA8 00000010 00000000 00000083 |
FearBlockage | 60462FAC 00000010 00000000 00000083 |
FearBlocker | 60462FB0 00000010 00000000 00000083 |
FortDoor | 60462FB4 00000010 00000000 00000083 |
FortFrontEnemy1_1 | 60462FB8 00000010 00000000 00000083 |
FortFrontEnemy1_2 | 60462FBC 00000010 00000000 00000083 |
FortFrontEnemy1_3 | 60462FC0 00000010 00000000 00000083 |
FortFrontEnemy1_4 | 60462FC4 00000010 00000000 00000083 |
FortFrontEnemy2_1 | 60462FC8 00000010 00000000 00000083 |
FortFrontEnemy2_2 | 60462FCC 00000010 00000000 00000083 |
FortFrontEnemy2_3 | 60462FD0 00000010 00000000 00000083 |
FortFrontEnemy3_1 | 60462FD4 00000010 00000000 00000083 |
FortFrontEnemy3_2 | 60462FD8 00000010 00000000 00000083 |
FortFrontEnemy3_3 | 60462FDC 00000010 00000000 00000083 |
FortFrontEnemy4_1 | 60462FE0 00000010 00000000 00000083 |
FortFrontEnemy4_2 | 60462FE4 00000010 00000000 00000083 |
FortFrontEnemy4_3 | 60462FE8 00000010 00000000 00000083 |
FortFrontEnemy4_4 | 60462FEC 00000010 00000000 00000083 |
FortFrontEnemy4_5 | 60462FF0 00000010 00000000 00000083 |
FortFrontEnemy4_6 | 60462FF4 00000010 00000000 00000083 |
HangMan | 60462FF8 00000010 00000000 00000083 |
IdleCrow1 | 60462FFC 00000010 00000000 00000083 |
IdleCrow2 | 60463000 00000010 00000000 00000083 |
IdleCrow3 | 60463004 00000010 00000000 00000083 |
IdleCrow4 | 60463008 00000010 00000000 00000083 |
IdleCrow5 | 6046300C 00000010 00000000 00000083 |
Manitou | 60463010 00000010 00000000 00000083 |
PE_BirdPop1 | 60463014 00000010 00000000 00000083 |
PE_BirdPop2 | 60463018 00000010 00000000 00000083 |
PE_BirdPop3 | 6046301C 00000010 00000000 00000083 |
PE_BirdPop4 | 60463020 00000010 00000000 00000083 |
PE_BirdPop5 | 60463024 00000010 00000000 00000083 |
PE_Campfire_01 | 60463028 00000010 00000000 00000083 |
PE_CannonBall2 | 6046302C 00000010 00000000 00000083 |
PE_CannonBall3 | 60463030 00000010 00000000 00000083 |
PE_Torch_01 | 60463034 00000010 00000000 00000083 |
PE_Torch_02 | 60463038 00000010 00000000 00000083 |
PE_Torch_03 | 6046303C 00000010 00000000 00000083 |
PE_Torch_04 | 60463040 00000010 00000000 00000083 |
PE_Torch_05 | 60463044 00000010 00000000 00000083 |
PE_Torch_06 | 60463048 00000010 00000000 00000083 |
PE_Torch_07 | 6046304C 00000010 00000000 00000083 |
PE_Torch_08 | 60463050 00000010 00000000 00000083 |
PE_Torch_09 | 60463054 00000010 00000000 00000083 |
PE_burning_cart_01 | 60463058 00000010 00000000 00000083 |
PE_burning_cart_02 | 6046305C 00000010 00000000 00000083 |
PE_cannonball4 | 60463060 00000010 00000000 00000083 |
PE_cannonball_watersplash | 60463064 00000010 00000000 00000083 |
PE_cannonballtrail4 | 60463068 00000010 00000000 00000083 |
PE_cannonballtrail_1 | 6046306C 00000010 00000000 00000083 |
PE_cannonballtrail_2 | 60463070 00000010 00000000 00000083 |
PE_cannonballtrail_3 | 60463074 00000010 00000000 00000083 |
PE_fearspike_Middle1 | 60463078 00000010 00000000 00000083 |
PE_fearspike_Middle2 | 6046307C 00000010 00000000 00000083 |
PE_fearspike_Middle3 | 60463080 00000010 00000000 00000083 |
PE_fearspike_Mini1 | 60463084 00000010 00000000 00000083 |
PE_fearspike_Mini2 | 60463088 00000010 00000000 00000083 |
PE_fearspike_Small1 | 6046308C 00000010 00000000 00000083 |
PE_fearspike_Small2 | 60463090 00000010 00000000 00000083 |
PE_fearspike_dust | 60463094 00000010 00000000 00000083 |
PE_leaves_start_tree | 60463098 00000010 00000000 00000083 |
PE_train_crashdust | 6046309C 00000010 00000000 00000083 |
PE_train_fire | 604630A0 00000010 00000000 00000083 |
PE_train_funnelsmoke | 604630A4 00000010 00000000 00000083 |
PE_train_steam | 604630A8 00000010 00000000 00000083 |
PE_train_steam2 | 604630AC 00000010 00000000 00000083 |
PE_train_tunneldust | 604630B0 00000010 00000000 00000083 |
PE_train_wheelsparks | 604630B4 00000010 00000000 00000083 |
PE_train_wheelsparks02 | 604630B8 00000010 00000000 00000083 |
PE_tunnel_debrisfall | 604630BC 00000010 00000000 00000083 |
PE_waterfallmist_large | 604630C0 00000010 00000000 00000083 |
PE_waterfallmist_small | 604630C4 00000010 00000000 00000083 |
PlaneCrow | 604630C8 00000010 00000000 00000083 |
PlaneCrow2 | 604630CC 00000010 00000000 00000083 |
Player | 604630D0 00000010 00000000 00000083 |
Skybox | 604630D4 00000010 00000000 00000083 |
TREEBLOCKER | 604630D8 00000010 00000000 00000083 |
TakeOffCrow1 | 604630DC 00000010 00000000 00000083 |
TakeOffCrow2 | 604630E0 00000010 00000000 00000083 |
TakeOffCrow3 | 604630E4 00000010 00000000 00000083 |
TakeOffCrow4 | 604630E8 00000010 00000000 00000083 |
TakeOffCrow5 | 604630EC 00000010 00000000 00000083 |
TakeOffCrow6 | 604630F0 00000010 00000000 00000083 |
TakeOffCrow7 | 604630F4 00000010 00000000 00000083 |
TakeOffCrow8 | 604630F8 00000010 00000000 00000083 |
Train | 604630FC 00000010 00000000 00000083 |
Video Modes
Normally the game runs at 512×447, however there are several launch arguments that can be passed through to toggle other resolutions. Several unforeseen graphical glitches may arise using one of the other modes! The codes next to it are provided as an alternative if passing arguments to the ELF is not an option.
Argument | Resolution | Alternate Method |
---|---|---|
-ntsc512 | 512×447 | 20283F5C 00000000 |
-ntscnonint | 640×448 | 20283F84 00000000 |
-pal512 | 512×511 | 20283EE4 00000000 |
-palint | 640×512 | 20283F30 00000000 |
-palnonint | 640×512 | 20283F0C 00000000 |
Cleanup > Pages missing developer references
Games
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by Headfirst Productions
Games > Games by platform > PlayStation 2 games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased PlayStation 2 games