Development:Final Doom (DOS, Mac OS Classic, PlayStation 3)
This page details development materials of Final Doom (DOS, Mac OS Classic, PlayStation 3).
To do: Pretty much every map. Comparisons between early and final maps. Check for individual difficulty and multiplayer-only settings. Find some here. |
Being active members of the Doom Mapping community, TeamTNT and the brothers Casali put out early versions of their final maps, whether as single levels or in compilations.
Contents
TNT: Evilution
MAP01: System Control
A version of this can be found in DWANGO6, a Deathmatching compilation, as MAP11. Do note that any music used in DWANGO maps was most likely not meant for the map proper, but was added by the map compiler.
MAP17: Processing Area
Can be found in #1DWANGO (not DWANGO1, that's a different mapset) as MAP06.
The Plutonia Experiment
While a few Plutonia maps were originally meant for TNT and got rejected for their difficulty, that's not the focus (ahem) here.
MAP32: Go 2 It
Two early versions were put out by Dario Casali as standalone maps under the names of Punisher and Punisher 2.