This is a sub-page of Development:Half-Life (Windows).
The official Half-Life SDK that Valve shipped out initially in October 3rd, 2002. With this release, Valve included modeling, mapping and sprite-making tools, as well as several of the model sources for various NPCs, props and weapons.
| To do:
- Add correct file paths and file names for all the world models
- Add more information to all of the entries
- The first release of the weapons sdk contains unused textures for the Gluon Gun.
- Add more models
- Get screenshots of the .max models without messed up UV maps and ones that open properly with older versions
- Correct the release date of the SDK, It's wrong. Plenty of mods were released prior to that date, like They Hunger and Counter-Strike.
- Go over the game's official source code and find anything unused: GitHub. The Unused Behaviors section in the main article, Half-Life (Windows), more than likely contains restored content. If so, it should moved from there to the source code subpage.
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Sub-Pages
| Source Code A publicly released version of the game's source code, intended for modding purposes. |
| Map Files Some raw files for maps c1a0 and c1a0d as well as a map for demonstrating the use of env_beam entity. |
| Weapon Models The instruments with which Gordon Freeman saved humanity. |