Development:Pokémon X and Y/Events
This is a sub-page of Development:Pokémon X and Y.
Contents
AR Battles
Filepath: xy_doc/戦闘関連/ARバトル仕様.xls
Pokémon X & Y were supposed to feature AR Online Battles. They were going to be regular single battles that used the 3DS camera's AR capabilities to show the models in Real Life.
It would use back of Pokémon TCG cards, both Japanese and International, as the area to draw the Pokémon from.
This mode would allow players to take pictures of the battle and save them to their SD Cards.
If the players shouted at the microphone while choosing a move, their Pokémon would look at them.
The mode's spec sheet was removed on 8/1/2012.
Mirage Island
Filepath: xy_doc/ワイヤレス通信/マボロシ島仕様.xls
Mirage Island would be a returning feature from Pokémon Ruby, Sapphire and Emerald.
It was supposed to work similarly its Game Boy Advance counterpart, but making it easier for players to access it. Instead of having a 1/65535 chance compared to your Pokémon's unique ID, it would instead check it against a random value generated daily, which would increase in chance based on how much the player had filled their Pokédex. A complete Pokédex would make it a 1/100 chance to spawn the Mirage Island every day.
It would spawn in an undetermined or randomly generated Water Route, and would feature wild Wynaut and Liechi berries.
Mirage Island would also bring an additional social aspect to Pokémon X & Y, as it would record some of the data, such as the player party at the time they found the island, their party and the route where it spawned. It would then be shared online with other players through the PSS.
The mode's spec sheet was removed on 8/21/2012.
Rhyhorn Race
Filepath: xy_doc/イベント関連/サイホーンレース.xls
Rhyhorn Race would be a racing mode in which the player would ride their own Rhyhorn and run against 5 other Rhyhorns and reward players with medals. Rhyhorn would accelerate automatically, and the player could brake, steer, and destroy obstacles. Rhyhorn would provide suggestions to the player with speech bubbles. Following its suggestions would increase the synchronization rate between player and Pokémon, making the Rhyhorn faster and easier to handle.
Similarly to Mario Kart, which was an inspiration for this mode, players would get items during the race that would either improve their own Rhyhorn or interfere with the opponents.
Other than regular race, it would also feature a Time Attack mode, in which the player would be able to run against a ghost version of their best time.
The Pokémon's Nature would also be a factor in races, as it would determine its acceleration, handling, etc.
The mode's spec sheet was removed on 11/23/2012.
Dress-up Party
Filepath: xy_doc/イベント関連/ドレスアップパーティ.xls
The mode's spec sheet was removed on 12/25/2012.
Sparring mode
This mode is an early version of Super Training. Interestingly Shadow Pokémon were slated to return The basic idea of Super Training is still the same, training Pokémon with selectable difficulty and choosing which stats to focus on.
UI
The UI looked very different. Note that some of these UI images are developer mockups, but still feature differences.
Selection and Result Screen Mockups
Bottom Screen Mockups
- The lower-right counter acted as an in-game step counter.
- Tapping on a Pokémon would let you view them.
- There is a Stamina Bar in the upper-right corner, below the R Button. It'd deplete when you trained, but could be replenished by walking, giving the Pokémon items, or waiting.
- The counter in the second image, under Victini, is power earned while training.
- There's a Custom function, though it's not displayed on the UI. It'd let you change where you're training, changing the findable items and Pokémon's mood with it. It seems some Pokemon thrived and trained better in some environments than others.
The early mode also had icons you could tap to change your Pokémon's current mood. How it felt would change how it behaved. Some of the effects caused by these moods included:
- Hustle: Sparring will multiply the training's effectiveness by 1.2.
- Great Hustle: Same as above, but at 1.5 times instead of 1.2.
- Exhausted: Sparring or Training ends.
- Chance: Get an item. Used in the final game.
- Help: Gain assistance during multiplayer battles
Additionally, the Green Orb was meant for training and sparring items:
- Great Energy Trick: Restores the Pokémon's energy
- Energy Dampener: Restores half of your Pokémon's energy
- Power Trick: Increases a Pokémon's training power by 1.1 times
- Great Power Trick: Same as a bove, but 1.3 times
- Special Sparring Menu: Unlocks a special sparring menu
- Training Goods and Special Training Goods: Items that could be placed down to improve training.
Lastly, there were several modes for Sparring:
- Attack: Defeat one enemy. This is the only one that made it to the final game.
- Physical: Defeat a set number of enemies.
- Speed: Defeat a set number of quick enemies.
- Defense: Survive for 1 minute.
- Snipe: Defeat a set number of distant enemies
- Swesparring: Dodge all enemy attacks while defeating a set number of enemies
- Challenge: Unknown, would only appear when certain goals were met.
- Item
The only Item that was implemented before all Sparring items were scrapped. It was a Green Orb that would restore your energy.
- Shadow Pokémon
Shadow Pokemon were planned as opponents, instead of the balloons found in the final game. The screenshots below are dated from February 2013:
There was also a scrapped mode where you were meant to defeat a set amount of Shadow Pokémon within a time limit.
Multiplayer
There was going to be an up to 5v5 multiplayer Sparring, featuring both competitive or cooperative modes.
If you stood near an ally, you would share a shield. However, you could also collide into them and stun them, or accidentally shoot them and stun them too.
Scrapped Mechanics
- Gyro Controls
A piece of concept art found amongst the sparring pictures. It seems Gyro Controls were once planned for the game.
Early PSS
The PSS looked different early on, with O Power being called Assist Power. The PSS system looked very different in early development, and O power was called Assist Power.