Development:Portal/Textures
This is a sub-page of Development:Portal.
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There's a surprising amount of leaked textures throughout Portal's development. These textures were originally in the game's files, but were soon cut later in development.
Crosshair
Throughout a majority of Portal's development, the crosshair featured an appearance similar to one seen in Half-Life 2, though in the portal color scheme that is very detailed when it comes to firing portals. The left-most and right-most parts of the crosshair would go up depending on which portal was fired. It also measured how long it would take for one portal to fire and give a cooldown animation as the portal was firing and when it opened (signified when the left-most and right-most parts of the crosshair would go down and up respectivly, indicating a new one can be fired. This was changed in the very end of 2007, just before the game was finished.
2005 - E3 | Late 2007 - Final Game |
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Test Chamber Textures
concrete_modular_wall002a.vtf
A Test Chamber wall texture that was cut from the final game. This texture was heavily used in maps from the end of 2006. It looks like a standard wall texture but with a faint mark on it that possibly resembles a hand or something.
concrete_modular_wall001I.vtf
Another Test Chamber wall texture that was also cut from the final game. This texture was barely used in maps from the end of 2006.
Decals
decals_drawing
, decals_equation
and decal_graph
resable tattered paper and was a unique asset to the game when it had a Half-Life 2 aesthetic that would later be cut. All three were referenced in early development map zoo_lab
as every asset featured has a text box in front of detail the file location. Seen in intro_lvl1
and zoo_lab
.
Early Test Chamber Signs
Some signs made for test chambers in the first year of Portal's development in 2005 that were likely used in the Test Chambers from that point in time and in areas in the lab_lvl3a
map.
decals/decal_common_room.vtf
A sign for a common room that appears in lab_lvl3a but was positioned too far into the wall it was placed on, making it hidden.
decals/decal_go_back.vtf
A sign telling the player to go back.
decals/decal_go_back.vtf
A sign for an office wing that appears in lab_lvl3a.
decals/decal_observation.vtf
A sign outside of the observation wing in lab_lvl3a.
Arrows in several directions.
decals/decal_secure_offices.vtf
Another offices sign that would have likely appeared in one of the escape areas.
Several test chamber signs that would have appeared in the 2005 versions of the Test Chambers.
decals/decal_to_surface.vtf
A sign used at the exit in lab_lvl3a.
decals/decal_utility_closet.vtf
A utility closet sign in lab_lvl3a.