Development:Prey (2006)/Human Head Documents/Milestone 2
This is a sub-page of Development:Prey (2006)/Human Head Documents.
Contents
PREY
Milestone 2: Design Phase Milestone II — July 1st, 2001
Milestone Deliverables
- Production Game Design Doc
- Production Technical Design Doc
Milestone Report
Technology Status-
At present, it has been decided that we will go forward with the Doom3 engine. However, until the negotiations and a contract between Take2 and Id are completed, and tech is received, we are completely dead in the water as far as production is concerned. At present, we cannot begin production work on models, levels or game content until the tech issue is resolved. If, for any reason the technology issue is not resolved, we will need to come up with an acceptable plan b technology base to put into place as soon as possible.
Schedule-
The current schedule will need to be restructured in light of the lack of a technology base from which to work and the delays incurred while putting the entire staff on PS2 Rune Viking Warlord. At this point, we were to have begun creating a working prototype for Prey, which is not possible. Essentially, we will need to restructure the entire schedule based upon the actual receipt of the technology, and a brief period of assessment of that technology as pertains to our design goals for Prey. In the meantime, we intend to continue design and concept work so that when a technology is received, we can begin prototype work as soon as possible.
Current Work
At present, Human Head Studios, Inc. is conducting design meetings to establish the direction for the game. We will continue this effort, as well as having art staff practice new techniques that we know will be required with whatever technology we go with. In addition, we are continuing to create volumes of sketches as we define and refine the scope of the game. Please keep in mind that much of this early stage work will be tossed out as we define the game elements and establish a true directional style for the game. The goal is to refine the game design, and complete enough concept work that when the tech is received, we can immediately begin prototype level production work.
Tasks accomplished since the last milestone include:
- Character design has begun in earnest; with design sketches included in this milestone deliverable. These sketches will be used as the basis for game models to begin after the tech is finalized.
- An updated game design document is included with this milestone’s deliverables, setting the direction in which the design will progress through the next milestone. A production design is still planned for Milestone 3, though some assumptions will still need to wait until the technology issue is resolved.
Please Note:
The Production Technical Design Document is not included with this milestone, as work on it cannot progress until the technology is received and we have had time to experiment with it. We are differing this deliverable to a later milestone when we have had a chance to realistically create it.
Current Schedule:
Milestone 1 May 15th, 2001
Design Phase Milestone I
Initial Game Design Doc
Initial Tech Design Doc
Milestone 2 July 1st, 2001
Design Phase Milestone II
Production Game Design Doc submitted for approval
Production Technical Design Doc submitted for approval
Milestone 3 August 15th, 2001
- Design Phase Milestone III
- Revised Production Game Design Doc submitted
- Revised Production Technical Design Doc submitted
- Initial Tech Prototype Delivery
- Important Note: Final Production Design determines numbers used for following schedule items. Revised schedule with numbers inserted to be provided at this milestone for future milestones.
Milestone 4, October lst, 2001
- Production Phase
- 12% of Game Content Finished
- 12% Characters Modeled
- 12% Animations Completed
- 12% Texture Created
- 12% Level Geometry Completed
Milestone 5 November 15th, 2001
- Production Phase
- 24% of Game Content Finished
- 24% Characters Modeled
- 24% Animations Completed
- 24% Texture Created
- 24% Level Geometry Completed
Milestone 6 January 1st, 2001
- Production Phase
- 36% of Game Content Finished
- 36% Characters Modeled
- 36% Animations Completed
- 36% Texture Created
- 36% Level Geometry Completed
Milestone 7 February 15th, 2002
- Production Phase
- 48% of Game Content Finished
- 48% Characters Modeled
- 48% Animations Completed
- 48% Texture Created
- 48% Level Geometry Completed
Milestone 8 April lst, 2002
- Production Phase
- E3 Demo Plan Submitted
- 60% of Game Content Finished
- 60% Characters Modeled
- 60% Animations Completed
- 60% Texture Created
- 60% Level Geometry Completed
Milestone 9 May 15th, 2002
- Production Phase
- E3 Demo Ready
- 72% of Game Content Finished
- 72% Characters Modeled
- 72% Animations Completed
- 72% Texture Created
- 72% Level Geometry Completed
Milestone 10 June 15th, 2002
- Production Phase
- 84% of Game Content Finished
- 84% Characters Modeled
- 84% Animations Completed
- 84% Texture Created
- 84% Level Geometry Completed
Milestone 11 August lst, 2002
- Production Phase
- Test Plan Delivered
- 100% of Game Content Finished
- 100% Characters Modeled
- 100% Animations Completed
- 100% Texture Created
- 100% Level Geometry Completed
Milestone 12 September 15th, 2002
- Begin Alpha Stage I
- Test Plan Commences
- All content implemented, not final polish
- Fully Playable, Not Bug Free
Milestone 13 November lst, 2002
- Begin Beta Stage I
- Fully Playable, Test Review Submitted, Major Bug Resolution Plan Submitted, Compatibility Test Begins, Final Polish Begins, Limited Public Beta Testing Begins within 5 days of approval of this milestone
Milestone 14 December 15th, 2002
- Begin Beta Stage II
- Fully Playable, First Release Candidate,
- Final Compatibility Review, Final Bug Report released with known bugs and workarounds noted
Milestone 15 February 15th, 2003
- Final Gold Master Delivery