Development:The SpongeBob SquarePants Movie (Game Boy Advance)
This page details development materials of The SpongeBob SquarePants Movie (Game Boy Advance).
On March 4th, 2024, the complete source code for The SpongeBob SquarePants Movie for Game Boy Advance was released by KnuckleMcSpazz.
Contents
Unused Graphics
All graphics are in spongebob/Files/.
source
dash.flc is a short animation that demonstrates how the dash ability should function.
master_palette_05.flc is an entity palette with enemies.
SB_04.flc shows many of SpongeBob and Patrick's animation sequences, some of which are different from what's seen in the final game.
SB_04 | Final | Notes |
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N/A |
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bob
Early | Final |
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bob_idle_01.pcx is SpongeBob's idle stance shaded differently, as well as a coloring error inside the negative space of his left arm.
sb_dash2.flc is a single frame of SpongeBob's dash animation with an angrier face.
Early | Final |
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sb_glide2.flc is SpongeBob hanging onto Patrick while gliding, but shaped and shaded in the same manner as the aforementioned bob_idle_01.pcx.
sb_killall2.flc is a copy of SpongeBob's bubble attack move, but with two cut extra frames of animation.
SB_56.flc has many of SpongeBob and Patrick's animations.
SB_walk15.flc is another animation palette file. The unused walking animation from SB_04.flc reappears here.
SB_walk15 | Final | Notes |
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boss1
W1B_AI.flc is an animation to demonstrate how the Thug Tug boss works.
boss3
W3BOSS_AI.flc is like the latter for the frogfish boss fight.
boss4
DNS_AI.flc is for Dennis boss fight.
boss5
DIVER_BOSS_AI.flc is for the Cyclops boss fight.
boss6
The King Neptune boss has four revisions of how his fight works.
enemies
d_flinger
DF_REF.flc explains how the desert flinger enemies should do their flinging.
s_flinger
SF_REF.flc is much like the latter.
water
water_ref.pcx demonstrates how the arc of the water hazard should work.
ingametext
faces
The password screen was to have Mr. Krabs and David Hasselhoff's lone nipple.
Early | Final |
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Plankton's password icon was flipped and redrawn.
ingametext_placement_ref.bmp is a screenshot for showing the programmers where to place the dialogue during cutscenes. Curiously, Dennis' mugshot is shown during the Thug Tug fight.
misc
lifecounter_AI.pcx are HUD notes for the programmers.
pat
Early | Final |
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pat_idle_01.pcx is a frame of Patrick's idle stance with very slightly thicker outlines around his shorts.
screens
Various elements leftover from an E3 demo.
levelname.pcx | Final |
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levelnameboss.pcx | Final |
levelname.pcx and levelnameboss.pcx are title cards to two of the second world's levels with slightly different backgrounds and no white text outlines.