We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Doki Doki Sasete!!
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Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Zero One
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Marvelous Inc. > Games published by Marvelous AQL > Games published by Marvelous Entertainment > Games published by Victor Interactive Software
Games > Games by release date > Games released in 2001
| Doki Doki Sasete!! |
|---|
|
Developer:
Zero One
|
| To do: Check for more unused content. |
Sound Driver Credits
Credits for the sound driver are present at offsets 1D000A, 1D400A, 1D800A, and 1DC00A.
DMG Sound Driver - Sheep - v0.93 (c)2001 Manabu Namiki All rights reserved.
Crash Debugger
A basic crash debugger exists at the start of the ROM. Pressing Start on this screen resets the game.
Debug Text
All of the following debug text is supposed to be shown with the debugger mentioned above.
bk malloc:over bank no bk free:over bank no sp buf full undefined animation=reg A, max=(hl) undefined group=reg B, max=(hl) OBJ char alloc undefined palette set=reg C, max=(hl) undefined palette=reg A, max=reg H CGEN=reg A, max=(hl) obj buffer over palette not empty palette under free
Present at offset 1FC000.
wk malloc:no initialized LCD_STAT_INT:undefined lcd status interrupt
Present at offset 1FC968.
trance queue full QUEUE_AFTER:trance count over sp font alloc by trance bg font alloc by trance last fit malloc best fit malloc first fit malloc FREE:not found alloc ptr WDIV:division by ZERO BDIV:division by ZERO proc_stack over(other) proc_stack over proc_stack under Undefined proc No.
Present at offset 1FCAAD.
Undefined Error
Present at offset 1FCDFB.
UNKNOWN ERROR!!
Present at offset 1FCE1E.
READ MSG OVER MSG INDEX OVER:bc=max no. unuse msg global var unuse msg local var over local var No. MSG not fond unuse buffer MSG_DIV:division by ZERO MSG no open window SET_ARRAY:over (de=last_no bc=req_no) GET_ARRAY:over (de=last_no bc=req_no)
Present at offset 1FD126.
not empty:window buffer window text area char alloc window frame char alloc lost unget char(de=unget char) map No. over map object buffer full
Present at offset 1FD254.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Zero One
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Marvelous Inc. > Games published by Marvelous AQL > Games published by Marvelous Entertainment > Games published by Victor Interactive Software
Games > Games by release date > Games released in 2001

