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Doki Doki Sasete!!

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Title Screen

Doki Doki Sasete!!

Developer: Zero One
Publisher: Victor Interactive Software
Platform: Game Boy Color
Released in JP: October 26, 2001


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Check for more unused content.

Sound Driver Credits

Credits for the sound driver are present at offsets 1D000A, 1D400A, 1D800A, and 1DC00A.

DMG Sound Driver - Sheep - v0.93 (c)2001 Manabu Namiki All rights reserved.

Crash Debugger

DokiDokiSasete ErrorHandler.png

A basic crash debugger exists at the start of the ROM. Pressing Start on this screen resets the game. A similar screen can also be found in Animal Breeder 3 and Lemmings & Oh No! More Lemmings.

Debug Text

All of the following debug text is supposed to be shown with the debugger mentioned above.

bk malloc:over bank no
bk free:over bank no
sp buf full
undefined animation=reg A, max=(hl)
undefined group=reg B, max=(hl)
OBJ char alloc
undefined palette set=reg C, max=(hl)
undefined palette=reg A, max=reg H
CGEN=reg A, max=(hl)
obj buffer over
palette not empty
palette under free

Present at offset 1FC000.

wk malloc:no initialized
LCD_STAT_INT:undefined lcd status interrupt

Present at offset 1FC968.

trance queue full
QUEUE_AFTER:trance count over
sp font alloc by trance
bg font alloc by trance
last fit malloc
best fit malloc
first fit malloc
FREE:not found alloc ptr
WDIV:division by ZERO
BDIV:division by ZERO
proc_stack over(other)
proc_stack over
proc_stack under
Undefined proc No.

Present at offset 1FCAAD.

Undefined Error

Present at offset 1FCDFB.

UNKNOWN ERROR!!

Present at offset 1FCE1E.

READ MSG OVER
MSG INDEX OVER:bc=max no.
unuse msg global var
unuse msg local var
over local var No.
MSG not fond unuse buffer
MSG_DIV:division by ZERO
MSG no open window
SET_ARRAY:over (de=last_no bc=req_no)
GET_ARRAY:over (de=last_no bc=req_no)

Present at offset 1FD126.

not empty:window buffer
window text area char alloc
window frame char alloc
lost unget char(de=unget char)
map No. over
map object buffer full

Present at offset 1FD254.