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Dual Hearts

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Title Screen

Dual Hearts

Developer: Matrix Software
Publishers: SCEI (JP), Atlus (US)
Platform: PlayStation 2
Released in JP: February 14, 2002
Released in US: September 23, 2002


DebugIcon.png This game has debugging material.


Hmmm...
To do:
  • A file called "DUMMY" in the root DVD folder has 125MBs of music. Check and see what this is.
  • Enable the other debug functions (USA RAM addresses):
    • 0x00205620 gmDebug2
    • 0x00207d38 gmDebug3
    • 0x002e9670 ariDebug
    • 0x0023c1d0 onoDebug

Dual Hearts is a rather obscure game for the PlayStation 2 that probably would have remained exclusive to Japan had Atlus not stepped in and gave it a North American release.

Debug Modes

A few debug modes left in the game can be enabled with the use of codes. Apply the code below and use Controller 2 inputs to activate the menu.

USA Codes

Debug Menu Enable
20320A24 24020001
20354938 0C0D5178
D06DE870 00000081
206FDC4C 00000000
D06DE870 00000021
206FDC4C 00000003

Enable Camera Collision Overlay
006FD439 00000001
006FD43A 00000001

With the code on, press the following buttons on Controller 2 during gameplay:

  • L1 + R1 + R2 + L2 - Unknown. Presumably does something weapon-related.
  • L3 - Displays an effect above the player's head. It appears it has another effect as well, but it is unclear.
  • R3 - Enable/disable debug menu.
  • Square / Circle - Changes debug pages when the debug menu is enabled.
  • D-Pad Left + Select - Change debug mode to 0 (regular menu).
  • D-Pad Right + Select - Change debug mode to 3 (light editor mode).
  • Triangle - Hold for free camera movement. Use the D-Pad to move, and the shoulder buttons to change angles.

Duel Hearts-camera debug.png

(Source: Original TCRF research)

Camera Collision Overlay

Duel Hearts-camera debug2.png

Enabling this mode displays different types of camera collision.

MK DB MENU

Duel Hearts-debugmenu1.png Duel Hearts-debugmenu2.png Duel Hearts-debugmenu3.png Duel Hearts-debugmenu4.png Duel Hearts-debugmenu5.png

These menus allow you to view effect info and edit the current ambient lighting.