This is a sub-page of Dungeon Siege.
Cut Functions
Most, if not all of these functions are cut by putting // in front of each line of code. To reduce unnecessary redundancies, these were removed. Unless stated otherwise, these functions most likely work after deleting these backslashes.
Mule Dung
|
{
[*]
{
action* = call_sfx_script("mule_dung");
condition* = receive_world_message("WE_ENTERED_WORLD");
single_shot = true;
}
} */
|
Swamp Stinger Special Butt Effects
|
{
[*]
{
action* = call_sfx_script("swamp_stinger_butt_propulsion");
condition* = receive_world_message("WE_ENTERED_WORLD");
single_shot = true;
}
[*]
{
action* = call_sfx_script("swamp_stinger_butt_puffs");
condition* = receive_world_message("we_anim_sfx",1);
}
}
|
explosion_magnitude, though used in some templates, appears to have been commented out of several others.
Leftover Alpha/Beta Code
Cut Enemy Variants
Gorack Mage
|
[inventory]
{
//selected_active_location = il_active_primary_spell;
//[other] { il_active_primary_spell=spell_gorack_deathball; }
}
|
The mentioned spell was cut, but was found in a beta build.
|
Early Sound File Formats
While we have no way of knowing if they sounded different, there is some evidence left within the code of an unused naming format. Several can be found in obj_breakable.gas. The used format of voice:die: * = s_e_env_break_container_wood;
Examples
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break_sound = s_e_IH_break_wood_solid;
|
break_sound = s_e_break_wood;
|
Unused Events
Basic Gameplay Events
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WE_HEALED
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WE_LEVELED_UP
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WE_RESURRECTED
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WE_WEAPON SWUNG
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MCP and Anim
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WE_MCP_GOAL_CHANGED
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WE_MCP_GOAL_REACHED
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Miscellaneous
- There were to be descriptions for the potions, but was most likely deemed as unnecessary and henceforth commented out.
- Descriptions in of themselves are rarely used.
- On the basis that Mana Potions are commented as such, it seems to suggest "Health Potions" were once called "Healing Potions".