Echo Night No. 2: Nemuri no Shihaisha
|Echo Night No. 2: Nemuri no Shihaisha|
|The proper name of this game is Echo Night #2: Nemuri no Shihaisha.|
Due to wiki limitations, however, the page's name is simplified. The # is not allowed to avoid conflicting with HTML.
Rip and translate all the unused text.
Echo Night #2: Nemuri no Shihaisha (エコーナイト#2 眠りの支配者) is a first person adventure game developed and published by FROM Software in 1999 for the Playstation.
Get a picture of those items with the original japanese rom.
The game has three items that have no function whatsoever attached.
A ring-looking thing.
A speaker-looking thing.
Some sort of talisman or pendant.
All those items are either called ボツ ("botsu": Unused) or stay nameless.
Called in-game 大学構内/図書館前 (In front of the Campus / Library) and internally refered as ☆図書館への道 (Way to the Library).
When accessed, the room is entirely black (yet solid) and composed of two characters that are out of reach. One is a guy in a white coat laying on his back and carrying a knife, the other a woman seemingly approaching him but froze in place. Though invisible, several objects that do not lack collision are present in the room, including two doors that when interacted with will put the player back in the middle of the room. Both characters lack any kind of interactivity.
To access Benjamin Room, one can use the following Action Replay code: 80016070 0044 80016072 3405 80016074 0000 80016076 0000.
Called in-game 過去世界/庭園管理室 (Past World / Garden's Security Room) and internally refered as ★庭園の夢・管理室 (Garden's Dream ・ Security Room).
A fully-fledged room that, as both its names suggests, was originally part of the game's prologue. While the terrain is walkable, the room has almost no collision. A few key items are selectable - a photo of Catherine, a glass, an ashtray, a table, a bed, a window and the exit door. None of them, though, produce any response when interacted with. A music also plays in this room, but it's interrupted once the menu is opened and won't come back. Upon entering, the player is greeted with two contextual english images and a single line of dialogue.
|そろそろ時間だ||It's almost time.|
To access the Prologue Room, one can use the following Action Replay code: 80016070 0027 80016072 3405 80016074 0000 80016076 0000.
Unused Intro Cutscene
The game has an unused, alpha-looking intro cutscene that shows the protagonist approaching the mansion by car (different than the one used in the final game) while narrating the game events.
It loops forever, preventing one from playing the actual game.
To see the unused intro, one can use the following Action Replay code: 80016070 0029 80016072 3405 80016074 0000 80016076 0000.