Fallout 3 (Bethesda)/The Pitt
This is a sub-page of Fallout 3 (Bethesda).
The first two digits in all form IDs used will vary depending on which add-ons you have installed and active. This page assumes you have the GOTY edition of the game with no mods. For more information see the Fallout wiki
Unused NPCs & Creatures
Billy McShady
Completely unused with no internal references whatsoever. Like many unused FO3 NPCs, he's not wearing any clothes. It's possible that Billy was intended to be related to John-John (the man who you encounter when you first enter the Steel Yard), as if you kill the Trog he's speaking to, he will mourner "Billy...". 2001046
Raider Fighter
Fairly generic gun-wielding Pitt raiders intended to be fought in the hole. They are friendly and if spoken to, will open their mouths without saying anything or displaying an empty dialog box (like some unused NPCs). Female: 20071b0 Male: 20071b1
Slave Guard
Unused NPC class. Both genders appear in an unused test cell, DLC01testGuardworld. Male: 2000f22 Female: 2000f1f
TestStreetTrog
Differently-named Trog used for testing purposes. Appears in an unused cell TestTrogWorld. 2002be1
Test Characters
There are many test NPCs, none of whom are particularly interesting. One is a child, and most of the naked ones have ghoul-esque Pitt Rot skin textures. Some of the (relatively) noteworthy NPCs:
- Test Person: 2001961
- TestPerson02: 2002a57
- TestPerson03: 2002a55
- DLC01 Test Characters: 20028f8-20028fc
- Test Liz: 200a397, 200a399, 200a39c, 200a3a0, 200a3a4, 200a35, 200a681, 2000a683
Unused Items
There aren't many unused items in The Pitt.
Ingots
Ammunition. Always pluralized. Uses the world model of railway spikes. These were intended for an ingot-firing cut weapon. A placeholder projectile mesh also exists using the same model. 200032e3
Steelyard Gate Key
A key. Unlocks nothing. 2005fb9
Unused Note
This has no name, so it was a terminal entry. 200a845
In response to the increased number of Protectron related injuries, I've placed a bunch of generic employee IDs next to the Factory Protectron Pod. The thing doesn't know the difference anyway so, please, if you've forgot your ID, just use the ones on the table. Remember to return them before you leave for the day, I only have so many.
- Management |
Unused Maps
Abandoned Area
DLC01TestJeffQuest
DLC01DONOTUSESteelMill03
This is an empty cell.
DLC01FFCorpseDump
DLC01TestFF is the same thing. DLC01FFCorpseDump
DLC01testGuardworld
DLC01testGuardworld
DLC01TestHiuLai
Empty dirt field.
Dummy Cell
DLC01VendorChestsCell
Mango power!
DLCPittTestPurkey
Raidertime
Raidertime
Test Cell
DLCPittTestJCha
TestTrogWorld
An infinite empty dirt field with the TestStreetTrog.