We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Fez (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Fez

Developer: Polytron
Publisher: Trapdoor
Platform: Windows
Released internationally: April 13, 2012


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


Fez is a platformer released by Polytron, after lingering in development hell for several years. You control Gomez in your hunt for various secrets and riddles, as well as the pieces of the Hexahedron and various "Anti-Cubes".

Unused "Sator Square"

The Sator Square is a word square which contains a Latin palindrome, featuring words written in a square so that they may be read in any direction. According to the game's artist, Renaud Bedard, the game was supposed to use a checkpoint system throughout, and it utilized this "Sator Square". This system is only used in the Lava section of the game, and does not include this cube.

Fez-preview-build.png

The textures for the Sator Square still exist in the game, unused.

Fez-unused-textures.png

Early QR Code

A room with an early QR code also goes unused.

Fez-unused-qr.png

When scanned, it gives the text "LEFT LEFT RIGHT LEFT RIGHT RIGHT". The used QR codes in Fez actually use the terms "LT" and "RT" for unveiling secrets with rotation, and was confirmed by Renaud Bedard to be solely a test to see if QR codes could be read on a TV screen.