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Fighting Road

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Title Screen

Fighting Road

Developer: Thinking Rabbit
Publisher: Toei Animation
Platform: NES
Released in JP: December 13, 1988

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

So very stubbly.
This page is rather stubbly and could use some expansion.
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Secret Passwords

There are two secret passwords:

Password Effects
"TO LAST !!"
Ending Sequence.
Enable the in-game debug mode.
Pause the game and use the following buttons to get these additional effects:
  • A - Toggle player's invulnerability
  • B - Toggle enemy's invulnerability
  • Select - Instant enemy death
  • Up - Restore player's health
  • Down - Fill power bar
  • Left - Restore enemy's health

Test Mode

Fighting Road (J)-1.png

Hold A + B on the first controller then press Reset. Select options with the Select button. Change lower indexes nibble with the Left / Right buttons, change higher indexes nibble with the Up / Down buttons. Select "BGM" option and press A to listen to the BGM music or press B to listen to the sound effect with the same index. Select other options and press A to display player or enemies animation phases.

BGM Test Mode

Fighting Road (J)-2.png

There were separate BGM test mode at the development stage. Bank 0x0D still contains it at CPU address space offset 0xB800. It should be fully fuctional, but all offsets to the library functions are not the same as for final release. Previously all system routines were mapped to 0xE000 area, but now they are mapped to the 0xC000 base. It is possible to relocate all offsets to the correct values and get working test, but there is too much editions needed. You can just see how this screen should look like with the current test mode palette.

Note, 0x1F BGM index is marked as "SAMPLE", it still there and can be played in current test menu by the same index and never using in game.